Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BiGGiE LOCS
Ah Muzen Cab
Level 74
God Stats
11W - 9L
1,411 SR
Queue Stats
19W - 28L
1,377 Elo+
Party 1
Neith
Neith
Powerserg0
Neith
Level 7
God Stats
17W - 25L
1,240 SR
Queue Stats
23W - 36L
1,286 Elo+
Party 1
Kali
Kali
Pps_Miguel
Kali
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 47L
1,318 Elo+
Party 2
Izanami
Izanami
jansportG_2017
Izanami
Level 18
God Stats
15W - 13L
1,441 SR
Queue Stats
36W - 47L
1,305 Elo+
Party 2
Loki
Loki
limehotcheetosss
Loki
Level 25
God Stats
17W - 29L
1,245 SR
Queue Stats
28W - 46L
1,287 Elo+
Party 2
Team Averages
Level 28
1,368 SR
1,315 Elo+

VS

Team Averages
Level 19
1,395 SR
1,435 Elo+
Ymir
Ymir
ChuChuKadoo
Ymir
Level 19
God Stats
7W - 13L
1,384 SR
Queue Stats
69W - 90L
1,408 Elo+
Party 3
King Arthur
King Arthur
TotAngel
King Arthur
Level 21
God Stats
0W - 3L
1,148 SR
Queue Stats
3W - 5L
1,326 Elo+
Solo
Loki
Loki
Wilshambe
Loki
Level 23
God Stats
0W - 3L
1,252 SR
Queue Stats
74W - 65L
1,527 Elo+
Solo
Ra
Ra
samsmule2
Ra
Level 4
God Stats
1W - 1L
1,733 SR
Queue Stats
4W - 5L
1,428 Elo+
Party 3
Tiamat
Tiamat
yoyo0395
Tiamat
Level 29
God Stats
2W - 3L
1,459 SR
Queue Stats
170W - 163L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BiGGiE LOCS
Ah Muzen Cab
19
10 / 1 / 12
13,014
1,183
22,780
9,220
3,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
17
1 / 2 / 14
10,220
929
8,051
6,193
2,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
2 / 2 / 16
11,211
1,019
5,378
10,635
3,963
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
6 / 4 / 10
11,542
1,049
16,722
13,635
4,802
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
14 / 2 / 11
13,079
1,189
17,113
14,993
5,550
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

201

VS

Team 2 Tickets

120

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 5
11,866
1,079
8,163
22,199
24,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
TotAngel
King Arthur
16
0 / 5 / 3
9,431
857
4,033
14,857
10,992
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
17
5 / 8 / 3
11,976
1,089
9,004
15,430
5,793
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 9 / 6
10,175
925
7,789
13,573
5,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
yoyo0395
Tiamat
18
2 / 7 / 7
10,999
1,000
16,097
14,090
8,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
35
33
Kills
11
11
Deaths
34
63
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BiGGiE LOCS
Ah Muzen Cab
10
1
12
16
L
3
5
5
1.1
W
Neith
1
2
14
4
W
2
2
16
5
L
King Arthur
TotAngel
King Arthur
0
5
3
0.3
L
Loki
5
8
3
0.81
W
6
4
10
2.75
W
14
2
11
9.75
L
1
9
6
0.44
L
Tiamat
yoyo0395
Tiamat
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,044
Damage
45,086
54,676
Taken
80,149
20,655
Mitigated
56,080
15,792
Healing
7,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BiGGiE LOCS
Ah Muzen Cab
22,780
12,656
0
4,594
9,220
3,796
0
5,419
3,801
0
53,241
L
8,163
1,031
0
2,580
22,199
24,950
0
0
22,199
35,723
0
W
Neith
8,051
2,881
0
1,395
6,193
2,544
0
2,953
3,240
0
25,240
W
5,378
2,225
0
3,397
10,635
3,963
0
5,840
4,795
0
11,452
L
King Arthur
TotAngel
King Arthur
4,033
1,502
0
210
14,857
10,992
0
0
14,857
170
17,000
L
Loki
9,004
2,814
0
403
15,430
5,793
0
0
15,092
0
23,809
W
16,722
12,752
0
2,107
13,635
4,802
0
9,792
3,843
0
32,117
W
17,113
8,223
0
4,299
14,993
5,550
0
8,045
6,948
0
32,758
L
7,789
1,888
1,983
737
13,573
5,624
0
0
13,573
24,328
0
L
Tiamat
yoyo0395
Tiamat
16,097
1,320
0
1,594
14,090
8,721
0
0
14,090
33,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,066
Gold Earned
54,447
176
Minions Killed
222
6
Camps Cleared
7
842,708
Distance Traveled
1,043,140
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
13,014
1,183
68
6
2
171,939
0
L
Ymir
11,866
1,079
68
6
1
211,065
0
W
Neith
10,220
929
41
4
0
147,803
0
W
Kali
11,211
1,019
14
1
0
147,990
0
L
King Arthur
9,431
857
26
2
2
199,102
0
L
Loki
11,976
1,089
42
4
2
219,679
0
W
Izanami
11,542
1,049
30
3
2
166,903
0
W
Loki
13,079
1,189
23
2
2
208,073
0
L
Ra
10,175
925
43
4
0
190,702
0
L
Tiamat
10,999
1,000
43
4
2
222,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role