Player Matchup

Athena
Athena
Get_Flanked73
Athena
Level 106
God Stats
7W - 14L
1,439 SR
Queue Stats
491W - 454L
1,510 Elo+
Party 1
Geb
Geb
GordonF12345
Geb
Level 106
God Stats
18W - 15L
1,624 SR
Queue Stats
360W - 379L
1,523 Elo+
Party 3
King Arthur
King Arthur
LonelySurvivor4
King Arthur
Level 122
God Stats
20W - 23L
1,542 SR
Queue Stats
324W - 365L
1,559 Elo+
Party 3
Rama
Rama
NiGHt ZoNeZ
Rama
Level 103
God Stats
15W - 14L
1,460 SR
Queue Stats
384W - 367L
1,501 Elo+
Party 1
Merlin
Merlin
VampiricStorm94
Merlin
Level 106
God Stats
82W - 80L
1,537 SR
Queue Stats
228W - 279L
1,551 Elo+
Party 3
Team Averages
Level 109
1,521 SR
1,529 Elo+

VS

Team Averages
Level 90
1,588 SR
1,469 Elo+
Chaac
Chaac
GodlyAlmight
Chaac
Level 93
God Stats
4W - 4L
1,440 SR
Queue Stats
83W - 108L
1,385 Elo+
Party 2
Fenrir
Fenrir
Hawkgmrzz2
Fenrir
Level 63
God Stats
11W - 20L
1,508 SR
Queue Stats
39W - 55L
1,366 Elo+
Party 2
Sylvanus
Sylvanus
LISLAYERII
Sylvanus
Level 124
God Stats
4W - 0L
1,739 SR
Queue Stats
40W - 34L
1,530 Elo+
Party 2
Skadi
Skadi
SwankyJungle
Skadi
Level 129
God Stats
1W - 0L
1,766 SR
Queue Stats
36W - 34L
1,540 Elo+
Party 2
Zeus
Zeus
raw_dawg13100D
Zeus
Level 40
God Stats
10W - 12L
1,489 SR
Queue Stats
124W - 134L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 1
7,838
603
4,249
8,236
2,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 6 / 1
5,278
406
2,710
11,311
5,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
LonelySurvivor4
King Arthur
12
3 / 2 / 1
7,246
557
8,538
9,225
7,053
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
0 / 6 / 4
6,511
501
4,324
9,199
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
0 / 2 / 0
6,616
509
3,853
7,377
2,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,218
555
4,454
11,224
6,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Hawkgmrzz2
Fenrir
11
2 / 2 / 3
6,867
528
1,528
7,428
3,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
LISLAYERII
Sylvanus
13
5 / 1 / 7
7,629
587
9,122
10,502
11,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 2 / 4
8,623
663
9,272
7,343
2,554
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
2 / 0 / 4
8,472
652
7,900
5,790
1,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
8
Kills
17
17
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
5
1
1
5.5
W
0
3
1
0.17
L
0
6
1
0.08
W
Fenrir
Hawkgmrzz2
Fenrir
2
2
3
1.75
W
Sylvanus
LISLAYERII
Sylvanus
5
1
7
8.5
L
King Arthur
LonelySurvivor4
King Arthur
3
2
1
1.75
L
0
6
4
0.33
W
8
2
4
5
L
0
2
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,674
Damage
32,276
45,348
Taken
42,287
19,653
Mitigated
25,948
11,260
Healing
20,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,249
775
0
3,758
8,236
2,946
0
1,875
6,198
43,260
0
W
4,454
1,250
0
5,730
11,224
6,462
0
394
10,830
0
40,854
L
2,710
210
395
1,817
11,311
5,243
0
4,983
5,835
13,393
0
W
Fenrir
Hawkgmrzz2
Fenrir
1,528
432
0
2,966
7,428
3,374
0
1,297
6,093
0
31,158
W
Sylvanus
LISLAYERII
Sylvanus
9,122
2,259
2,052
6,355
10,502
11,583
910
3,200
7,268
24,924
0
L
King Arthur
LonelySurvivor4
King Arthur
8,538
1,111
0
99
9,225
7,053
0
492
8,097
2,461
39,991
L
4,324
3,292
0
2,075
9,199
2,015
924
3,219
5,646
0
29,444
W
9,272
4,668
0
1,230
7,343
2,554
4,944
2,678
4,665
0
53,442
L
3,853
217
0
3,116
7,377
2,396
138
5,011
1,942
38,800
0
W
7,900
500
0
2,516
5,790
1,975
530
3,609
2,001
62,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,489
Gold Earned
38,809
344
Minions Killed
395
0
Camps Cleared
0
1,140,556
Distance Traveled
1,218,324
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,838
603
93
7
0
267,220
3
W
Chaac
7,218
555
81
6
0
248,082
2
L
Geb
5,278
406
9
1
0
196,296
2
W
Fenrir
6,867
528
56
4
0
251,276
5
W
Sylvanus
7,629
587
34
3
0
228,301
0
L
King Arthur
7,246
557
79
6
0
239,116
0
L
Rama
6,511
501
74
6
0
222,981
1
W
Skadi
8,623
663
95
7
0
230,252
2
L
Merlin
6,616
509
89
7
0
214,943
2
W
Zeus
8,472
652
129
10
0
260,413
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role