Player Matchup

Nemesis
Nemesis
DoktrWho
Nemesis
Level 17
God Stats
0W - 2L
1,707 SR
Queue Stats
14W - 20L
1,557 Elo+
Solo
Charybdis
Charybdis
KenSteez
Charybdis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 27L
1,600 Elo+
Party 1
Merlin
Merlin
Remrik
Merlin
Level 17
God Stats
23W - 27L
1,535 SR
Queue Stats
31W - 38L
1,553 Elo+
Solo
Hercules
Hercules
Saltycamera8882
Hercules
Level 29
God Stats
4W - 9L
1,374 SR
Queue Stats
118W - 137L
1,495 Elo+
Solo
Cthulhu
Cthulhu
TheSickImp
Cthulhu
Level 23
God Stats
0W - 1L
1,700 SR
Queue Stats
19W - 17L
1,617 Elo+
Party 1
Team Averages
Level 21
1,563 SR
1,565 Elo+

VS

Team Averages
Level 27
1,662 SR
1,594 Elo+
Cthulhu
Cthulhu
DSasuke12
Cthulhu
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 56L
1,607 Elo+
Solo
Hachiman
Hachiman
Dabstronomer
Hachiman
Level 27
God Stats
8W - 6L
1,638 SR
Queue Stats
118W - 99L
1,598 Elo+
Solo
Chaac
Chaac
Gahstly
Chaac
Level 27
God Stats
1W - 0L
1,857 SR
Queue Stats
83W - 70L
1,580 Elo+
Solo
Bastet
Bastet
RalseiFluffyboi
Bastet
Level 22
God Stats
2W - 0L
1,814 SR
Queue Stats
28W - 17L
1,689 Elo+
Solo
Hel
Hel
Triantis
Hel
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
25W - 40L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DoktrWho
Nemesis
6
1 / 4 / 0
4,444
444
2,180
5,738
1,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
KenSteez
Charybdis
8
0 / 3 / 1
4,756
476
2,975
4,609
895
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Remrik
Merlin
11
0 / 3 / 1
5,739
574
1,867
4,408
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
7
0 / 3 / 0
4,458
446
817
7,044
4,179
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cthulhu
TheSickImp
Cthulhu
7
2 / 4 / 0
4,808
481
4,226
8,278
3,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DSasuke12
Cthulhu
9
2 / 0 / 4
5,639
564
2,896
5,731
2,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Dabstronomer
Hachiman
9
1 / 2 / 4
5,127
513
5,246
5,729
1,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
Gahstly
Chaac
12
4 / 0 / 0
6,406
641
4,847
3,652
2,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
8 / 0 / 3
6,562
656
7,546
6,276
1,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 1
5,555
556
462
3,326
939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
16
17
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DSasuke12
Cthulhu
2
0
4
4
W
Hachiman
Dabstronomer
Hachiman
1
2
4
1.5
L
Nemesis
DoktrWho
Nemesis
1
4
0
0.25
W
Chaac
Gahstly
Chaac
4
0
0
4
L
Charybdis
KenSteez
Charybdis
0
3
1
0.17
W
8
0
3
9.5
L
Merlin
Remrik
Merlin
0
3
1
0.17
L
Hercules
0
3
0
0
L
Cthulhu
TheSickImp
Cthulhu
2
4
0
0.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,065
Damage
20,997
30,077
Taken
24,714
10,666
Mitigated
8,965
5,311
Healing
11,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DSasuke12
Cthulhu
2,896
227
226
2,184
5,731
2,716
0
1,853
3,516
16,656
0
W
Hachiman
Dabstronomer
Hachiman
5,246
3,185
0
1,738
5,729
1,424
0
1,725
3,851
0
29,654
L
Nemesis
DoktrWho
Nemesis
2,180
1,183
181
1,762
5,738
1,038
0
0
5,665
0
14,690
W
Chaac
Gahstly
Chaac
4,847
1,174
0
2,506
3,652
2,120
0
255
3,397
0
33,736
L
Charybdis
KenSteez
Charybdis
2,975
1,674
0
818
4,609
895
0
1,504
3,105
0
24,658
W
7,546
2,395
0
3,182
6,276
1,766
0
932
5,308
0
36,022
L
Merlin
Remrik
Merlin
1,867
0
0
595
4,408
1,149
0
286
4,100
37,081
0
L
Hercules
817
166
0
623
7,044
4,179
0
0
6,516
3,373
9,958
L
Cthulhu
TheSickImp
Cthulhu
4,226
504
66
1,266
8,278
3,405
0
1,601
6,646
11,533
0
W
462
106
332
1,593
3,326
939
588
1,263
2,063
20,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,205
Gold Earned
29,289
223
Minions Killed
288
0
Camps Cleared
0
880,022
Distance Traveled
981,478
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,639
564
33
3
0
203,808
2
W
Hachiman
5,127
513
48
5
0
174,532
2
L
Nemesis
4,444
444
35
4
0
156,877
0
W
Chaac
6,406
641
85
9
0
195,049
2
L
Charybdis
4,756
476
64
6
0
174,686
1
W
Bastet
6,562
656
61
6
0
235,701
5
L
Merlin
5,739
574
79
8
0
175,348
2
L
Hercules
4,458
446
29
3
0
176,364
2
L
Cthulhu
4,808
481
16
2
0
196,747
3
W
Hel
5,555
556
61
6
0
172,388
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role