Player Matchup

Chronos
Chronos
CatUtters
Chronos
Level 92
God Stats
0W - 1L
1,729 SR
Queue Stats
1W - 1L
1,716 Elo+
Party 1
Tyr
Tyr
MrMosby
Tyr
Level 150
God Stats
3W - 2L
1,678 SR
Queue Stats
30W - 15L
1,759 Elo+
Party 1
Sylvanus
Sylvanus
Rankedonly
Sylvanus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
SunaRlntaro
Gilgamesh
Level 27
God Stats
0W - 2L
1,965 SR
Queue Stats
4W - 2L
1,713 Elo+
Party 1
Hera
Hera
memeExmachina
Hera
Level 80
God Stats
0W - 1L
1,847 SR
Queue Stats
3W - 3L
1,579 Elo+
Party 1
Team Averages
Level 80
1,744 SR
1,653 Elo+

VS

Team Averages
Level 58
1,705 SR
1,528 Elo+
Agni
Agni
Jeagerson
Agni
Level 88
God Stats
48W - 12L
1,752 SR
Queue Stats
190W - 157L
1,622 Elo+
Party 2
Artemis
Artemis
JhinZhao
Artemis
Level 64
God Stats
22W - 8L
1,866 SR
Queue Stats
105W - 75L
1,610 Elo+
Party 2
Bacchus
Bacchus
NoNameWonders
Bacchus
Level 44
God Stats
3W - 1L
1,698 SR
Queue Stats
102W - 87L
1,586 Elo+
Party 2
Kali
Kali
Para1norman01
Kali
Level 46
God Stats
17W - 7L
1,710 SR
Queue Stats
197W - 208L
1,561 Elo+
Solo
Ymir
Ymir
Thy Headstrong
Ymir
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 38L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CatUtters
Chronos
15
8 / 7 / 8
10,696
486
11,885
16,297
6,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tyr
15
10 / 7 / 13
10,796
491
18,035
30,929
18,492
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
Rankedonly
Sylvanus
12
3 / 5 / 12
9,351
425
10,285
25,362
17,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
SunaRlntaro
Gilgamesh
12
3 / 10 / 8
8,804
400
6,452
20,502
15,879
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
2 / 9 / 16
10,409
473
12,671
12,063
4,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
13 / 4 / 14
11,379
517
22,643
15,680
6,788
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
JhinZhao
Artemis
17
8 / 3 / 11
11,065
503
17,500
11,941
4,564
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
15
7 / 3 / 15
10,288
468
8,521
14,315
22,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
6 / 8 / 16
11,837
538
14,211
23,252
12,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 8 / 14
9,619
437
9,710
21,133
20,563
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
107
26
Kills
37
38
Deaths
26
57
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Chronos
CatUtters
Chronos
8
7
8
1.71
W
Agni
13
4
14
5
W
Artemis
JhinZhao
Artemis
8
3
11
4.5
L
Tyr
10
7
13
2.36
W
Bacchus
7
3
15
4.83
W
6
8
16
1.75
L
Sylvanus
Rankedonly
Sylvanus
3
5
12
1.8
L
Gilgamesh
SunaRlntaro
Gilgamesh
3
10
8
0.7
W
3
8
14
1.25
L
2
9
16
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,328
Damage
72,585
105,153
Taken
86,321
62,236
Mitigated
66,024
23,019
Healing
25,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
CatUtters
Chronos
11,885
3,274
1,327
1,986
16,297
6,016
658
8,601
7,509
56,029
0
W
Agni
22,643
868
0
5,799
15,680
6,788
61
5,095
10,222
78,802
0
W
Artemis
JhinZhao
Artemis
17,500
10,072
0
5,198
11,941
4,564
787
3,301
8,366
0
81,662
L
Tyr
18,035
2,820
0
6,343
30,929
18,492
101
11,808
18,789
0
51,191
W
Bacchus
8,521
576
0
833
14,315
22,063
177
5,807
7,995
17,190
0
W
14,211
6,382
0
11,732
23,252
12,046
0
7,143
15,701
0
105,516
L
Sylvanus
Rankedonly
Sylvanus
10,285
3,938
4,395
7,602
25,362
17,781
638
10,775
14,448
22,096
5,804
L
Gilgamesh
SunaRlntaro
Gilgamesh
6,452
1,384
0
372
20,502
15,879
171
5,311
15,036
0
33,553
W
9,710
1,566
0
1,693
21,133
20,563
22
10,386
10,223
35,520
0
L
12,671
3,375
120
874
12,063
4,068
240
4,118
7,780
46,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,056
Gold Earned
54,188
300
Minions Killed
457
0
Camps Cleared
0
2,117,308
Distance Traveled
2,174,149
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,696
486
81
4
0
406,593
0
W
Agni
11,379
517
100
5
0
448,184
5
W
Artemis
11,065
503
114
5
0
428,521
4
L
Tyr
10,796
491
54
2
0
490,884
1
W
Bacchus
10,288
468
37
2
0
493,330
5
W
Kali
11,837
538
142
6
0
440,053
1
L
Sylvanus
9,351
425
41
2
0
377,796
0
L
Gilgamesh
8,804
400
44
2
0
418,944
2
W
Ymir
9,619
437
64
3
0
364,061
1
L
Hera
10,409
473
80
4
0
423,091
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role