Player Matchup

Ra
Ra
Allwaysflying
Ra
Level 102
God Stats
18W - 17L
1,589 SR
Queue Stats
309W - 265L
1,606 Elo+
Party 1
Skadi
Skadi
JumpyLion69
Skadi
Level 107
God Stats
44W - 24L
1,617 SR
Queue Stats
661W - 649L
1,590 Elo+
Party 1
Guan Yu
Guan Yu
SlimPakk
Guan Yu
Level 15
God Stats
0W - 2L
1,327 SR
Queue Stats
26W - 24L
1,625 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Waldinger
Ah Muzen Cab
Level 87
God Stats
2W - 3L
1,569 SR
Queue Stats
312W - 267L
1,579 Elo+
Party 1
Sylvanus
Sylvanus
boltfreq
Sylvanus
Level 83
God Stats
4W - 6L
1,501 SR
Queue Stats
289W - 232L
1,645 Elo+
Party 1
Team Averages
Level 79
1,520 SR
1,609 Elo+

VS

Team Averages
Level 92
1,521 SR
1,571 Elo+
Camazotz
Camazotz
 
Camazotz
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
DarkLynx144
Chronos
Level 151
God Stats
6W - 4L
1,625 SR
Queue Stats
406W - 333L
1,630 Elo+
Party 2
Horus
Horus
Lukirii
Horus
Level 28
God Stats
17W - 8L
1,717 SR
Queue Stats
116W - 66L
1,671 Elo+
Party 2
Tiamat
Tiamat
Meddyns
Tiamat
Level 100
God Stats
18W - 25L
1,457 SR
Queue Stats
493W - 409L
1,518 Elo+
Party 2
Gilgamesh
Gilgamesh
zudyp
Gilgamesh
Level 41
God Stats
1W - 1L
1,306 SR
Queue Stats
243W - 223L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 9
4,438
444
1,820
5,011
2,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
10 / 2 / 3
7,266
727
8,657
8,814
2,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
SlimPakk
Guan Yu
5
0 / 4 / 10
4,881
488
1,263
7,286
4,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Waldinger
Ah Muzen Cab
7
1 / 6 / 8
4,940
494
4,985
8,884
2,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
boltfreq
Sylvanus
7
2 / 5 / 8
5,298
530
5,157
8,548
4,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
12
5 / 0 / 3
7,047
705
6,928
9,194
3,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
DarkLynx144
Chronos
8
4 / 5 / 7
5,532
553
6,330
8,030
2,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Lukirii
Horus
7
2 / 2 / 10
5,474
547
1,499
8,828
4,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
Meddyns
Tiamat
9
3 / 4 / 10
5,859
586
6,521
5,301
2,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
zudyp
Gilgamesh
11
8 / 2 / 8
6,775
678
9,495
8,519
2,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
60
13
Kills
22
22
Deaths
13
38
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
5
0
3
6.5
L
0
5
9
0.9
W
Chronos
DarkLynx144
Chronos
4
5
7
1.5
L
10
2
3
5.75
W
Horus
Lukirii
Horus
2
2
10
3.5
W
Tiamat
Meddyns
Tiamat
3
4
10
2
L
Guan Yu
SlimPakk
Guan Yu
0
4
10
1.25
L
Ah Muzen Cab
Waldinger
Ah Muzen Cab
1
6
8
0.83
L
Sylvanus
boltfreq
Sylvanus
2
5
8
1.2
W
Gilgamesh
zudyp
Gilgamesh
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,882
Damage
30,773
38,543
Taken
39,872
16,934
Mitigated
15,367
15,918
Healing
12,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
6,928
1,962
0
6,467
9,194
3,785
252
1,229
7,965
0
53,108
L
1,820
720
2,871
1,134
5,011
2,015
682
1,355
3,616
6,079
0
W
Chronos
DarkLynx144
Chronos
6,330
1,845
0
942
8,030
2,029
2,201
1,678
6,290
23,942
0
L
8,657
4,479
756
1,593
8,814
2,980
1,838
2,902
5,700
0
18,539
W
Horus
Lukirii
Horus
1,499
617
917
2,580
8,828
4,456
470
1,352
7,358
0
9,043
W
Tiamat
Meddyns
Tiamat
6,521
462
0
794
5,301
2,155
781
401
4,860
29,215
0
L
Guan Yu
SlimPakk
Guan Yu
1,263
133
2,083
1,539
7,286
4,518
679
1,704
5,242
0
3,032
L
Ah Muzen Cab
Waldinger
Ah Muzen Cab
4,985
1,953
320
1,448
8,884
2,469
1,688
2,047
6,680
0
20,871
L
Sylvanus
boltfreq
Sylvanus
5,157
1,600
2,350
1,824
8,548
4,952
1,166
4,161
4,133
12,191
2,647
W
Gilgamesh
zudyp
Gilgamesh
9,495
1,556
0
855
8,519
2,942
0
1,325
7,047
0
41,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,823
Gold Earned
30,687
108
Minions Killed
308
0
Camps Cleared
0
834,241
Distance Traveled
967,277
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
7,047
705
115
12
0
214,648
1
L
Ra
4,438
444
15
2
0
145,058
2
W
Chronos
5,532
553
39
4
0
163,619
2
L
Skadi
7,266
727
32
3
0
178,386
0
W
Horus
5,474
547
20
2
0
200,221
5
W
Tiamat
5,859
586
65
7
0
178,507
1
L
Guan Yu
4,881
488
6
1
0
178,054
0
L
Ah Muzen Cab
4,940
494
34
3
0
174,593
2
L
Sylvanus
5,298
530
21
2
0
158,150
0
W
Gilgamesh
6,775
678
69
7
0
210,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role