Player Matchup

Geb
Geb
Gogetter15778
Geb
Level 24
God Stats
9W - 3L
1,640 SR
Queue Stats
17W - 21L
1,400 Elo+
Party 3
Fenrir
Fenrir
MRH9571
Fenrir
Level 36
God Stats
19W - 12L
1,429 SR
Queue Stats
77W - 100L
1,273 Elo+
Party 1
Tiamat
Tiamat
Sam_Has_Soup
Tiamat
Level 98
God Stats
8W - 13L
1,568 SR
Queue Stats
187W - 218L
1,409 Elo+
Party 1
Agni
Agni
UwU_Tickler
Agni
Level 102
God Stats
7W - 5L
1,450 SR
Queue Stats
371W - 329L
1,512 Elo+
Party 1
Heimdallr
Heimdallr
steezysloth
Heimdallr
Level 61
God Stats
2W - 0L
1,769 SR
Queue Stats
21W - 26L
1,418 Elo+
Party 3
Team Averages
Level 64
1,571 SR
1,402 Elo+

VS

Team Averages
Level 76
1,404 SR
1,286 Elo+
Athena
Athena
Blackwaolf
Athena
Level 86
God Stats
48W - 70L
1,369 SR
Queue Stats
275W - 400L
1,262 Elo+
Party 2
Chang'e
Chang'e
Sorin_Markov6
Chang'e
Level 106
God Stats
10W - 16L
1,337 SR
Queue Stats
342W - 433L
1,299 Elo+
Party 2
Da Ji
Da Ji
TensaZangetsu512
Da Ji
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 100L
1,335 Elo+
Party 2
Chernobog
Chernobog
lunathewolf87
Chernobog
Level 38
God Stats
11W - 19L
1,500 SR
Queue Stats
107W - 197L
1,294 Elo+
Party 2
Raijin
Raijin
play_wicked
Raijin
Level 102
God Stats
10W - 16L
1,315 SR
Queue Stats
340W - 461L
1,240 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 12
8,195
512
4,841
10,387
9,006
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fenrir
MRH9571
Fenrir
13
5 / 4 / 4
8,512
532
6,483
11,128
4,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
14
0 / 2 / 2
8,472
530
5,649
9,705
6,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
7 / 4 / 6
10,126
633
12,486
9,559
3,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
steezysloth
Heimdallr
16
12 / 6 / 3
10,474
655
14,303
10,734
3,841
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Blackwaolf
Athena
15
10 / 3 / 2
9,518
595
10,626
15,961
6,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
12
3 / 5 / 1
7,834
490
7,003
12,675
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 3 / 4
8,163
510
5,430
12,798
5,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
lunathewolf87
Chernobog
12
2 / 8 / 5
7,614
476
4,325
13,276
3,182
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
11
2 / 6 / 6
8,059
504
4,559
12,720
4,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
38
25
Kills
20
20
Deaths
25
27
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Athena
Blackwaolf
Athena
10
3
2
3.67
W
1
4
12
1.75
W
Fenrir
MRH9571
Fenrir
5
4
4
1.75
W
Tiamat
0
2
2
0.5
L
Chang'e
3
5
1
0.7
L
3
3
4
1.67
W
7
4
6
2.5
L
Chernobog
lunathewolf87
Chernobog
2
8
5
0.56
L
Raijin
2
6
6
0.83
W
Heimdallr
steezysloth
Heimdallr
12
6
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,762
Damage
31,943
51,513
Taken
67,430
27,589
Mitigated
22,282
13,559
Healing
19,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Blackwaolf
Athena
10,626
2,502
479
5,262
15,961
6,721
179
5,824
9,283
38,084
0
W
4,841
777
0
1,167
10,387
9,006
525
4,577
5,728
20,723
0
W
Fenrir
MRH9571
Fenrir
6,483
1,470
114
2,718
11,128
4,849
0
3,367
7,563
0
36,627
W
Tiamat
5,649
669
0
4,075
9,705
6,630
144
3,055
6,247
43,887
0
L
Chang'e
7,003
318
727
4,541
12,675
3,291
580
5,995
6,296
39,299
0
L
5,430
1,193
191
4,084
12,798
5,023
0
2,328
10,277
0
48,100
W
12,486
1,070
135
3,291
9,559
3,263
567
6,008
3,395
48,723
0
L
Chernobog
lunathewolf87
Chernobog
4,325
3,160
47
1,745
13,276
3,182
188
2,596
10,545
0
39,211
L
Raijin
4,559
1,135
202
1,900
12,720
4,065
338
4,564
7,990
31,148
0
W
Heimdallr
steezysloth
Heimdallr
14,303
4,892
0
2,059
10,734
3,841
4,955
4,160
6,392
0
65,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,779
Gold Earned
41,188
371
Minions Killed
341
0
Camps Cleared
0
1,453,711
Distance Traveled
1,567,408
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,518
595
72
5
0
322,575
5
W
Geb
8,195
512
35
2
0
284,860
0
W
Fenrir
8,512
532
55
3
0
341,104
0
W
Tiamat
8,472
530
88
6
0
264,516
5
L
Chang'e
7,834
490
78
5
0
290,385
0
L
Da Ji
8,163
510
72
5
0
351,404
1
W
Agni
10,126
633
90
6
0
283,453
3
L
Chernobog
7,614
476
67
4
0
323,778
0
L
Raijin
8,059
504
52
3
0
279,266
5
W
Heimdallr
10,474
655
103
6
0
279,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role