Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
ACEMystic10
Neith
Level 84
God Stats
140W - 152L
1,457 SR
Queue Stats
167W - 184L
1,358 Elo+
Party 3
Zhong Kui
Zhong Kui
ACEOptimum
Zhong Kui
Level 88
God Stats
1W - 3L
1,160 SR
Queue Stats
145W - 158L
1,399 Elo+
Party 3
Agni
Agni
AlfajorMalechor
Agni
Level 105
God Stats
2W - 1L
1,521 SR
Queue Stats
48W - 46L
1,487 Elo+
Party 1
Bacchus
Bacchus
Zabalita
Bacchus
Level 122
God Stats
2W - 6L
1,450 SR
Queue Stats
71W - 60L
1,548 Elo+
Party 1
Team Averages
Level 103
1,418 SR
1,458 Elo+

VS

Team Averages
Level 98
1,334 SR
1,413 Elo+
Charybdis
Charybdis
Hos3r
Charybdis
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 33L
1,403 Elo+
Party 2
Nemesis
Nemesis
JB0W IV
Nemesis
Level 99
God Stats
0W - 3L
1,410 SR
Queue Stats
376W - 389L
1,388 Elo+
Solo
Scylla
Scylla
VexingKitten891
Scylla
Level 63
God Stats
0W - 3L
1,275 SR
Queue Stats
73W - 82L
1,454 Elo+
Party 2
Geb
Geb
eagleeye0701
Geb
Level 113
God Stats
1W - 2L
1,301 SR
Queue Stats
52W - 66L
1,390 Elo+
Solo
King Arthur
King Arthur
sac3105
King Arthur
Level 103
God Stats
0W - 2L
1,182 SR
Queue Stats
440W - 516L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 0 / 3
5,596
509
2,476
6,580
1,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 1 / 4
6,267
570
5,268
5,211
1,308
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
ACEOptimum
Zhong Kui
12
3 / 2 / 2
6,990
635
4,199
5,412
3,259
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 0 / 3
6,540
595
3,625
3,895
1,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Zabalita
Bacchus
9
1 / 0 / 4
5,713
519
3,344
7,431
5,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hos3r
Charybdis
9
1 / 2 / 0
5,196
472
5,037
6,152
1,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
JB0W IV
Nemesis
9
1 / 2 / 0
5,382
489
1,383
6,662
2,032
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 0
5,398
491
2,936
4,856
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 2 / 1
5,246
477
3,832
8,303
4,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
sac3105
King Arthur
10
1 / 3 / 0
5,746
522
2,670
7,851
4,431
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
11
Kills
3
3
Deaths
11
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
3
3.5
W
3
1
4
5
W
Zhong Kui
ACEOptimum
Zhong Kui
3
2
2
2
W
2
0
3
3.5
L
Charybdis
Hos3r
Charybdis
1
2
0
0.5
L
Nemesis
JB0W IV
Nemesis
1
2
0
0.5
L
0
2
0
0
W
Bacchus
Zabalita
Bacchus
1
0
4
3
L
0
2
1
0.25
L
King Arthur
sac3105
King Arthur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,912
Damage
15,858
28,529
Taken
33,824
12,549
Mitigated
14,437
11,472
Healing
12,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,476
630
0
3,336
6,580
1,809
0
1,613
4,967
0
22,605
W
5,268
3,143
0
1,684
5,211
1,308
0
1,236
3,975
0
31,967
W
Zhong Kui
ACEOptimum
Zhong Kui
4,199
1,033
0
2,595
5,412
3,259
225
0
5,412
40,660
0
W
3,625
208
0
820
3,895
1,075
786
1,891
2,004
34,816
0
L
Charybdis
Hos3r
Charybdis
5,037
3,197
0
2,699
6,152
1,834
0
2,308
3,844
0
35,834
L
Nemesis
JB0W IV
Nemesis
1,383
156
0
3,084
6,662
2,032
0
1,352
5,310
0
21,563
L
2,936
100
0
724
4,856
1,398
0
2,521
2,335
28,086
0
W
Bacchus
Zabalita
Bacchus
3,344
438
0
3,037
7,431
5,098
0
2,028
5,403
16,846
0
L
3,832
649
285
3,256
8,303
4,742
0
1,347
6,956
15,397
0
L
King Arthur
sac3105
King Arthur
2,670
510
0
2,470
7,851
4,431
0
3,640
4,211
0
27,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,106
Gold Earned
26,968
320
Minions Killed
270
0
Camps Cleared
0
1,039,380
Distance Traveled
1,009,825
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,596
509
48
4
0
225,662
0
W
Neith
6,267
570
71
6
0
196,283
5
W
Zhong Kui
6,990
635
94
9
0
182,583
3
W
Agni
6,540
595
76
7
0
212,361
3
L
Charybdis
5,196
472
74
7
0
190,005
4
L
Nemesis
5,382
489
52
5
0
190,076
3
L
Scylla
5,398
491
62
6
0
197,910
4
W
Bacchus
5,713
519
31
3
0
222,491
4
L
Geb
5,246
477
11
1
0
222,628
2
L
King Arthur
5,746
522
71
6
0
209,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role