Player Matchup

Neith
Neith
DanthemanX22
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,359 Elo+
Solo
Cthulhu
Cthulhu
PaPaB3AR34
Cthulhu
Level 122
God Stats
30W - 36L
1,478 SR
Queue Stats
155W - 173L
1,420 Elo+
Solo
Tiamat
Tiamat
The_Evil_Mask-
Tiamat
Level 14
God Stats
0W - 1L
1,230 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Team Averages
Level 51
1,403 SR
1,426 Elo+

VS

Team Averages
Level 53
1,545 SR
1,417 Elo+
Sol
Sol
Chief925x
Sol
Level 73
God Stats
43W - 29L
1,618 SR
Queue Stats
561W - 483L
1,559 Elo+
Solo
Bellona
Bellona
RayTheSauceGOD
Bellona
Level 45
God Stats
4W - 4L
1,562 SR
Queue Stats
51W - 51L
1,362 Elo+
Party 1
Set
Set
SorryiFlex
Set
Level 40
God Stats
8W - 10L
1,454 SR
Queue Stats
61W - 94L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,274
627
6,428
6,808
2,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
PaPaB3AR34
Cthulhu
10
4 / 3 / 0
7,133
713
7,820
10,290
8,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 7 / 2
6,008
601
3,312
7,450
3,105
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 8
7,827
783
13,064
10,106
4,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
6 / 2 / 7
7,586
759
4,572
8,744
5,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
3 / 2 / 7
7,090
709
4,704
6,641
2,344
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
13
13
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
L
0
3
3
0.5
L
Cthulhu
PaPaB3AR34
Cthulhu
4
3
0
1.33
W
6
2
7
4.75
W
3
2
7
3.25
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,560
Damage
22,340
24,548
Taken
25,491
14,598
Mitigated
12,146
4,522
Healing
7,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,064
4,491
0
6,189
10,106
4,792
0
4,568
4,878
33,612
2,818
L
6,428
2,286
0
1,178
6,808
2,535
320
3,665
3,143
0
24,547
L
Cthulhu
PaPaB3AR34
Cthulhu
7,820
554
333
2,663
10,290
8,958
0
4,864
5,426
17,857
0
W
4,572
1,036
0
153
8,744
5,010
0
2,840
5,500
0
10,618
W
4,704
1,791
270
795
6,641
2,344
0
2,918
3,436
0
19,357
L
3,312
343
0
348
7,450
3,105
31
3,590
3,860
7,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,415
Gold Earned
22,503
100
Minions Killed
108
3
Camps Cleared
5
488,646
Distance Traveled
534,480
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,827
783
68
7
4
189,487
1
L
Neith
6,274
627
57
6
1
163,287
4
L
Cthulhu
7,133
713
29
3
1
181,131
4
W
Bellona
7,586
759
12
1
0
166,055
0
W
Set
7,090
709
28
3
1
178,938
0
L
Tiamat
6,008
601
14
1
1
144,228
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role