Player Matchup

Merlin
Merlin
JesusAranda
Merlin
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,353 Elo+
Party 2
Skadi
Skadi
SavageOsman
Skadi
Level 83
God Stats
1W - 2L
1,746 SR
Queue Stats
7W - 8L
1,353 Elo+
Party 2
Tyr
Tyr
Shakorii
Tyr
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,353 Elo+
Party 2
Artio
Artio
toxic_cookie1614
Artio
Level 75
God Stats
0W - 2L
1,548 SR
Queue Stats
5W - 8L
1,375 Elo+
Party 2
Team Averages
Level 60
1,574 SR
1,359 Elo+

VS

Team Averages
Level 65
1,447 SR
1,134 Elo+
Thanatos
Thanatos
Cali_stang68
Thanatos
Level 67
God Stats
1W - 0L
1,522 SR
Queue Stats
6W - 14L
1,261 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DaBrofessorX
Ah Muzen Cab
Level 63
God Stats
1W - 0L
1,587 SR
Queue Stats
2W - 9L
1,026 Elo+
Party 1
Sol
Sol
SensualBurrito__
Sol
Level 89
God Stats
1W - 0L
1,288 SR
Queue Stats
2W - 8L
1,125 Elo+
Party 1
Chaac
Chaac
Ze_Baron387
Chaac
Level 41
God Stats
1W - 0L
1,393 SR
Queue Stats
2W - 4L
1,125 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
4 / 2 / 4
9,575
737
8,898
7,589
2,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
8 / 4 / 2
10,408
801
14,018
11,269
4,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 7 / 5
8,498
654
5,328
13,183
11,715
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
0 / 1 / 0
7,646
588
970
4,143
3,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cali_stang68
Thanatos
14
1 / 4 / 2
9,493
730
6,415
10,470
3,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
DaBrofessorX
Ah Muzen Cab
16
3 / 5 / 5
10,923
840
7,904
9,549
3,485
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 1 / 1
11,100
854
8,965
8,261
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 3 / 4
11,206
862
6,807
13,982
13,081
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
26
13
Kills
14
14
Deaths
13
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Cali_stang68
Thanatos
1
4
2
0.5
W
Ah Muzen Cab
DaBrofessorX
Ah Muzen Cab
3
5
5
1.1
L
Merlin
4
2
4
3
L
8
4
2
2.25
W
6
1
1
6.5
L
1
7
5
0.5
W
4
3
4
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,214
Damage
30,091
36,184
Taken
42,262
22,089
Mitigated
23,542
4,475
Healing
14,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Cali_stang68
Thanatos
6,415
1,691
0
6,049
10,470
3,767
0
3,375
6,867
0
26,580
W
Ah Muzen Cab
DaBrofessorX
Ah Muzen Cab
7,904
4,254
194
2,298
9,549
3,485
984
1,883
7,548
0
22,552
L
Merlin
8,898
106
96
1,076
7,589
2,380
0
2,925
4,519
31,517
0
L
14,018
5,794
0
250
11,269
4,372
616
2,773
8,265
0
50,432
W
8,965
1,988
0
1,428
8,261
3,209
2,968
2,517
5,644
32,051
3,316
L
5,328
1,442
0
1,425
13,183
11,715
0
2,639
10,193
0
11,911
W
6,807
1,229
77
4,011
13,982
13,081
1,209
2,027
11,811
4,282
38,665
L
970
76
194
1,434
4,143
3,622
0
1,027
3,116
7,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,127
Gold Earned
42,722
170
Minions Killed
228
10
Camps Cleared
12
779,846
Distance Traveled
894,678
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,493
730
31
2
4
226,391
0
W
Ah Muzen Cab
10,923
840
44
3
1
195,389
0
L
Merlin
9,575
737
60
5
5
214,931
0
L
Skadi
10,408
801
77
6
4
218,513
0
W
Sol
11,100
854
64
5
5
253,441
0
L
Tyr
8,498
654
14
1
1
225,235
0
W
Chaac
11,206
862
89
7
2
219,457
2
L
Artio
7,646
588
19
1
0
121,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role