Player Matchup

Charybdis
Charybdis
Austenia
Charybdis
Level 105
God Stats
7W - 10L
1,502 SR
Queue Stats
81W - 96L
1,516 Elo+
Party 1
Sol
Sol
Rekkkss
Sol
Level 105
God Stats
35W - 48L
1,414 SR
Queue Stats
189W - 273L
1,468 Elo+
Solo
Horus
Horus
TheGummiFox
Horus
Level 123
God Stats
0W - 2L
1,513 SR
Queue Stats
64W - 90L
1,491 Elo+
Party 1
Team Averages
Level 111
1,476 SR
1,492 Elo+

VS

Team Averages
Level 66
1,622 SR
1,690 Elo+
Geb
Geb
CBRCBRCBR
Geb
Level 81
God Stats
3W - 0L
1,500 SR
Queue Stats
56W - 30L
1,704 Elo+
Party 2
Athena
Athena
ZionSpectre
Athena
Level 12
God Stats
5W - 0L
1,681 SR
Queue Stats
10W - 3L
1,664 Elo+
Party 2
Achilles
Achilles
creiger
Achilles
Level 106
God Stats
4W - 2L
1,684 SR
Queue Stats
97W - 50L
1,702 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Austenia
Charybdis
11
0 / 3 / 0
7,812
558
5,380
8,969
2,927
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sol
13
0 / 0 / 0
8,118
580
6,861
5,512
2,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 0
8,748
625
2,857
13,946
12,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 5
8,625
616
6,707
6,467
5,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
12
1 / 0 / 5
9,466
676
3,359
5,369
5,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
creiger
Achilles
14
4 / 0 / 2
9,286
663
14,180
9,197
7,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
6
6
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Austenia
Charybdis
0
3
0
0
W
1
0
5
3.5
L
Sol
0
0
0
0
L
0
3
0
0
W
Athena
1
0
5
3.5
W
Achilles
creiger
Achilles
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,098
Damage
24,246
28,427
Taken
21,033
17,786
Mitigated
18,560
12,766
Healing
6,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Austenia
Charybdis
5,380
3,109
0
1,407
8,969
2,927
0
3,808
4,951
0
20,865
W
6,707
362
0
500
6,467
5,178
291
2,711
3,756
29,632
0
L
Sol
6,861
1,848
0
2,207
5,512
2,185
0
2,081
3,258
39,050
3,009
L
2,857
1,677
2,149
7,003
13,946
12,674
0
6,219
6,978
0
11,840
W
Athena
3,359
814
0
918
5,369
5,858
48
2,009
3,360
7,833
0
W
Achilles
creiger
Achilles
14,180
3,060
0
4,934
9,197
7,524
380
2,299
6,898
11,293
35,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,678
Gold Earned
27,377
155
Minions Killed
138
4
Camps Cleared
8
721,023
Distance Traveled
833,636
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,812
558
53
4
0
227,820
3
W
Geb
8,625
616
49
4
3
280,451
2
L
Sol
8,118
580
91
7
4
260,626
5
L
Horus
8,748
625
11
1
0
232,577
0
W
Athena
9,466
676
18
1
0
275,021
2
W
Achilles
9,286
663
71
5
5
278,164
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role