Player Matchup

Da Ji
Da Ji
Error404-XTerMn8
Da Ji
Level 5
God Stats
1W - 1L
1,482 SR
Queue Stats
5W - 2L
1,611 Elo+
Solo
Gilgamesh
Gilgamesh
LeeRoyJenkinz69
Gilgamesh
Level 21
God Stats
2W - 6L
1,532 SR
Queue Stats
124W - 142L
1,549 Elo+
Solo
King Arthur
King Arthur
fallenmask
King Arthur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 3L
1,607 Elo+
Solo
Poseidon
Poseidon
jaysoflyy
Poseidon
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 89L
1,590 Elo+
Solo
Artemis
Artemis
kiuby00
Artemis
Level 13
God Stats
3W - 5L
1,447 SR
Queue Stats
8W - 12L
1,428 Elo+
Solo
Team Averages
Level 14
1,492 SR
1,557 Elo+

VS

Team Averages
Level 41
1,564 SR
1,547 Elo+
Neith
Neith
DripFlair
Neith
Level 7
God Stats
2W - 3L
1,486 SR
Queue Stats
7W - 9L
1,422 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Moctezuma_1440
Cu Chulainn
Level 27
God Stats
4W - 2L
1,457 SR
Queue Stats
71W - 57L
1,521 Elo+
Solo
Sylvanus
Sylvanus
NeverSwallow
Sylvanus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 11L
1,699 Elo+
Solo
Arachne
Arachne
Reymeh1990
Arachne
Level 28
God Stats
20W - 9L
1,730 SR
Queue Stats
137W - 115L
1,603 Elo+
Solo
Chronos
Chronos
joeybloco
Chronos
Level 142
God Stats
8W - 4L
1,647 SR
Queue Stats
891W - 852L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 14 / 1
7,553
398
4,964
17,665
6,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
LeeRoyJenkinz69
Gilgamesh
15
1 / 3 / 0
8,586
452
3,726
11,721
8,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

King Arthur
fallenmask
King Arthur
15
2 / 6 / 2
9,025
475
8,498
16,689
10,676
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Poseidon
jaysoflyy
Poseidon
15
4 / 5 / 0
8,969
472
8,372
9,444
2,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
kiuby00
Artemis
10
0 / 11 / 0
6,660
351
2,853
11,449
2,798
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DripFlair
Neith
13
2 / 7 / 13
8,614
453
4,864
10,319
4,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Moctezuma_1440
Cu Chulainn
16
3 / 1 / 7
10,351
545
6,051
8,915
7,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sylvanus
NeverSwallow
Sylvanus
19
13 / 0 / 3
11,829
623
9,946
10,226
9,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Reymeh1990
Arachne
18
17 / 2 / 7
12,156
640
19,524
15,285
7,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
joeybloco
Chronos
18
4 / 1 / 16
11,309
595
10,908
12,147
5,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
85
10
Kills
39
39
Deaths
11
3
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Neith
DripFlair
Neith
2
7
13
1.21
L
3
14
1
0.25
L
Gilgamesh
LeeRoyJenkinz69
Gilgamesh
1
3
0
0.33
W
Cu Chulainn
Moctezuma_1440
Cu Chulainn
3
1
7
6.5
W
Sylvanus
NeverSwallow
Sylvanus
13
0
3
14.5
W
Arachne
Reymeh1990
Arachne
17
2
7
10.25
L
King Arthur
fallenmask
King Arthur
2
6
2
0.5
L
Poseidon
jaysoflyy
Poseidon
4
5
0
0.8
W
Chronos
joeybloco
Chronos
4
1
16
12
L
Artemis
kiuby00
Artemis
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,413
Damage
51,293
66,968
Taken
56,892
31,146
Mitigated
33,892
11,892
Healing
18,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
DripFlair
Neith
4,864
2,084
0
638
10,319
4,362
1,113
2,634
7,405
0
27,119
L
4,964
1,089
0
2,654
17,665
6,436
0
4,548
13,117
0
31,577
L
Gilgamesh
LeeRoyJenkinz69
Gilgamesh
3,726
608
0
1,930
11,721
8,322
0
787
10,934
3,961
52,116
W
Cu Chulainn
Moctezuma_1440
Cu Chulainn
6,051
1,630
0
2,271
8,915
7,362
574
93
8,656
0
59,742
W
Sylvanus
NeverSwallow
Sylvanus
9,946
2,372
401
4,726
10,226
9,271
94
1,244
8,858
69,818
17,946
W
Arachne
Reymeh1990
Arachne
19,524
13,192
0
3,711
15,285
7,472
876
2,422
12,450
0
78,322
L
King Arthur
fallenmask
King Arthur
8,498
767
0
4,587
16,689
10,676
0
4,319
12,370
0
70,203
L
Poseidon
jaysoflyy
Poseidon
8,372
1,557
0
2,269
9,444
2,914
680
3,501
5,943
66,698
0
W
Chronos
joeybloco
Chronos
10,908
5,315
1,013
5,383
12,147
5,425
3,351
2,041
9,947
81,755
7,921
L
Artemis
kiuby00
Artemis
2,853
1,252
0
452
11,449
2,798
992
5,474
5,975
0
16,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,793
Gold Earned
54,259
461
Minions Killed
580
0
Camps Cleared
0
1,626,154
Distance Traveled
1,807,934
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,614
453
44
2
0
347,030
0
L
Da Ji
7,553
398
55
3
0
326,154
2
L
Gilgamesh
8,586
452
122
6
0
324,858
5
W
Cu Chulainn
10,351
545
135
7
0
385,023
5
W
Sylvanus
11,829
623
135
7
0
301,895
0
W
Arachne
12,156
640
118
6
0
414,767
0
L
King Arthur
9,025
475
123
6
0
335,921
3
L
Poseidon
8,969
472
124
7
0
336,243
3
W
Chronos
11,309
595
148
8
0
359,219
3
L
Artemis
6,660
351
37
2
0
302,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role