Player Matchup

Sun Wukong
Sun Wukong
Luxaz05
Sun Wukong
Level 17
God Stats
5W - 6L
1,523 SR
Queue Stats
14W - 19L
1,436 Elo+
Party 3
Eset
Eset
PhantomSprite
Eset
Level 18
God Stats
0W - 2L
1,331 SR
Queue Stats
30W - 33L
1,248 Elo+
Solo
Thanatos
Thanatos
XDenverXL
Thanatos
Level 28
God Stats
16W - 24L
1,472 SR
Queue Stats
94W - 92L
1,437 Elo+
Solo
Artemis
Artemis
YKalchemyDao
Artemis
Level 17
God Stats
4W - 2L
1,894 SR
Queue Stats
20W - 29L
1,380 Elo+
Solo
Olorun
Olorun
quebra-comprida
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,393 Elo+
Party 3
Team Averages
Level 20
1,544 SR
1,379 Elo+

VS

Team Averages
Level 27
1,605 SR
1,599 Elo+
Chronos
Chronos
Billiam777
Chronos
Level 28
God Stats
13W - 6L
1,631 SR
Queue Stats
75W - 63L
1,421 Elo+
Solo
Loki
Loki
Isaaciceyes
Loki
Level 12
God Stats
2W - 1L
1,602 SR
Queue Stats
14W - 8L
1,439 Elo+
Party 2
Amaterasu
Amaterasu
MetalStorm20
Amaterasu
Level 67
God Stats
20W - 18L
1,512 SR
Queue Stats
63W - 70L
1,414 Elo+
Party 2
Ganesha
Ganesha
StevesFriend69
Ganesha
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 33L
1,777 Elo+
Party 1
Hachiman
Hachiman
Stinkmeister35
Hachiman
Level 18
God Stats
2W - 0L
1,778 SR
Queue Stats
117W - 25L
1,946 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Luxaz05
Sun Wukong
14
0 / 9 / 2
8,941
471
7,935
17,398
10,627
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 6 / 0
8,169
430
2,272
11,609
5,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
XDenverXL
Thanatos
11
1 / 11 / 1
7,464
393
4,972
19,306
5,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
YKalchemyDao
Artemis
11
0 / 11 / 1
7,058
371
2,830
12,337
2,635
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 11 / 1
9,949
524
13,275
20,124
5,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Billiam777
Chronos
17
4 / 3 / 6
11,274
593
8,368
8,662
3,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
12 / 4 / 2
11,788
620
13,541
12,561
4,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
MetalStorm20
Amaterasu
17
5 / 0 / 6
11,466
603
7,001
10,605
8,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
0 / 0 / 21
11,047
581
8,912
12,439
11,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
20
27 / 1 / 1
13,847
729
29,485
13,981
6,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
84
8
Kills
48
48
Deaths
8
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Chronos
Billiam777
Chronos
4
3
6
2.33
W
12
4
2
3.25
L
Sun Wukong
Luxaz05
Sun Wukong
0
9
2
0.11
W
Amaterasu
MetalStorm20
Amaterasu
5
0
6
8
L
2
6
0
0.33
W
0
0
21
10.5
W
Hachiman
27
1
1
27.5
L
Thanatos
XDenverXL
Thanatos
1
11
1
0.14
L
Artemis
YKalchemyDao
Artemis
0
11
1
0.05
L
5
11
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,284
Damage
67,307
80,774
Taken
58,248
30,516
Mitigated
34,358
19,139
Healing
25,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Billiam777
Chronos
8,368
4,009
0
3,457
8,662
3,676
3,304
4,045
4,617
69,392
4,921
W
13,541
3,289
0
3,174
12,561
4,670
3,097
4,213
8,348
0
66,902
L
Sun Wukong
Luxaz05
Sun Wukong
7,935
2,163
0
3,924
17,398
10,627
494
3,858
13,540
0
57,099
W
Amaterasu
MetalStorm20
Amaterasu
7,001
3,109
0
5,480
10,605
8,417
2,497
1,399
9,206
0
54,329
L
2,272
444
0
670
11,609
5,921
0
1,111
10,498
10,925
0
W
8,912
808
435
3,310
12,439
11,555
0
3,307
9,132
39,500
0
W
Hachiman
29,485
21,711
0
9,370
13,981
6,040
4,874
2,583
11,398
0
120,800
L
Thanatos
XDenverXL
Thanatos
4,972
1,256
0
8,174
19,306
5,680
0
1,686
17,620
0
40,729
L
Artemis
YKalchemyDao
Artemis
2,830
899
0
557
12,337
2,635
0
1,447
10,890
0
27,992
L
13,275
9,394
118
5,696
20,124
5,653
97
8,336
11,788
66,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,581
Gold Earned
59,422
406
Minions Killed
568
0
Camps Cleared
0
1,488,958
Distance Traveled
1,888,641
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,274
593
121
6
0
394,614
3
W
Loki
11,788
620
111
6
0
368,921
1
L
Sun Wukong
8,941
471
122
6
0
331,261
1
W
Amaterasu
11,466
603
111
6
0
392,493
5
L
Eset
8,169
430
18
1
0
318,570
3
W
Ganesha
11,047
581
21
1
0
375,396
2
W
Hachiman
13,847
729
204
11
0
357,217
2
L
Thanatos
7,464
393
77
4
0
290,301
0
L
Artemis
7,058
371
64
3
0
275,108
4
L
Olorun
9,949
524
125
7
0
273,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role