Player Matchup

Scylla
Scylla
J_Zombie_3
Scylla
Level 62
God Stats
0W - 1L
1,356 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
alldisturbed
Merlin
Level 116
God Stats
0W - 1L
1,291 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
cmj_marqui
Sun Wukong
Level 15
God Stats
0W - 1L
1,481 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Osiris
Osiris
iMrDuk
Osiris
Level 17
God Stats
0W - 1L
1,541 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 53
1,417 SR
1,500 Elo+

VS

Team Averages
Level 121
1,534 SR
1,344 Elo+
Chaac
Chaac
MyeCohk6014
Chaac
Level 18
God Stats
1W - 0L
1,625 SR
Queue Stats
2W - 1L
971 Elo+
Solo
Kuzenbo
Kuzenbo
Paul Muadib
Kuzenbo
Level 160
God Stats
1W - 0L
1,506 SR
Queue Stats
12W - 14L
1,458 Elo+
Solo
Janus
Janus
TítereDeTrapo
Janus
Level 144
God Stats
1W - 0L
1,391 SR
Queue Stats
6W - 5L
1,571 Elo+
Solo
Apollo
Apollo
xAfterLif3x
Apollo
Level 160
God Stats
1W - 1L
1,614 SR
Queue Stats
29W - 34L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
J_Zombie_3
Scylla
11
0 / 6 / 0
6,546
655
4,368
7,860
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
13
2 / 5 / 0
7,690
769
3,879
6,262
2,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
cmj_marqui
Sun Wukong
10
0 / 5 / 1
6,543
654
2,776
8,252
4,473
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
iMrDuk
Osiris
11
0 / 6 / 1
6,641
664
4,544
8,348
6,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 0 / 4
10,623
1,062
11,390
12,329
6,817
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
Paul Muadib
Kuzenbo
16
6 / 1 / 8
9,471
947
5,895
7,201
9,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 0 / 5
8,100
810
3,082
2,534
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
13
3 / 1 / 5
8,361
836
3,875
4,278
1,458
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
2
Kills
22
22
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Scylla
J_Zombie_3
Scylla
0
6
0
0
W
11
0
4
13
W
Kuzenbo
Paul Muadib
Kuzenbo
6
1
8
10
W
2
0
5
4.5
L
Merlin
2
5
0
0.4
L
Sun Wukong
cmj_marqui
Sun Wukong
0
5
1
0.1
L
Osiris
iMrDuk
Osiris
0
6
1
0.08
W
Apollo
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,567
Damage
24,242
30,722
Taken
26,342
15,005
Mitigated
18,537
2,026
Healing
12,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
J_Zombie_3
Scylla
4,368
413
0
633
7,860
1,887
195
1,393
6,306
14,268
0
W
11,390
2,940
0
8,628
12,329
6,817
852
3,890
8,002
0
47,767
W
Kuzenbo
Paul Muadib
Kuzenbo
5,895
1,674
0
2,408
7,201
9,505
766
1,945
4,903
22,606
0
W
3,082
135
102
357
2,534
757
782
994
1,407
17,823
0
L
Merlin
3,879
341
97
542
6,262
2,154
135
2,950
3,208
27,135
0
L
Sun Wukong
cmj_marqui
Sun Wukong
2,776
1,244
0
120
8,252
4,473
437
2,288
5,735
0
7,480
L
Osiris
iMrDuk
Osiris
4,544
1,127
0
634
8,348
6,491
0
1,683
6,243
0
11,433
W
Apollo
3,875
1,508
251
1,192
4,278
1,458
2,370
1,721
2,293
0
20,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,420
Gold Earned
36,555
106
Minions Killed
204
5
Camps Cleared
17
675,433
Distance Traveled
791,755
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,546
655
29
3
0
152,503
0
W
Chaac
10,623
1,062
80
8
8
240,356
0
W
Kuzenbo
9,471
947
43
4
2
232,099
0
W
Janus
8,100
810
41
4
3
149,520
1
L
Merlin
7,690
769
52
5
4
161,405
1
L
Sun Wukong
6,543
654
9
1
0
183,147
0
L
Osiris
6,641
664
16
2
1
178,378
0
W
Apollo
8,361
836
40
4
4
169,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role