Player Matchup

Kukulkan
Kukulkan
CDSpiritsAway
Kukulkan
Level 25
God Stats
12W - 11L
1,571 SR
Queue Stats
41W - 44L
1,452 Elo+
Party 1
Hachiman
Hachiman
QuickBunny7854
Hachiman
Level 108
God Stats
3W - 2L
1,556 SR
Queue Stats
56W - 58L
1,496 Elo+
Party 1
Chaac
Chaac
Tat Tyker
Chaac
Level 88
God Stats
16W - 8L
1,557 SR
Queue Stats
140W - 137L
1,480 Elo+
Party 1
Ymir
Ymir
Zyahn
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Fenrir
Fenrir
eastc0astmvp37
Fenrir
Level 127
God Stats
5W - 1L
1,475 SR
Queue Stats
132W - 108L
1,486 Elo+
Party 1
Team Averages
Level 70
1,532 SR
1,483 Elo+

VS

Team Averages
Level 54
1,400 SR
1,382 Elo+
Nox
Nox
AgingCarcass82
Nox
Level 28
God Stats
0W - 2L
1,307 SR
Queue Stats
97W - 87L
1,509 Elo+
Party 3
Yemoja
Yemoja
DeathStaller
Yemoja
Level 59
God Stats
1W - 2L
1,331 SR
Queue Stats
19W - 24L
1,292 Elo+
Party 2
Izanami
Izanami
Jarch7348
Izanami
Level 66
God Stats
43W - 26L
1,562 SR
Queue Stats
386W - 384L
1,440 Elo+
Party 3
Amaterasu
Amaterasu
ShinXeno
Amaterasu
Level 68
God Stats
0W - 1L
1,425 SR
Queue Stats
37W - 38L
1,391 Elo+
Party 2
Bakasura
Bakasura
Slacking1478
Bakasura
Level 48
God Stats
6W - 9L
1,374 SR
Queue Stats
17W - 26L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CDSpiritsAway
Kukulkan
16
6 / 0 / 0
9,662
604
4,546
3,344
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
15
7 / 1 / 4
8,904
557
15,015
8,530
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Tat Tyker
Chaac
16
8 / 0 / 0
10,183
636
11,323
8,451
8,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
Zyahn
Ymir
12
0 / 2 / 7
7,590
474
1,037
9,323
6,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 1 / 2
8,022
501
4,053
9,780
3,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,375
461
681
5,532
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
11
0 / 5 / 3
6,489
406
4,228
12,067
3,662
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Jarch7348
Izanami
12
3 / 7 / 1
7,197
450
7,651
11,572
2,981
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
ShinXeno
Amaterasu
11
0 / 7 / 1
6,821
426
3,073
15,105
5,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
Slacking1478
Bakasura
10
0 / 3 / 1
6,169
386
2,999
10,614
2,818
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
24
Kills
4
4
Deaths
24
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Kukulkan
CDSpiritsAway
Kukulkan
6
0
0
6
L
Yemoja
0
5
3
0.3
L
Izanami
Jarch7348
Izanami
3
7
1
0.5
W
Hachiman
7
1
4
9
L
Amaterasu
ShinXeno
Amaterasu
0
7
1
0.07
L
Bakasura
Slacking1478
Bakasura
0
3
1
0.17
W
Chaac
Tat Tyker
Chaac
8
0
0
8
W
Ymir
Zyahn
Ymir
0
2
7
1.75
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,974
Damage
18,632
39,428
Taken
54,890
22,799
Mitigated
16,742
17,061
Healing
12,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
681
34
0
505
5,532
1,914
0
2,482
2,950
34,148
0
W
Kukulkan
CDSpiritsAway
Kukulkan
4,546
711
0
500
3,344
1,289
595
152
3,141
64,606
0
L
Yemoja
4,228
366
214
2,670
12,067
3,662
0
1,030
10,957
26,396
0
L
Izanami
Jarch7348
Izanami
7,651
4,589
0
1,866
11,572
2,981
0
1,468
10,102
0
52,365
W
Hachiman
15,015
7,132
0
3,288
8,530
2,343
1,323
1,740
6,790
0
65,871
L
Amaterasu
ShinXeno
Amaterasu
3,073
1,562
0
5,472
15,105
5,367
0
0
14,379
0
33,683
L
Bakasura
Slacking1478
Bakasura
2,999
2,386
0
1,877
10,614
2,818
0
371
9,986
0
22,623
W
Chaac
Tat Tyker
Chaac
11,323
3,020
0
5,904
8,451
8,577
2,234
0
8,451
0
63,884
W
Ymir
Zyahn
Ymir
1,037
515
0
1,992
9,323
6,910
149
2,522
6,726
17,897
0
W
4,053
753
0
5,377
9,780
3,680
0
425
9,131
0
51,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,361
Gold Earned
34,051
500
Minions Killed
377
0
Camps Cleared
0
1,498,877
Distance Traveled
1,435,751
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,375
461
94
6
0
296,976
5
W
Kukulkan
9,662
604
141
9
0
303,366
2
L
Yemoja
6,489
406
43
3
0
282,035
1
L
Izanami
7,197
450
92
6
0
250,080
0
W
Hachiman
8,904
557
103
6
0
276,454
3
L
Amaterasu
6,821
426
79
5
0
278,415
0
L
Bakasura
6,169
386
69
4
0
328,245
0
W
Chaac
10,183
636
136
9
0
307,791
4
W
Ymir
7,590
474
34
2
0
268,729
0
W
Fenrir
8,022
501
86
5
0
342,537
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role