Player Matchup

Artemis
Artemis
InsaneGRiZ
Artemis
Level 138
God Stats
4W - 2L
1,922 SR
Queue Stats
173W - 179L
1,478 Elo+
Party 2
Artio
Artio
Minicorndog215
Artio
Level 105
God Stats
0W - 2L
1,394 SR
Queue Stats
113W - 88L
1,559 Elo+
Party 2
Anubis
Anubis
SwitchLeader
Anubis
Level 157
God Stats
0W - 2L
1,519 SR
Queue Stats
136W - 139L
1,481 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Vesta Hypnos
Kumbhakarna
Level 89
God Stats
1W - 2L
1,659 SR
Queue Stats
38W - 58L
1,411 Elo+
Party 2
Chaac
Chaac
sheshima
Chaac
Level 128
God Stats
1W - 1L
1,784 SR
Queue Stats
133W - 124L
1,502 Elo+
Party 2
Team Averages
Level 123
1,656 SR
1,486 Elo+

VS

Team Averages
Level 135
1,516 SR
1,590 Elo+
He Bo
He Bo
 
He Bo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kali
Kali
Kingz_Slay96
Kali
Level 128
God Stats
10W - 2L
1,503 SR
Queue Stats
485W - 446L
1,596 Elo+
Party 3
Kukulkan
Kukulkan
Wiliwillee
Kukulkan
Level 154
God Stats
3W - 3L
1,531 SR
Queue Stats
78W - 83L
1,607 Elo+
Party 3
Artemis
Artemis
hobodeadfish355
Artemis
Level 125
God Stats
9W - 2L
1,639 SR
Queue Stats
117W - 107L
1,607 Elo+
Party 1
King Arthur
King Arthur
wP Apollyon
King Arthur
Level 143
God Stats
2W - 4L
1,406 SR
Queue Stats
175W - 167L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
InsaneGRiZ
Artemis
15
1 / 5 / 1
9,349
467
8,685
14,683
4,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 5 / 2
9,954
498
7,225
23,317
22,356
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
15
3 / 7 / 2
9,435
472
10,638
14,191
7,007
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Vesta Hypnos
Kumbhakarna
13
1 / 4 / 1
8,283
414
2,640
18,795
17,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
sheshima
Chaac
16
2 / 6 / 2
9,915
496
6,778
16,946
8,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
20
3 / 1 / 8
12,443
622
20,828
10,896
6,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
11 / 0 / 7
13,280
664
12,755
14,183
6,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Wiliwillee
Kukulkan
19
6 / 2 / 10
11,966
598
16,578
7,820
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
5 / 1 / 1
12,382
619
10,390
11,627
3,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
wP Apollyon
King Arthur
17
2 / 3 / 12
9,548
477
6,747
20,896
13,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
65
7
Kills
27
27
Deaths
7
8
Assists
38
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
1
8
7
L
Artemis
InsaneGRiZ
Artemis
1
5
1
0.3
W
11
0
7
14.5
L
0
5
2
0.2
L
Anubis
3
7
2
0.57
L
Kumbhakarna
Vesta Hypnos
Kumbhakarna
1
4
1
0.38
W
Kukulkan
Wiliwillee
Kukulkan
6
2
10
5.5
W
5
1
1
5.5
L
Chaac
sheshima
Chaac
2
6
2
0.5
W
King Arthur
wP Apollyon
King Arthur
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,966
Damage
67,298
87,932
Taken
65,422
59,873
Mitigated
33,423
25,276
Healing
26,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
20,828
2,323
0
3,609
10,896
6,772
439
6,693
4,203
92,137
0
L
Artemis
InsaneGRiZ
Artemis
8,685
4,850
0
2,973
14,683
4,584
692
2,204
12,422
0
67,178
W
12,755
6,245
0
8,782
14,183
6,880
221
2,605
11,578
0
115,243
L
7,225
876
0
9,826
23,317
22,356
35
16,101
5,715
63,494
0
L
Anubis
10,638
196
0
2,984
14,191
7,007
0
5,790
8,088
62,869
0
L
Kumbhakarna
Vesta Hypnos
Kumbhakarna
2,640
307
276
2,785
18,795
17,502
0
7,373
10,822
20,439
0
W
Kukulkan
Wiliwillee
Kukulkan
16,578
1,802
0
1,014
7,820
2,683
1,552
2,467
5,353
94,723
0
W
10,390
4,857
0
4,906
11,627
3,928
1,554
209
11,418
0
95,592
L
Chaac
sheshima
Chaac
6,778
1,806
0
6,432
16,946
8,424
526
4,152
12,532
0
68,013
W
King Arthur
wP Apollyon
King Arthur
6,747
632
0
8,342
20,896
13,160
0
8,603
12,293
0
26,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,936
Gold Earned
59,619
544
Minions Killed
686
0
Camps Cleared
0
1,902,391
Distance Traveled
1,993,540
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,443
622
148
7
0
368,315
0
L
Artemis
9,349
467
121
6
0
353,456
3
W
Kali
13,280
664
157
8
0
464,579
6
L
Artio
9,954
498
133
7
0
397,294
3
L
Anubis
9,435
472
123
6
0
345,449
7
L
Kumbhakarna
8,283
414
31
2
0
391,457
6
W
Kukulkan
11,966
598
172
9
0
403,732
2
W
Artemis
12,382
619
174
9
0
387,885
1
L
Chaac
9,915
496
136
7
0
414,735
3
W
King Arthur
9,548
477
35
2
0
369,029
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role