Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AaronTiger
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 133L
1,648 Elo+
Solo
Bellona
Bellona
JuicyJensen
Bellona
Level 15
God Stats
3W - 2L
1,726 SR
Queue Stats
38W - 41L
1,574 Elo+
Party 1
Zhong Kui
Zhong Kui
PrivateNusjay
Zhong Kui
Level 27
God Stats
3W - 2L
1,765 SR
Queue Stats
111W - 105L
1,630 Elo+
Solo
Loki
Loki
VÏLLAIN
Loki
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 10L
1,633 Elo+
Party 1
Team Averages
Level 21
1,598 SR
1,597 Elo+

VS

Team Averages
Level 18
1,770 SR
1,668 Elo+
Da Ji
Da Ji
BredToGame
Da Ji
Level 26
God Stats
12W - 4L
1,947 SR
Queue Stats
106W - 100L
1,703 Elo+
Solo
Raijin
Raijin
KhcTheThird
Raijin
Level 24
God Stats
2W - 0L
1,815 SR
Queue Stats
57W - 40L
1,646 Elo+
Solo
Ares
Ares
RubMyFatBeans
Ares
Level 7
God Stats
2W - 0L
1,803 SR
Queue Stats
20W - 7L
1,670 Elo+
Solo
Izanami
Izanami
SneezeInsideMe
Izanami
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 16L
1,592 Elo+
Solo
Freya
Freya
YOURMOMMM
Freya
Level 25
God Stats
4W - 2L
1,787 SR
Queue Stats
20W - 17L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
1 / 1 / 0
4,683
585
1,646
4,364
965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
AaronTiger
Cthulhu
3
0 / 3 / 0
3,411
426
495
2,719
936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
JuicyJensen
Bellona
7
2 / 3 / 0
4,225
528
1,957
4,710
3,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
PrivateNusjay
Zhong Kui
9
1 / 2 / 0
4,875
609
2,327
4,373
2,975
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Loki
7
0 / 3 / 2
4,513
564
3,459
5,989
1,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
9
2 / 1 / 3
5,117
640
3,312
5,909
1,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Raijin
9
2 / 0 / 3
5,432
679
2,369
2,496
688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 0 / 4
5,150
644
2,202
3,271
1,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 0
5,338
667
2,501
3,667
952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
YOURMOMMM
Freya
10
5 / 2 / 1
6,031
754
5,144
3,383
1,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
12
12
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
1
0
1
L
Cthulhu
AaronTiger
Cthulhu
0
3
0
0
W
Da Ji
2
1
3
3.5
L
Bellona
JuicyJensen
Bellona
2
3
0
0.67
W
Raijin
2
0
3
3.5
L
Zhong Kui
PrivateNusjay
Zhong Kui
1
2
0
0.5
W
2
0
4
4
W
1
1
0
1
L
Loki
0
3
2
0.33
W
Freya
YOURMOMMM
Freya
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,884
Damage
15,528
22,155
Taken
18,726
9,706
Mitigated
6,115
6,672
Healing
8,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,646
568
0
2,003
4,364
965
0
643
3,721
0
17,787
L
Cthulhu
AaronTiger
Cthulhu
495
178
0
455
2,719
936
0
1,029
1,666
4,641
0
W
Da Ji
3,312
1,170
0
2,914
5,909
1,612
0
340
5,569
0
25,975
L
Bellona
JuicyJensen
Bellona
1,957
237
0
754
4,710
3,276
0
2,781
1,883
0
10,284
W
Raijin
2,369
290
0
1,397
2,496
688
0
1,050
1,446
26,279
0
L
Zhong Kui
PrivateNusjay
Zhong Kui
2,327
90
0
1,804
4,373
2,975
0
2,395
1,740
22,420
0
W
2,202
321
0
1,502
3,271
1,611
0
941
2,330
9,318
0
W
2,501
1,300
0
1,436
3,667
952
0
83
3,584
0
31,099
L
Loki
3,459
699
0
1,656
5,989
1,554
0
1,924
3,987
0
20,603
W
Freya
YOURMOMMM
Freya
5,144
1,579
0
1,163
3,383
1,252
0
408
2,975
23,317
3,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,707
Gold Earned
27,068
171
Minions Killed
241
0
Camps Cleared
0
767,993
Distance Traveled
855,993
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,683
585
35
4
0
172,638
3
L
Cthulhu
3,411
426
10
1
0
74,272
1
W
Da Ji
5,117
640
56
7
0
186,113
4
L
Bellona
4,225
528
25
3
0
162,896
1
W
Raijin
5,432
679
65
8
0
167,290
2
L
Zhong Kui
4,875
609
48
6
0
175,860
5
W
Ares
5,150
644
13
2
0
177,410
5
W
Izanami
5,338
667
67
8
0
164,696
6
L
Loki
4,513
564
53
7
0
182,327
0
W
Freya
6,031
754
40
5
0
160,484
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role