Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
LordOrochihondo
Cupid
Level 45
God Stats
19W - 10L
1,601 SR
Queue Stats
60W - 47L
1,604 Elo+
Party 1
Scylla
Scylla
boogerboyblitz
Scylla
Level 64
God Stats
20W - 14L
1,641 SR
Queue Stats
157W - 145L
1,562 Elo+
Party 1
Zhong Kui
Zhong Kui
botsto
Zhong Kui
Level 87
God Stats
3W - 1L
1,562 SR
Queue Stats
326W - 281L
1,590 Elo+
Party 1
Gilgamesh
Gilgamesh
zapju
Gilgamesh
Level 107
God Stats
3W - 1L
1,655 SR
Queue Stats
26W - 38L
1,485 Elo+
Party 1
Team Averages
Level 79
1,592 SR
1,548 Elo+

VS

Team Averages
Level 87
1,713 SR
1,615 Elo+
Ah Muzen Cab
Ah Muzen Cab
Alpacamaster
Ah Muzen Cab
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,641 Elo+
Party 2
Odin
Odin
BlameCarson
Odin
Level 69
God Stats
5W - 8L
1,807 SR
Queue Stats
24W - 22L
1,621 Elo+
Party 2
Eset
Eset
Guanacomaster
Eset
Level 118
God Stats
5W - 2L
1,796 SR
Queue Stats
44W - 28L
1,679 Elo+
Party 2
Ares
Ares
MercuryMaster80
Ares
Level 14
God Stats
0W - 1L
1,667 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
TheKoalaKicker
Bellona
Level 105
God Stats
4W - 1L
1,797 SR
Queue Stats
25W - 21L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 2 / 2
6,621
602
3,468
7,808
2,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
6 / 0 / 1
6,814
619
5,665
4,183
1,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 2
6,841
622
3,828
4,865
1,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
botsto
Zhong Kui
11
3 / 1 / 3
6,772
616
8,040
6,244
6,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gilgamesh
zapju
Gilgamesh
9
1 / 0 / 8
5,740
522
5,057
6,291
4,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Alpacamaster
Ah Muzen Cab
8
0 / 5 / 0
5,000
455
3,216
6,389
1,638
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 0
5,171
470
2,019
8,697
5,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

11
3 / 4 / 2
6,800
618
7,293
8,502
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 3 / 0
4,885
444
1,294
9,036
3,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 1 / 0
6,357
578
1,435
6,296
3,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
15
Kills
6
6
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
2
2
2
L
Ah Muzen Cab
Alpacamaster
Ah Muzen Cab
0
5
0
0
L
0
2
0
0
L
3
4
2
1
W
6
0
1
6.5
L
0
3
0
0
L
3
1
0
3
W
2
3
2
1
W
Zhong Kui
botsto
Zhong Kui
3
1
3
4.5
W
Gilgamesh
zapju
Gilgamesh
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,058
Damage
15,257
29,391
Taken
38,920
16,108
Mitigated
17,029
8,903
Healing
8,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,468
1,589
0
3,578
7,808
2,399
0
1,999
5,775
0
35,953
L
Ah Muzen Cab
Alpacamaster
Ah Muzen Cab
3,216
536
0
219
6,389
1,638
528
0
6,221
0
34,167
L
2,019
499
0
3,581
8,697
5,337
0
4,258
3,749
0
23,528
L
7,293
823
109
1,749
8,502
3,152
0
4,247
3,722
42,211
0
W
5,665
3,905
0
656
4,183
1,216
213
426
3,757
0
42,814
L
1,294
26
625
1,110
9,036
3,502
27
0
8,904
9,210
0
L
1,435
254
0
1,566
6,296
3,400
0
2,041
3,981
0
34,723
W
3,828
122
0
693
4,865
1,468
0
2,588
2,277
31,166
0
W
Zhong Kui
botsto
Zhong Kui
8,040
1,139
0
2,890
6,244
6,642
17
1,793
4,121
34,703
0
W
Gilgamesh
zapju
Gilgamesh
5,057
1,593
0
1,086
6,291
4,383
0
1,845
4,446
0
22,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,788
Gold Earned
28,213
323
Minions Killed
308
0
Camps Cleared
0
1,087,671
Distance Traveled
1,126,256
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,621
602
86
8
0
229,474
2
L
Ah Muzen Cab
5,000
455
65
6
0
202,832
1
L
Odin
5,171
470
56
5
0
249,377
4
L
Eset
6,800
618
89
8
0
207,187
7
W
Cupid
6,814
619
79
7
0
220,404
2
L
Ares
4,885
444
19
2
0
199,484
0
L
Bellona
6,357
578
79
7
0
267,376
1
W
Scylla
6,841
622
67
6
0
209,561
4
W
Zhong Kui
6,772
616
63
6
0
198,438
5
W
Gilgamesh
5,740
522
28
3
0
229,794
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role