Player Matchup

Jormungandr
Jormungandr
Cityboyzgme
Jormungandr
Level 128
God Stats
2W - 0L
1,667 SR
Queue Stats
50W - 50L
1,481 Elo+
Party 2
Hera
Hera
MrsBlueBree
Hera
Level 124
God Stats
5W - 7L
1,533 SR
Queue Stats
116W - 108L
1,509 Elo+
Party 1
Jing Wei
Jing Wei
PrimeZone21
Jing Wei
Level 160
God Stats
2W - 4L
1,555 SR
Queue Stats
230W - 241L
1,497 Elo+
Party 1
Athena
Athena
ReaperCode1802
Athena
Level 159
God Stats
7W - 9L
1,769 SR
Queue Stats
124W - 109L
1,512 Elo+
Party 1
Medusa
Medusa
Wizkid2
Medusa
Level 147
God Stats
1W - 0L
1,739 SR
Queue Stats
288W - 275L
1,523 Elo+
Party 2
Team Averages
Level 144
1,653 SR
1,505 Elo+

VS

Team Averages
Level 120
1,563 SR
1,549 Elo+
Kali
Kali
Brotato935
Kali
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,597 Elo+
Solo
Rama
Rama
ImPeter123
Rama
Level 122
God Stats
4W - 9L
1,464 SR
Queue Stats
442W - 430L
1,562 Elo+
Solo
Gilgamesh
Gilgamesh
ShoopDaWhoop20
Gilgamesh
Level 104
God Stats
2W - 4L
1,780 SR
Queue Stats
230W - 208L
1,491 Elo+
Solo
Zhong Kui
Zhong Kui
Warn1204
Zhong Kui
Level 116
God Stats
1W - 1L
1,781 SR
Queue Stats
43W - 32L
1,581 Elo+
Solo
Thoth
Thoth
xX3rdLegionXx
Thoth
Level 148
God Stats
0W - 6L
1,292 SR
Queue Stats
192W - 192L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cityboyzgme
Jormungandr
17
11 / 1 / 10
11,209
1,019
13,632
12,970
14,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
3 / 1 / 14
9,280
844
7,787
5,477
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
PrimeZone21
Jing Wei
16
8 / 0 / 8
10,457
951
17,272
11,628
5,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 3 / 19
10,141
922
8,917
17,566
23,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Wizkid2
Medusa
15
3 / 3 / 8
8,991
817
10,934
8,700
3,680
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 5
7,764
706
6,463
14,513
5,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 6 / 3
9,297
845
9,001
14,553
4,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
ShoopDaWhoop20
Gilgamesh
13
1 / 6 / 1
7,751
705
7,632
19,722
13,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Short Bow

Short Bow

+15%
Attack Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
Warn1204
Zhong Kui
13
0 / 4 / 6
7,129
648
7,792
12,803
13,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
2 / 4 / 4
7,960
724
12,331
7,448
2,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
27
28
Kills
8
8
Deaths
28
59
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
8
5
0.44
W
Jormungandr
Cityboyzgme
Jormungandr
11
1
10
16
L
4
6
3
0.92
W
3
1
14
10
W
Jing Wei
PrimeZone21
Jing Wei
8
0
8
12
W
3
3
19
4.17
L
Gilgamesh
ShoopDaWhoop20
Gilgamesh
1
6
1
0.25
L
Zhong Kui
Warn1204
Zhong Kui
0
4
6
0.75
W
Medusa
Wizkid2
Medusa
3
3
8
2.33
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,542
Damage
43,219
56,341
Taken
69,039
48,972
Mitigated
39,253
9,961
Healing
13,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,463
3,248
0
2,440
14,513
5,394
194
5,916
8,354
0
18,946
W
Jormungandr
Cityboyzgme
Jormungandr
13,632
3,205
0
1,570
12,970
14,400
721
4,827
8,143
39,325
0
L
9,001
7,318
0
2,488
14,553
4,839
1
6,887
7,374
0
24,926
W
7,787
1,474
0
0
5,477
1,932
441
1,836
3,641
28,107
0
W
Jing Wei
PrimeZone21
Jing Wei
17,272
13,302
0
2,752
11,628
5,471
1,913
5,243
6,385
0
39,115
W
8,917
2,540
0
3,904
17,566
23,489
197
5,005
12,561
17,547
0
L
Gilgamesh
ShoopDaWhoop20
Gilgamesh
7,632
1,827
1,553
4,242
19,722
13,098
0
6,843
12,476
0
21,747
L
Zhong Kui
Warn1204
Zhong Kui
7,792
1,970
0
1,705
12,803
13,547
21
6,615
6,006
19,657
2,951
W
Medusa
Wizkid2
Medusa
10,934
4,954
0
1,735
8,700
3,680
736
2,679
6,021
0
32,008
L
12,331
537
0
1,052
7,448
2,375
0
2,995
4,356
34,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,078
Gold Earned
39,901
250
Minions Killed
213
8
Camps Cleared
6
1,145,253
Distance Traveled
984,491
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,764
706
28
3
2
173,473
0
W
Jormungandr
11,209
1,019
73
7
0
211,273
1
L
Rama
9,297
845
54
5
0
187,125
1
W
Hera
9,280
844
55
5
1
230,370
0
W
Jing Wei
10,457
951
68
6
6
265,434
3
W
Athena
10,141
922
11
1
0
232,479
1
L
Gilgamesh
7,751
705
30
3
1
207,979
3
L
Zhong Kui
7,129
648
39
4
1
191,824
2
W
Medusa
8,991
817
43
4
1
205,697
0
L
Thoth
7,960
724
62
6
2
224,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role