Player Matchup

Gilgamesh
Gilgamesh
B4d An BoUj33
Gilgamesh
Level 14
God Stats
10W - 16L
1,387 SR
Queue Stats
53W - 66L
1,334 Elo+
Party 1
Ra
Ra
Caitlyn M 19
Ra
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Apollo
Apollo
G-String517
Apollo
Level 14
God Stats
4W - 9L
1,496 SR
Queue Stats
44W - 50L
1,354 Elo+
Party 1
Ah Puch
Ah Puch
darcki3921
Ah Puch
Level 25
God Stats
25W - 24L
1,586 SR
Queue Stats
67W - 87L
1,474 Elo+
Solo
Jing Wei
Jing Wei
oouukillem
Jing Wei
Level 25
God Stats
16W - 15L
1,515 SR
Queue Stats
94W - 93L
1,410 Elo+
Solo
Team Averages
Level 16
1,497 SR
1,414 Elo+

VS

Team Averages
Level 13
1,485 SR
1,386 Elo+
Kuzenbo
Kuzenbo
GeorgeTheGlac
Kuzenbo
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,350 Elo+
Solo
Kukulkan
Kukulkan
Jaawara
Kukulkan
Level 16
God Stats
3W - 1L
1,512 SR
Queue Stats
60W - 39L
1,554 Elo+
Solo
Achilles
Achilles
OperaxtQc
Achilles
Level 7
God Stats
24W - 35L
1,416 SR
Queue Stats
148W - 170L
1,290 Elo+
Solo
Neith
Neith
TheOneEyedFool
Neith
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 28L
1,237 Elo+
Solo
Yemoja
Yemoja
dogKingfoxyou
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
B4d An BoUj33
Gilgamesh
17
1 / 10 / 2
10,474
873
12,201
25,627
9,118
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 14 / 1
11,030
919
5,332
21,885
8,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
17
1 / 10 / 3
10,715
893
9,328
19,700
7,123
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Puch
darcki3921
Ah Puch
17
1 / 7 / 3
10,638
887
13,903
24,017
12,728
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jing Wei
oouukillem
Jing Wei
17
5 / 8 / 0
11,623
969
15,860
25,951
8,169
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

232

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
19
10 / 1 / 15
13,450
1,121
16,616
13,449
26,329
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
Jaawara
Kukulkan
20
22 / 2 / 18
15,874
1,323
50,133
11,124
5,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
OperaxtQc
Achilles
20
11 / 3 / 17
13,130
1,094
26,438
19,227
27,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

20
5 / 0 / 25
12,794
1,066
10,393
6,999
3,251
19
1 / 2 / 18
11,518
960
4,300
11,496
16,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
142
8
Kills
49
49
Deaths
8
9
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
B4d An BoUj33
Gilgamesh
1
10
2
0.2
L
0
14
1
0.04
L
Apollo
1
10
3
0.25
W
Kuzenbo
10
1
15
17.5
W
Kukulkan
Jaawara
Kukulkan
22
2
18
15.5
W
Achilles
OperaxtQc
Achilles
11
3
17
6.5
W
5
0
25
17.5
L
Ah Puch
darcki3921
Ah Puch
1
7
3
0.36
W
1
2
18
5
L
Jing Wei
oouukillem
Jing Wei
5
8
0
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,624
Damage
107,880
117,180
Taken
62,295
45,501
Mitigated
78,849
6,985
Healing
10,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
B4d An BoUj33
Gilgamesh
12,201
7,392
0
1,741
25,627
9,118
0
16,314
8,577
0
20,789
L
5,332
1,440
53
1,009
21,885
8,363
0
9,413
11,992
59,201
0
L
Apollo
9,328
4,721
0
66
19,700
7,123
0
12,977
6,192
0
20,826
W
Kuzenbo
16,616
4,224
0
598
13,449
26,329
0
3,665
9,784
25,851
0
W
Kukulkan
Jaawara
Kukulkan
50,133
5,071
0
2,903
11,124
5,445
0
3,675
7,449
86,057
0
W
Achilles
OperaxtQc
Achilles
26,438
8,881
0
2,375
19,227
27,771
0
4,131
15,096
0
35,302
W
10,393
3,702
0
1,428
6,999
3,251
0
4,516
2,483
0
26,076
L
Ah Puch
darcki3921
Ah Puch
13,903
2,559
0
3,255
24,017
12,728
0
13,308
9,975
29,660
0
W
4,300
2,604
2,202
1,084
11,496
16,053
0
3,248
8,248
17,172
0
L
Jing Wei
oouukillem
Jing Wei
15,860
13,636
0
861
25,951
8,169
0
17,727
7,657
0
34,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,480
Gold Earned
66,766
214
Minions Killed
233
3
Camps Cleared
6
1,092,459
Distance Traveled
1,050,596
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,474
873
7
1
0
239,692
0
L
Ra
11,030
919
106
9
1
187,540
0
L
Apollo
10,715
893
29
2
0
229,097
0
W
Kuzenbo
13,450
1,121
15
1
0
236,621
1
W
Kukulkan
15,874
1,323
110
9
4
226,003
1
W
Achilles
13,130
1,094
20
2
1
212,007
1
W
Neith
12,794
1,066
53
4
1
211,848
0
L
Ah Puch
10,638
887
35
3
1
182,072
0
W
Yemoja
11,518
960
35
3
0
164,117
0
L
Jing Wei
11,623
969
37
3
1
254,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role