Player Matchup

Achilles
Achilles
LuckyYasuo187
Achilles
Level 59
God Stats
7W - 5L
1,646 SR
Queue Stats
235W - 270L
1,455 Elo+
Solo
Zeus
Zeus
RDP010
Zeus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 171L
1,439 Elo+
Party 2
Charybdis
Charybdis
WILDLANE
Charybdis
Level 89
God Stats
0W - 1L
1,291 SR
Queue Stats
54W - 55L
1,500 Elo+
Solo
Artio
Artio
WinterfellsBlizz
Artio
Level 121
God Stats
6W - 5L
1,555 SR
Queue Stats
519W - 579L
1,482 Elo+
Party 2
Mercury
Mercury
zahpz
Mercury
Level 129
God Stats
11W - 10L
1,619 SR
Queue Stats
549W - 547L
1,439 Elo+
Party 2
Team Averages
Level 93
1,522 SR
1,463 Elo+

VS

Team Averages
Level 107
1,445 SR
1,466 Elo+
Chernobog
Chernobog
GoblinCentral
Chernobog
Level 98
God Stats
3W - 1L
1,683 SR
Queue Stats
207W - 212L
1,433 Elo+
Party 1
Baron Samedi
Baron Samedi
MagiK Tokes
Baron Samedi
Level 140
God Stats
18W - 15L
1,638 SR
Queue Stats
473W - 480L
1,520 Elo+
Solo
Gilgamesh
Gilgamesh
PePegga69
Gilgamesh
Level 80
God Stats
27W - 30L
1,490 SR
Queue Stats
398W - 420L
1,409 Elo+
Party 1
Danzaburou
Danzaburou
Vane_Poopy
Danzaburou
Level 129
God Stats
1W - 2L
1,234 SR
Queue Stats
258W - 239L
1,475 Elo+
Solo
Da Ji
Da Ji
jajuan_loli_Pug
Da Ji
Level 89
God Stats
1W - 1L
1,181 SR
Queue Stats
479W - 522L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LuckyYasuo187
Achilles
14
5 / 2 / 2
8,959
527
12,615
14,432
13,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zeus
RDP010
Zeus
12
3 / 9 / 0
7,899
465
7,062
10,376
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
WILDLANE
Charybdis
12
0 / 4 / 3
7,204
424
3,659
11,401
4,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 8 / 3
6,313
371
2,814
18,949
10,267
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
zahpz
Mercury
14
3 / 3 / 3
8,378
493
5,151
11,173
3,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
GoblinCentral
Chernobog
14
6 / 1 / 10
8,915
524
11,659
7,588
2,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
MagiK Tokes
Baron Samedi
12
5 / 3 / 6
8,314
489
9,791
12,825
10,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
PePegga69
Gilgamesh
15
7 / 3 / 5
9,272
545
10,630
12,202
7,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Vane_Poopy
Danzaburou
15
6 / 2 / 2
9,887
582
10,721
9,108
4,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 2 / 7
8,873
522
8,026
11,597
4,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
11
Kills
26
26
Deaths
11
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chernobog
GoblinCentral
Chernobog
6
1
10
11
L
Achilles
LuckyYasuo187
Achilles
5
2
2
3
W
Baron Samedi
MagiK Tokes
Baron Samedi
5
3
6
2.67
W
Gilgamesh
PePegga69
Gilgamesh
7
3
5
3.17
L
Zeus
RDP010
Zeus
3
9
0
0.33
W
Danzaburou
Vane_Poopy
Danzaburou
6
2
2
3.5
L
Charybdis
WILDLANE
Charybdis
0
4
3
0.38
L
0
8
3
0.19
W
2
2
7
2.75
L
Mercury
zahpz
Mercury
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,301
Damage
50,827
66,331
Taken
53,320
33,393
Mitigated
29,587
15,787
Healing
21,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
GoblinCentral
Chernobog
11,659
5,304
0
1,752
7,588
2,836
0
1,932
5,450
0
43,422
L
Achilles
LuckyYasuo187
Achilles
12,615
4,063
0
5,053
14,432
13,083
0
1,038
13,394
0
45,623
W
Baron Samedi
MagiK Tokes
Baron Samedi
9,791
1,450
1,711
5,355
12,825
10,530
710
3,530
9,121
32,437
0
W
Gilgamesh
PePegga69
Gilgamesh
10,630
2,694
0
4,896
12,202
7,628
494
1,490
10,127
0
43,066
L
Zeus
RDP010
Zeus
7,062
979
0
180
10,376
2,507
40
1,901
8,475
34,908
0
W
Danzaburou
Vane_Poopy
Danzaburou
10,721
4,311
0
2,602
9,108
4,044
2,881
2,222
6,843
0
72,239
L
Charybdis
WILDLANE
Charybdis
3,659
1,391
0
2,063
11,401
4,047
0
2,430
8,971
0
38,694
L
2,814
73
351
5,374
18,949
10,267
28
4,208
14,741
14,336
0
W
8,026
1,891
0
5,032
11,597
4,549
0
774
10,623
0
61,314
L
Mercury
zahpz
Mercury
5,151
2,224
0
2,766
11,173
3,489
0
214
10,959
0
45,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,753
Gold Earned
45,261
324
Minions Killed
401
0
Camps Cleared
0
1,634,186
Distance Traveled
1,616,637
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,915
524
81
5
0
337,979
1
L
Achilles
8,959
527
90
5
0
335,022
0
W
Baron Samedi
8,314
489
22
1
0
289,606
2
W
Gilgamesh
9,272
545
70
4
0
335,680
0
L
Zeus
7,899
465
58
3
0
280,292
0
W
Danzaburou
9,887
582
124
7
0
293,402
0
L
Charybdis
7,204
424
73
4
0
314,004
3
L
Artio
6,313
371
26
2
0
314,780
5
W
Da Ji
8,873
522
104
6
0
359,970
0
L
Mercury
8,378
493
77
5
0
390,088
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role