Player Matchup

Vamana
Vamana
DADDY_L0NG_LEGSI
Vamana
Level 102
God Stats
4W - 3L
1,609 SR
Queue Stats
153W - 173L
1,407 Elo+
Party 1
Cthulhu
Cthulhu
X_Numb_WRLD
Cthulhu
Level 26
God Stats
2W - 1L
1,491 SR
Queue Stats
123W - 125L
1,368 Elo+
Party 1
Jormungandr
Jormungandr
lil-3lackJam
Jormungandr
Level 64
God Stats
11W - 14L
1,381 SR
Queue Stats
217W - 229L
1,344 Elo+
Party 1
Team Averages
Level 64
1,494 SR
1,373 Elo+

VS

Team Averages
Level 47
1,463 SR
1,364 Elo+
He Bo
He Bo
JackieAtlas2112
He Bo
Level 99
God Stats
2W - 3L
1,386 SR
Queue Stats
22W - 42L
1,277 Elo+
Party 2
Sun Wukong
Sun Wukong
SMNShuichi
Sun Wukong
Level 24
God Stats
1W - 3L
1,503 SR
Queue Stats
7W - 9L
1,315 Elo+
Solo
Chang'e
Chang'e
Z3NK0B0T
Chang'e
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 6
10,562
754
12,039
11,565
8,100
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cthulhu
X_Numb_WRLD
Cthulhu
13
2 / 0 / 13
10,096
721
6,900
10,844
11,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
lil-3lackJam
Jormungandr
15
6 / 0 / 10
10,140
724
11,964
10,986
10,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
7,396
528
5,977
8,937
2,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
SMNShuichi
Sun Wukong
11
0 / 6 / 0
7,645
546
7,263
17,772
10,199
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Z3NK0B0T
Chang'e
11
0 / 6 / 0
7,361
526
3,960
10,817
7,123
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
1
18
Kills
0
1
Deaths
18
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
10
1
6
13
L
0
6
1
0.08
L
Sun Wukong
SMNShuichi
Sun Wukong
0
6
0
0
W
Cthulhu
X_Numb_WRLD
Cthulhu
2
0
13
8.5
L
Chang'e
Z3NK0B0T
Chang'e
0
6
0
0
W
Jormungandr
lil-3lackJam
Jormungandr
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,903
Damage
17,200
33,395
Taken
37,526
30,825
Mitigated
20,268
7,969
Healing
8,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,039
5,900
0
4,462
11,565
8,100
972
2,592
8,973
0
40,433
L
5,977
77
323
1,183
8,937
2,946
0
4,695
4,242
17,876
0
L
Sun Wukong
SMNShuichi
Sun Wukong
7,263
2,244
383
3,191
17,772
10,199
229
9,439
8,333
0
29,206
W
Cthulhu
X_Numb_WRLD
Cthulhu
6,900
762
240
1,342
10,844
11,827
1,026
3,249
7,595
21,580
0
L
Chang'e
Z3NK0B0T
Chang'e
3,960
854
1,620
1,652
10,817
7,123
203
5,135
5,682
10,884
0
W
Jormungandr
lil-3lackJam
Jormungandr
11,964
3,531
513
1,412
10,986
10,898
462
5,307
5,490
43,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,798
Gold Earned
22,402
136
Minions Killed
103
7
Camps Cleared
3
751,761
Distance Traveled
585,902
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,562
754
41
3
4
261,818
3
L
He Bo
7,396
528
22
2
1
175,275
2
L
Sun Wukong
7,645
546
58
4
2
219,580
1
W
Cthulhu
10,096
721
28
2
1
245,219
1
L
Chang'e
7,361
526
23
2
0
191,047
0
W
Jormungandr
10,140
724
67
5
2
244,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role