Player Matchup

Hun Batz
Hun Batz
BIG_PAPI_LOCSTA1
Hun Batz
Level 23
God Stats
11W - 10L
1,854 SR
Queue Stats
61W - 80L
1,326 Elo+
Party 2
Ah Puch
Ah Puch
Botforjerken
Ah Puch
Level 118
God Stats
12W - 15L
1,432 SR
Queue Stats
261W - 377L
1,385 Elo+
Solo
Chaac
Chaac
Soul of Fortune
Chaac
Level 85
God Stats
14W - 16L
1,534 SR
Queue Stats
191W - 236L
1,363 Elo+
Party 2
Team Averages
Level 75
1,607 SR
1,358 Elo+

VS

Team Averages
Level 81
1,444 SR
1,400 Elo+
Ares
Ares
ArchaicRonin
Ares
Level 16
God Stats
1W - 0L
1,709 SR
Queue Stats
6W - 5L
1,245 Elo+
Party 1
Hades
Hades
BajaBlasting
Hades
Level 121
God Stats
1W - 0L
1,260 SR
Queue Stats
3W - 3L
1,484 Elo+
Party 1
Nemesis
Nemesis
IsabelleDelphine
Nemesis
Level 107
God Stats
1W - 1L
1,364 SR
Queue Stats
39W - 34L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 10 / 2
7,878
606
7,717
14,444
7,886
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ah Puch
Botforjerken
Ah Puch
12
1 / 4 / 2
8,110
624
13,551
7,699
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 7 / 2
7,758
597
8,456
13,323
7,784
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 16
8,733
672
3,578
10,694
9,624
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
12 / 1 / 9
11,259
866
19,411
18,479
9,861
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
8 / 0 / 11
9,928
764
9,372
8,789
8,231
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
3
Kills
21
21
Deaths
3
6
Assists
36
Player
Kills
Deaths
Assists
KDA
W
1
2
16
4.5
L
1
10
2
0.2
W
12
1
9
16.5
L
Ah Puch
Botforjerken
Ah Puch
1
4
2
0.5
W
8
0
11
13.5
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,724
Damage
32,361
35,466
Taken
37,962
18,243
Mitigated
27,716
7,133
Healing
14,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,578
396
0
1,299
10,694
9,624
430
3,171
7,257
12,799
0
L
7,717
1,608
242
659
14,444
7,886
0
9,256
5,188
0
22,045
W
19,411
2,062
1,246
10,082
18,479
9,861
548
6,178
11,819
57,938
0
L
Ah Puch
Botforjerken
Ah Puch
13,551
294
250
1,612
7,699
2,573
0
5,587
2,112
33,734
0
W
9,372
2,871
0
1,476
8,789
8,231
531
4,075
4,450
0
24,586
L
8,456
638
420
3,950
13,323
7,784
0
8,480
4,843
0
23,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,746
Gold Earned
29,920
131
Minions Killed
146
4
Camps Cleared
8
695,053
Distance Traveled
755,072
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,733
672
20
2
3
241,130
0
L
Hun Batz
7,878
606
29
2
4
224,762
3
W
Hades
11,259
866
100
8
5
246,912
1
L
Ah Puch
8,110
624
65
5
0
225,802
2
W
Nemesis
9,928
764
26
2
0
267,030
0
L
Chaac
7,758
597
37
3
0
244,489
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role