Player Matchup

Set
Set
Gamine606
Set
Level 126
God Stats
2W - 4L
1,400 SR
Queue Stats
10W - 17L
1,517 Elo+
Solo
Hades
Hades
Young-Geselle
Hades
Level 43
God Stats
42W - 19L
1,649 SR
Queue Stats
56W - 39L
1,449 Elo+
Solo
Ares
Ares
xRAFxAzermy
Ares
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,322 Elo+
Solo
Team Averages
Level 77
1,516 SR
1,429 Elo+

VS

Team Averages
Level 88
1,465 SR
1,360 Elo+
Merlin
Merlin
I Roshi I
Merlin
Level 32
God Stats
1W - 7L
1,429 SR
Queue Stats
30W - 34L
1,285 Elo+
Solo
Bastet
Bastet
JUMALAmies91
Bastet
Level 108
God Stats
2W - 7L
1,496 SR
Queue Stats
21W - 38L
1,372 Elo+
Solo
Odin
Odin
OminousUsurper
Odin
Level 124
God Stats
25W - 37L
1,471 SR
Queue Stats
531W - 635L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 10
11,485
676
8,243
14,770
7,415
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
14 / 0 / 6
13,290
782
28,501
21,217
14,060
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 2 / 10
11,380
669
2,052
19,267
19,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
I Roshi I
Merlin
13
2 / 9 / 3
10,218
601
10,861
15,665
4,181
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bastet
14
3 / 6 / 2
10,635
626
15,851
14,680
4,024
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 5 / 5
9,408
553
11,886
16,531
13,882
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
20
Kills
5
5
Deaths
20
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
3
10
3.33
L
Merlin
I Roshi I
Merlin
2
9
3
0.39
L
Bastet
3
6
2
0.67
L
0
5
5
0.5
W
14
0
6
17
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,796
Damage
38,598
55,254
Taken
46,876
40,521
Mitigated
22,087
19,707
Healing
5,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,243
2,472
0
3,185
14,770
7,415
980
3,629
11,141
0
45,542
L
Merlin
I Roshi I
Merlin
10,861
548
0
1,237
15,665
4,181
0
13,111
2,554
39,369
0
L
Bastet
15,851
3,898
0
3,782
14,680
4,024
0
9,284
5,396
0
31,838
L
11,886
1,488
0
464
16,531
13,882
0
8,711
7,820
7,695
23,609
W
28,501
1,458
685
12,164
21,217
14,060
1,620
4,996
16,221
73,581
0
W
2,052
449
707
2,966
19,267
19,046
342
6,937
12,330
15,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,155
Gold Earned
30,261
214
Minions Killed
140
9
Camps Cleared
6
915,536
Distance Traveled
872,144
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,485
676
78
5
3
306,574
3
L
Merlin
10,218
601
55
3
1
234,069
1
L
Bastet
10,635
626
41
2
5
332,784
3
L
Odin
9,408
553
44
3
0
305,291
7
W
Hades
13,290
782
95
6
6
317,071
4
W
Ares
11,380
669
41
2
0
291,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role