Player Matchup

Terra
Terra
Aceror
Terra
Level 109
God Stats
2W - 3L
1,657 SR
Queue Stats
194W - 197L
1,518 Elo+
Party 2
Poseidon
Poseidon
JazzJedi
Poseidon
Level 137
God Stats
0W - 3L
1,228 SR
Queue Stats
87W - 79L
1,536 Elo+
Party 2
Thoth
Thoth
WhiiffyyAlt
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,190 Elo+
Party 2
Artio
Artio
omelettetaquito
Artio
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,133 Elo+
Party 2
Set
Set
seppukkuu
Set
Level 150
God Stats
6W - 5L
1,585 SR
Queue Stats
100W - 102L
1,535 Elo+
Party 2
Team Averages
Level 92
1,494 SR
1,382 Elo+

VS

Team Averages
Level 45
1,636 SR
1,519 Elo+
Cerberus
Cerberus
A420Brownie
Cerberus
Level 108
God Stats
1W - 2L
1,614 SR
Queue Stats
67W - 64L
1,511 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Lemaull
Tsukuyomi
Level 24
God Stats
1W - 0L
1,862 SR
Queue Stats
40W - 26L
1,471 Elo+
Party 1
Tiamat
Tiamat
SloppyBull6705
Tiamat
Level 18
God Stats
1W - 0L
1,301 SR
Queue Stats
2W - 0L
1,751 Elo+
Party 3
Eset
Eset
Tccall
Eset
Level 49
God Stats
3W - 0L
1,904 SR
Queue Stats
15W - 13L
1,482 Elo+
Party 1
Horus
Horus
The1Upper5167
Horus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,381 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Aceror
Terra
17
3 / 7 / 10
10,020
668
8,713
23,320
20,788
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Poseidon
JazzJedi
Poseidon
16
2 / 8 / 6
9,258
617
11,575
13,096
4,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 7 / 5
10,006
667
10,014
12,175
4,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 9 / 9
9,008
601
3,127
17,891
13,940
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
5 / 5 / 8
10,053
670
18,890
18,053
15,804
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
A420Brownie
Cerberus
19
9 / 4 / 26
11,751
783
16,562
22,327
30,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
Lemaull
Tsukuyomi
18
8 / 4 / 15
11,278
752
21,195
19,057
9,198
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 5 / 19
11,108
741
10,036
13,991
10,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
Tccall
Eset
20
10 / 0 / 25
12,195
813
23,087
15,696
8,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

17
4 / 3 / 21
10,566
704
7,493
19,020
21,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
142
15
Kills
36
36
Deaths
16
38
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Cerberus
A420Brownie
Cerberus
9
4
26
5.5
L
Terra
Aceror
Terra
3
7
10
1.14
L
Poseidon
JazzJedi
Poseidon
2
8
6
0.63
W
Tsukuyomi
Lemaull
Tsukuyomi
8
4
15
3.88
W
5
5
19
2.9
W
Eset
Tccall
Eset
10
0
25
22.5
W
4
3
21
4.83
L
4
7
5
0.93
L
1
9
9
0.61
L
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,319
Damage
78,373
84,535
Taken
90,091
60,126
Mitigated
79,296
21,811
Healing
40,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
A420Brownie
Cerberus
16,562
1,074
0
3,998
22,327
30,256
483
7,661
14,666
29,218
0
L
Terra
Aceror
Terra
8,713
937
5,154
6,120
23,320
20,788
0
11,029
11,953
12,651
0
L
Poseidon
JazzJedi
Poseidon
11,575
462
2,112
751
13,096
4,864
74
8,027
4,983
30,612
0
W
Tsukuyomi
Lemaull
Tsukuyomi
21,195
3,982
918
5,268
19,057
9,198
1,520
8,549
10,508
0
43,366
W
10,036
1,218
2,197
3,917
13,991
10,397
768
5,657
8,334
20,797
0
W
Eset
Tccall
Eset
23,087
1,772
4,700
4,087
15,696
8,324
1,123
5,693
10,003
43,480
0
W
7,493
2,609
7,951
7,495
19,020
21,121
249
5,869
13,151
0
12,850
L
10,014
674
0
0
12,175
4,730
0
8,587
3,485
22,554
0
L
3,127
566
1,364
1,139
17,891
13,940
0
12,205
5,515
6,603
0
L
18,890
6,310
1,142
4,029
18,053
15,804
0
8,871
8,914
0
34,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,345
Gold Earned
56,898
125
Minions Killed
155
0
Camps Cleared
0
1,220,797
Distance Traveled
1,423,094
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,751
783
34
2
0
274,577
0
L
Terra
10,020
668
15
1
0
267,656
1
L
Poseidon
9,258
617
41
3
0
219,263
0
W
Tsukuyomi
11,278
752
51
3
0
309,200
0
W
Tiamat
11,108
741
11
1
0
273,126
0
W
Eset
12,195
813
51
3
0
292,611
3
W
Horus
10,566
704
8
1
0
273,580
1
L
Thoth
10,006
667
31
2
0
226,282
0
L
Artio
9,008
601
4
0
0
241,436
0
L
Set
10,053
670
34
2
0
266,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role