Player Matchup

Merlin
Merlin
Archangel2578
Merlin
Level 26
God Stats
14W - 17L
1,464 SR
Queue Stats
56W - 85L
1,283 Elo+
Solo
Mulan
Mulan
DivineJudgement
Mulan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 56L
1,237 Elo+
Solo
Olorun
Olorun
Forever-Locked
Olorun
Level 4
God Stats
2W - 2L
1,537 SR
Queue Stats
9W - 15L
1,140 Elo+
Solo
Cthulhu
Cthulhu
Pazzzcu
Cthulhu
Level 24
God Stats
11W - 10L
1,556 SR
Queue Stats
42W - 60L
1,376 Elo+
Solo
Awilix
Awilix
PeakyBoy1234
Awilix
Level 27
God Stats
4W - 1L
1,893 SR
Queue Stats
97W - 103L
1,323 Elo+
Solo
Team Averages
Level 21
1,590 SR
1,272 Elo+

VS

Team Averages
Level 26
1,474 SR
1,359 Elo+
Achilles
Achilles
Doit4Coach
Achilles
Level 29
God Stats
7W - 6L
1,276 SR
Queue Stats
66W - 66L
1,321 Elo+
Solo
Neith
Neith
Natertater_01
Neith
Level 28
God Stats
6W - 1L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Solo
Olorun
Olorun
Sen2bean
Olorun
Level 23
God Stats
15W - 7L
1,608 SR
Queue Stats
25W - 18L
1,386 Elo+
Solo
Mulan
Mulan
Shrekkguy13
Mulan
Level 26
God Stats
2W - 0L
1,702 SR
Queue Stats
12W - 14L
1,306 Elo+
Solo
Nemesis
Nemesis
shadesblades
Nemesis
Level 26
God Stats
2W - 2L
1,285 SR
Queue Stats
75W - 92L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
7,664
451
8,653
10,638
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 3 / 1
7,991
470
6,117
11,673
6,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 7 / 4
6,079
358
3,948
6,769
2,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Pazzzcu
Cthulhu
12
2 / 2 / 1
7,659
451
3,968
10,216
7,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
15
6 / 2 / 4
9,028
531
10,347
14,165
5,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Doit4Coach
Achilles
16
4 / 1 / 0
9,583
564
8,041
8,492
5,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 3 / 3
7,897
465
3,722
6,509
2,947
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
Sen2bean
Olorun
14
5 / 2 / 5
9,549
562
11,326
14,178
5,319
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
7 / 5 / 2
9,224
543
9,507
15,373
9,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
shadesblades
Nemesis
13
0 / 2 / 3
7,923
466
4,212
9,038
3,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
30
13
Kills
17
17
Deaths
13
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
2
3
1
0.83
W
Achilles
Doit4Coach
Achilles
4
1
0
4
L
0
7
4
0.29
W
1
3
3
0.83
L
Cthulhu
Pazzzcu
Cthulhu
2
2
1
1.25
L
Awilix
6
2
4
4
W
Olorun
Sen2bean
Olorun
5
2
5
3.75
W
7
5
2
1.6
W
Nemesis
shadesblades
Nemesis
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,033
Damage
36,808
53,461
Taken
53,590
26,139
Mitigated
26,807
13,293
Healing
16,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,653
1,818
0
2,340
10,638
4,004
182
4,617
5,916
44,030
0
L
6,117
542
0
3,103
11,673
6,850
417
602
10,212
2,478
28,504
W
Achilles
Doit4Coach
Achilles
8,041
1,888
0
1,826
8,492
5,791
188
569
7,372
5,124
48,382
L
3,948
2,139
142
834
6,769
2,437
0
1,943
4,596
13,257
1,482
W
3,722
1,696
0
1,183
6,509
2,947
592
3,872
2,398
0
33,939
L
Cthulhu
Pazzzcu
Cthulhu
3,968
446
385
997
10,216
7,161
424
1,397
8,636
25,423
0
L
Awilix
10,347
3,042
0
5,492
14,165
5,687
713
3,473
10,460
0
60,372
W
Olorun
Sen2bean
Olorun
11,326
6,521
260
8,777
14,178
5,319
1,008
6,244
7,703
47,413
0
W
9,507
2,359
0
4,240
15,373
9,634
1,290
3,478
11,479
420
39,924
W
Nemesis
shadesblades
Nemesis
4,212
1,526
0
206
9,038
3,116
0
1,769
7,198
0
50,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,421
Gold Earned
44,176
320
Minions Killed
421
0
Camps Cleared
0
1,329,578
Distance Traveled
1,547,246
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,664
451
75
4
0
272,499
2
L
Mulan
7,991
470
63
4
0
275,445
0
W
Achilles
9,583
564
113
7
0
322,393
5
L
Olorun
6,079
358
28
2
0
150,752
1
W
Neith
7,897
465
70
4
0
276,265
2
L
Cthulhu
7,659
451
56
3
0
304,316
0
L
Awilix
9,028
531
98
6
0
326,566
2
W
Olorun
9,549
562
76
4
0
299,010
5
W
Mulan
9,224
543
75
4
0
310,995
0
W
Nemesis
7,923
466
87
5
0
338,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role