Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Cahana
Scylla
Level 24
God Stats
47W - 24L
1,663 SR
Queue Stats
73W - 55L
1,568 Elo+
Party 1
Sobek
Sobek
DislikedSpark2
Sobek
Level 126
God Stats
1W - 0L
1,804 SR
Queue Stats
25W - 23L
1,488 Elo+
Party 3
Izanami
Izanami
DotAoooUwU
Izanami
Level 26
God Stats
8W - 3L
1,699 SR
Queue Stats
239W - 199L
1,472 Elo+
Party 1
Bastet
Bastet
RealAnt7
Bastet
Level 108
God Stats
12W - 5L
1,669 SR
Queue Stats
53W - 40L
1,553 Elo+
Party 3
Team Averages
Level 78
1,667 SR
1,516 Elo+

VS

Team Averages
Level 109
1,457 SR
1,540 Elo+
Neith
Neith
EnlargingPine60
Neith
Level 116
God Stats
13W - 11L
1,623 SR
Queue Stats
189W - 181L
1,480 Elo+
Party 2
Tiamat
Tiamat
Motifff
Tiamat
Level 98
God Stats
0W - 2L
1,180 SR
Queue Stats
94W - 89L
1,464 Elo+
Party 2
Sun Wukong
Sun Wukong
Strolll云端
Sun Wukong
Level 149
God Stats
1W - 1L
1,324 SR
Queue Stats
425W - 420L
1,538 Elo+
Solo
Aphrodite
Aphrodite
itsjustJio
Aphrodite
Level 137
God Stats
231W - 161L
1,660 SR
Queue Stats
440W - 421L
1,532 Elo+
Solo
Bellona
Bellona
sansthemansmins
Bellona
Level 46
God Stats
1W - 4L
1,500 SR
Queue Stats
65W - 64L
1,684 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
6 / 1 / 2
9,039
646
12,485
11,499
6,091
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Scylla
Cahana
Scylla
13
5 / 1 / 5
7,863
562
6,362
4,842
1,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 0 / 8
7,699
550
4,154
9,732
9,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
DotAoooUwU
Izanami
11
1 / 3 / 6
6,776
484
4,632
8,394
2,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bastet
RealAnt7
Bastet
15
14 / 1 / 3
9,429
674
10,506
10,658
4,613
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
6,819
487
9,966
7,046
2,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Motifff
Tiamat
9
0 / 8 / 1
6,018
430
3,257
9,661
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Strolll云端
Sun Wukong
11
0 / 6 / 0
6,630
474
6,786
15,455
9,334
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Aphrodite
itsjustJio
Aphrodite
10
1 / 5 / 2
6,209
444
2,841
7,668
6,201
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 4 / 1
5,750
411
4,472
7,805
3,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
27
Kills
5
6
Deaths
27
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
1
2
7
W
Scylla
Cahana
Scylla
5
1
5
7.5
W
1
0
8
5
W
Izanami
DotAoooUwU
Izanami
1
3
6
1.33
L
3
4
1
0.88
L
Tiamat
Motifff
Tiamat
0
8
1
0.06
W
Bastet
RealAnt7
Bastet
14
1
3
15.5
L
Sun Wukong
Strolll云端
Sun Wukong
0
6
0
0
L
Aphrodite
itsjustJio
Aphrodite
1
5
2
0.4
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,139
Damage
27,322
45,125
Taken
47,635
23,644
Mitigated
24,998
13,996
Healing
10,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
12,485
2,909
0
3,065
11,499
6,091
1,275
1,051
10,408
0
61,512
W
Scylla
Cahana
Scylla
6,362
519
0
1,464
4,842
1,288
490
1,611
3,009
39,046
0
W
4,154
466
0
3,351
9,732
9,037
187
949
8,783
15,277
0
W
Izanami
DotAoooUwU
Izanami
4,632
2,888
0
2,404
8,394
2,615
446
1,223
7,121
0
52,147
L
9,966
4,622
0
1,233
7,046
2,595
944
2,226
4,820
0
41,886
L
Tiamat
Motifff
Tiamat
3,257
278
0
1,395
9,661
3,402
314
3,992
5,669
21,041
0
W
Bastet
RealAnt7
Bastet
10,506
3,839
0
3,712
10,658
4,613
0
1,685
8,857
0
64,449
L
Sun Wukong
Strolll云端
Sun Wukong
6,786
1,343
0
3,437
15,455
9,334
0
1,133
14,322
1,238
41,366
L
Aphrodite
itsjustJio
Aphrodite
2,841
180
1,203
1,770
7,668
6,201
314
2,571
5,097
21,084
0
L
4,472
1,734
0
1,338
7,805
3,466
0
594
7,211
0
20,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,806
Gold Earned
31,426
421
Minions Killed
281
0
Camps Cleared
0
1,418,560
Distance Traveled
1,237,949
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,039
646
131
9
0
275,956
5
W
Scylla
7,863
562
63
5
0
272,825
4
W
Sobek
7,699
550
25
2
0
293,690
2
W
Izanami
6,776
484
104
7
0
254,394
7
L
Neith
6,819
487
72
5
0
244,588
2
L
Tiamat
6,018
430
41
3
0
242,272
0
W
Bastet
9,429
674
98
7
0
321,695
1
L
Sun Wukong
6,630
474
91
7
0
228,896
2
L
Aphrodite
6,209
444
42
3
0
270,207
11
L
Bellona
5,750
411
35
3
0
251,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role