Player Matchup

Sol
Sol
DBlacker12
Sol
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,178 Elo+
Party 1
Danzaburou
Danzaburou
Ethollywood
Danzaburou
Level 47
God Stats
2W - 7L
1,479 SR
Queue Stats
6W - 18L
1,191 Elo+
Party 1
Hercules
Hercules
Fallapatorius96
Hercules
Level 53
God Stats
0W - 1L
1,663 SR
Queue Stats
6W - 19L
1,178 Elo+
Party 1
Team Averages
Level 53
1,548 SR
1,182 Elo+

VS

Team Averages
Level 76
1,501 SR
1,486 Elo+
He Bo
He Bo
CrippledGangsta
He Bo
Level 37
God Stats
2W - 1L
1,727 SR
Queue Stats
110W - 142L
1,393 Elo+
Solo
Odin
Odin
Jameybob
Odin
Level 67
God Stats
4W - 3L
1,435 SR
Queue Stats
46W - 56L
1,450 Elo+
Solo
Geb
Geb
jayrocks111
Geb
Level 125
God Stats
2W - 0L
1,341 SR
Queue Stats
25W - 17L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 1
6,174
617
3,852
6,932
2,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Ethollywood
Danzaburou
9
1 / 6 / 1
6,142
614
3,629
8,030
2,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
9
0 / 5 / 2
5,780
578
4,918
11,471
6,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 0 / 6
8,464
846
10,109
5,009
1,608
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
12
5 / 0 / 13
7,950
795
10,251
7,574
5,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 2 / 15
8,175
818
4,115
9,906
8,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
52
2
Kills
18
18
Deaths
2
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
10
0
6
13
L
1
7
1
0.21
L
Danzaburou
Ethollywood
Danzaburou
1
6
1
0.25
L
Hercules
0
5
2
0.2
W
Odin
5
0
13
11.5
W
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,399
Damage
24,475
26,433
Taken
22,489
11,034
Mitigated
15,213
4,500
Healing
7,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,109
833
0
1,877
5,009
1,608
748
553
4,288
31,282
0
L
3,852
1,735
48
111
6,932
2,005
0
3,674
3,258
12,043
0
L
Danzaburou
Ethollywood
Danzaburou
3,629
1,888
218
1,074
8,030
2,429
0
4,564
3,466
0
19,397
L
Hercules
4,918
1,048
348
2,701
11,471
6,600
0
7,831
3,640
0
8,658
W
Odin
10,251
1,939
0
2,336
7,574
5,427
1,025
1,885
5,515
5,563
22,162
W
4,115
690
375
3,036
9,906
8,178
409
1,803
7,566
10,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,096
Gold Earned
24,589
74
Minions Killed
95
3
Camps Cleared
5
470,154
Distance Traveled
575,918
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,464
846
46
5
4
186,107
0
L
Sol
6,174
617
31
3
2
143,062
3
L
Danzaburou
6,142
614
33
3
0
147,443
2
L
Hercules
5,780
578
10
1
1
179,649
2
W
Odin
7,950
795
40
4
1
209,390
0
W
Geb
8,175
818
9
1
0
180,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role