Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
NMG_Mike21
Ra
Level 159
God Stats
1W - 1L
1,332 SR
Queue Stats
83W - 104L
1,463 Elo+
Solo
Tsukuyomi
Tsukuyomi
SajenKa
Tsukuyomi
Level 69
God Stats
4W - 2L
1,531 SR
Queue Stats
126W - 140L
1,486 Elo+
Solo
Neith
Neith
SershMex
Neith
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 27L
1,383 Elo+
Solo
Geb
Geb
o9naquiam
Geb
Level 160
God Stats
13W - 5L
1,555 SR
Queue Stats
277W - 260L
1,492 Elo+
Solo
Team Averages
Level 118
1,484 SR
1,465 Elo+

VS

Team Averages
Level 144
1,492 SR
1,496 Elo+
Nemesis
Nemesis
 
Nemesis
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
 
Cernunnos
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
TheDaddyLobster
Hercules
Level 137
God Stats
3W - 2L
1,561 SR
Queue Stats
165W - 160L
1,499 Elo+
Party 1
Ra
Ra
TheyCallMeFat762
Ra
Level 159
God Stats
1W - 1L
1,488 SR
Queue Stats
25W - 24L
1,493 Elo+
Solo
Ravana
Ravana
moonstoner0027
Ravana
Level 159
God Stats
10W - 17L
1,410 SR
Queue Stats
1,139W - 1,149L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
4 / 3 / 12
12,233
765
22,818
23,544
26,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
7 / 1 / 9
12,712
795
22,716
13,558
8,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tsukuyomi
SajenKa
Tsukuyomi
17
4 / 4 / 11
11,134
696
16,486
15,761
16,195
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
SershMex
Neith
16
3 / 2 / 10
10,479
655
17,803
10,258
5,557
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
1 / 2 / 13
11,381
711
10,553
22,789
31,458
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
2 / 3 / 7
9,548
597
8,235
20,448
13,701
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
 
Cernunnos
17
2 / 4 / 7
9,414
588
16,894
18,366
7,789
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
19
3 / 3 / 7
10,804
675
16,165
35,742
34,329
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 5 / 2
10,568
661
15,756
14,262
5,559
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 4 / 5
8,518
532
4,402
12,556
10,233
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
40
19
Kills
12
12
Deaths
19
55
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
3
12
3.33
L
Nemesis
 
Nemesis
2
3
7
1.83
L
Cernunnos
 
Cernunnos
2
4
7
1.38
W
7
1
9
11.5
W
Tsukuyomi
SajenKa
Tsukuyomi
4
4
11
2.38
W
Neith
SershMex
Neith
3
2
10
4
L
Hercules
3
3
7
2.17
L
4
5
2
1
L
1
4
5
0.88
W
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,376
Damage
61,452
85,910
Taken
101,374
88,152
Mitigated
71,611
37,650
Healing
56,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
22,818
976
2,737
3,367
23,544
26,724
85
3,237
19,633
34,325
0
L
Nemesis
 
Nemesis
8,235
2,144
1,802
6,368
20,448
13,701
157
12,246
8,202
0
17,410
L
Cernunnos
 
Cernunnos
16,894
7,774
1,851
5,733
18,366
7,789
186
11,783
6,583
0
39,158
W
22,716
621
12,373
5,844
13,558
8,218
682
3,131
10,263
61,946
0
W
Tsukuyomi
SajenKa
Tsukuyomi
16,486
2,029
659
3,622
15,761
16,195
297
2,114
13,269
0
26,885
W
Neith
SershMex
Neith
17,803
10,495
16
2,009
10,258
5,557
4,409
2,993
7,171
0
31,750
L
Hercules
16,165
3,987
1,151
19,098
35,742
34,329
190
18,138
17,604
134
29,042
L
15,756
132
10,600
4,109
14,262
5,559
0
8,956
5,306
34,242
0
L
4,402
943
2,002
3,412
12,556
10,233
189
4,964
7,592
0
12,626
W
10,553
479
1,918
5,105
22,789
31,458
261
4,333
17,486
20,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,939
Gold Earned
48,852
175
Minions Killed
142
0
Camps Cleared
0
1,556,444
Distance Traveled
1,338,598
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,233
765
30
2
0
325,241
0
L
Nemesis
9,548
597
16
1
0
299,680
0
L
Cernunnos
9,414
588
43
3
0
257,981
1
W
Ra
12,712
795
87
5
0
339,963
2
W
Tsukuyomi
11,134
696
15
1
0
305,217
2
W
Neith
10,479
655
31
2
0
256,109
3
L
Hercules
10,804
675
38
2
0
283,361
5
L
Ra
10,568
661
24
2
0
230,010
3
L
Ravana
8,518
532
21
1
0
267,566
0
W
Geb
11,381
711
12
1
0
329,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role