Player Matchup

Thor
Thor
Pokimane115
Thor
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,594 Elo+
Solo
Chaac
Chaac
RAizHOT
Chaac
Level 5
God Stats
3W - 3L
1,603 SR
Queue Stats
3W - 3L
1,482 Elo+
Solo
Ares
Ares
Seashell4463
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cupid
Cupid
cayv5518
Cupid
Level 13
God Stats
1W - 0L
1,711 SR
Queue Stats
11W - 18L
1,279 Elo+
Party 1
Zeus
Zeus
off_me_if_i_sell
Zeus
Level 47
God Stats
38W - 35L
1,576 SR
Queue Stats
138W - 146L
1,410 Elo+
Party 1
Team Averages
Level 14
1,578 SR
1,453 Elo+

VS

Team Averages
Level 10
1,573 SR
1,238 Elo+
Zeus
Zeus
MbergMaster15
Zeus
Level 7
God Stats
1W - 2L
1,523 SR
Queue Stats
2W - 4L
1,149 Elo+
Solo
Sol
Sol
XxspinettaxX
Sol
Level 28
God Stats
10W - 8L
1,640 SR
Queue Stats
103W - 100L
1,559 Elo+
Solo
Hun Batz
Hun Batz
peitos0528
Hun Batz
Level 8
God Stats
0W - 1L
1,703 SR
Queue Stats
5W - 7L
1,285 Elo+
Solo
Cthulhu
Cthulhu
super_chick_8
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,204 Elo+
Solo
Gilgamesh
Gilgamesh
wLn4q
Gilgamesh
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
995 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 5
9,755
610
6,228
8,879
3,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
RAizHOT
Chaac
17
13 / 2 / 2
11,236
702
13,078
16,797
9,117
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

4
0 / 4 / 1
5,549
347
183
4,233
1,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
cayv5518
Cupid
11
0 / 5 / 2
6,965
435
1,603
8,328
2,557
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
11 / 2 / 5
9,853
616
10,784
7,861
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 13 / 3
7,620
476
4,555
12,284
2,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
5 / 5 / 2
8,513
532
11,270
12,991
4,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
peitos0528
Hun Batz
14
4 / 4 / 1
9,193
575
3,833
10,431
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
1
0 / 2 / 0
4,643
290
226
1,288
495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
wLn4q
Gilgamesh
6
0 / 10 / 1
5,291
331
1,702
10,956
3,212
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
32
Kills
11
13
Deaths
34
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
13
3
0.27
W
8
0
5
10.5
W
Chaac
RAizHOT
Chaac
13
2
2
7
W
0
4
1
0.13
L
5
5
2
1.2
W
Cupid
cayv5518
Cupid
0
5
2
0.2
W
11
2
5
6.75
L
Hun Batz
peitos0528
Hun Batz
4
4
1
1.13
L
Cthulhu
0
2
0
0
L
Gilgamesh
wLn4q
Gilgamesh
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,876
Damage
21,586
46,098
Taken
47,950
19,057
Mitigated
14,322
17,468
Healing
7,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,555
1,481
0
306
12,284
2,674
340
3,017
9,267
20,289
0
W
6,228
1,710
0
4,867
8,879
3,125
570
1,000
7,745
0
60,124
W
Chaac
RAizHOT
Chaac
13,078
3,770
0
9,870
16,797
9,117
1,470
5,923
10,622
0
82,965
W
183
183
0
407
4,233
1,535
125
1,397
2,726
1,052
0
L
11,270
3,609
0
4,795
12,991
4,818
44
3,915
9,076
52,639
6,141
W
Cupid
cayv5518
Cupid
1,603
609
48
1,647
8,328
2,557
1,524
3,188
5,140
0
27,991
W
10,784
1,150
0
629
7,861
2,723
2,224
2,926
4,783
56,497
0
L
Hun Batz
peitos0528
Hun Batz
3,833
388
0
1,877
10,431
3,123
956
2,048
8,383
0
43,860
L
Cthulhu
226
99
0
26
1,288
495
0
504
784
417
0
L
Gilgamesh
wLn4q
Gilgamesh
1,702
715
0
586
10,956
3,212
0
1,483
9,473
0
11,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,358
Gold Earned
35,260
413
Minions Killed
273
0
Camps Cleared
0
1,355,381
Distance Traveled
1,100,688
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,620
476
38
2
0
247,700
0
W
Thor
9,755
610
102
6
0
327,212
2
W
Chaac
11,236
702
159
10
0
329,348
2
W
Ares
5,549
347
7
0
0
98,986
3
L
Sol
8,513
532
113
7
0
261,615
2
W
Cupid
6,965
435
40
3
0
330,434
3
W
Zeus
9,853
616
105
7
0
269,401
0
L
Hun Batz
9,193
575
105
7
0
305,973
0
L
Cthulhu
4,643
290
0
0
0
37,166
0
L
Gilgamesh
5,291
331
17
1
0
248,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role