Player Matchup

Fenrir
Fenrir
ExBride
Fenrir
Level 23
God Stats
10W - 3L
1,778 SR
Queue Stats
33W - 34L
1,464 Elo+
Party 2
Sol
Sol
Frenchfrycannon
Sol
Level 26
God Stats
3W - 1L
1,466 SR
Queue Stats
14W - 13L
1,262 Elo+
Solo
Yemoja
Yemoja
MikeyLaFeyPooh
Yemoja
Level 13
God Stats
7W - 3L
1,610 SR
Queue Stats
19W - 5L
1,582 Elo+
Solo
Da Ji
Da Ji
Okii Boyyy
Da Ji
Level 26
God Stats
6W - 7L
1,422 SR
Queue Stats
34W - 37L
1,390 Elo+
Solo
Cthulhu
Cthulhu
lAnietyl
Cthulhu
Level 37
God Stats
3W - 0L
1,500 SR
Queue Stats
39W - 51L
1,341 Elo+
Party 2
Team Averages
Level 25
1,555 SR
1,408 Elo+

VS

Team Averages
Level 28
1,498 SR
1,339 Elo+
Ra
Ra
AleX1311777
Ra
Level 23
God Stats
0W - 1L
1,736 SR
Queue Stats
35W - 49L
1,368 Elo+
Solo
Sol
Sol
KALEIAS
Sol
Level 8
God Stats
3W - 10L
1,297 SR
Queue Stats
5W - 12L
1,363 Elo+
Party 1
Medusa
Medusa
V12 NomNom
Medusa
Level 29
God Stats
3W - 4L
1,501 SR
Queue Stats
125W - 124L
1,414 Elo+
Solo
Merlin
Merlin
esfiro00
Merlin
Level 58
God Stats
91W - 103L
1,454 SR
Queue Stats
91W - 103L
1,343 Elo+
Party 1
Ares
Ares
jonas2772
Ares
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ExBride
Fenrir
5
3 / 2 / 1
3,822
637
1,742
2,989
1,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
2 / 0 / 2
4,123
687
3,431
2,037
568
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 1 / 1
3,424
571
469
1,729
568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
7
4 / 0 / 0
4,174
696
1,295
2,529
699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
lAnietyl
Cthulhu
6
2 / 1 / 0
4,053
676
568
2,838
1,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 3
3,535
589
562
1,773
377
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
3
0 / 1 / 0
2,957
493
491
1,058
300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
V12 NomNom
Medusa
8
4 / 2 / 0
4,587
765
1,963
3,562
887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
esfiro00
Merlin
4
0 / 2 / 0
3,323
554
335
1,445
316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
4
0 / 4 / 0
3,154
526
1,286
5,622
2,200
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
11
Kills
4
4
Deaths
11
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Fenrir
ExBride
Fenrir
3
2
1
1.75
W
2
0
2
3
L
Sol
0
1
0
0
W
0
1
1
0.5
W
Da Ji
4
0
0
4
L
Medusa
V12 NomNom
Medusa
4
2
0
2
L
Merlin
esfiro00
Merlin
0
2
0
0
L
Ares
0
4
0
0
W
Cthulhu
lAnietyl
Cthulhu
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,505
Damage
4,637
12,122
Taken
13,460
4,399
Mitigated
4,080
2,584
Healing
1,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
562
43
10
173
1,773
377
300
253
1,520
9,178
0
W
Fenrir
ExBride
Fenrir
1,742
327
0
93
2,989
1,402
0
441
2,548
0
6,008
W
3,431
1,364
0
848
2,037
568
937
1,190
847
12,506
0
L
Sol
491
83
0
336
1,058
300
0
554
448
2,891
619
W
469
0
82
469
1,729
568
24
287
1,442
4,687
0
W
Da Ji
1,295
409
0
1,014
2,529
699
215
237
2,194
0
10,583
L
Medusa
V12 NomNom
Medusa
1,963
892
0
810
3,562
887
795
216
3,346
0
18,945
L
Merlin
esfiro00
Merlin
335
37
0
0
1,445
316
0
0
1,445
7,454
0
L
Ares
1,286
220
0
0
5,622
2,200
0
3,363
2,233
5,269
0
W
Cthulhu
lAnietyl
Cthulhu
568
163
0
78
2,838
1,162
240
393
2,445
12,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,596
Gold Earned
17,556
98
Minions Killed
97
0
Camps Cleared
0
577,562
Distance Traveled
478,483
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,535
589
14
2
0
111,796
1
W
Fenrir
3,822
637
13
2
0
113,118
0
W
Sol
4,123
687
19
3
0
100,027
0
L
Sol
2,957
493
8
1
0
85,648
0
W
Yemoja
3,424
571
11
2
0
115,163
0
W
Da Ji
4,174
696
30
5
0
126,224
2
L
Medusa
4,587
765
49
8
0
95,906
0
L
Merlin
3,323
554
20
3
0
65,415
0
L
Ares
3,154
526
6
1
0
119,718
0
W
Cthulhu
4,053
676
25
4
0
123,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role