Player Matchup

Gilgamesh
Gilgamesh
Agent00Rican
Gilgamesh
Level 10
God Stats
10W - 17L
1,419 SR
Queue Stats
17W - 26L
1,379 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
BioGinger_1369
Morgan Le Fay
Level 24
God Stats
4W - 14L
1,312 SR
Queue Stats
73W - 69L
1,433 Elo+
Solo
Loki
Loki
KILLJ0Y330
Loki
Level 8
God Stats
7W - 17L
1,286 SR
Queue Stats
19W - 27L
1,392 Elo+
Party 1
Hachiman
Hachiman
LightTaco
Hachiman
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 29L
1,258 Elo+
Party 1
Cthulhu
Cthulhu
y0ppabam
Cthulhu
Level 5
God Stats
2W - 5L
1,394 SR
Queue Stats
12W - 27L
1,306 Elo+
Party 1
Team Averages
Level 10
1,382 SR
1,354 Elo+

VS

Team Averages
Level 23
1,448 SR
1,404 Elo+
Sobek
Sobek
KaiserScarecrow
Sobek
Level 22
God Stats
6W - 5L
1,476 SR
Queue Stats
66W - 74L
1,402 Elo+
Solo
Jing Wei
Jing Wei
Lautrec24
Jing Wei
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
53W - 35L
1,429 Elo+
Party 2
Poseidon
Poseidon
Tauntcar619
Poseidon
Level 14
God Stats
9W - 7L
1,383 SR
Queue Stats
21W - 20L
1,262 Elo+
Party 2
Gilgamesh
Gilgamesh
TheDerpJackal
Gilgamesh
Level 29
God Stats
1W - 2L
1,382 SR
Queue Stats
9W - 10L
1,465 Elo+
Solo
Mercury
Mercury
o_MoneyQui_o
Mercury
Level 27
God Stats
9W - 3L
1,500 SR
Queue Stats
47W - 26L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Agent00Rican
Gilgamesh
16
0 / 11 / 5
10,076
916
9,609
24,116
20,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
BioGinger_1369
Morgan Le Fay
17
0 / 11 / 3
10,126
921
10,069
19,442
9,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
7 / 11 / 1
11,718
1,065
15,524
17,429
7,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
LightTaco
Hachiman
16
2 / 8 / 4
10,045
913
9,248
13,853
6,531
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
y0ppabam
Cthulhu
17
1 / 10 / 6
11,203
1,018
14,933
31,812
45,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Team 1 Tickets

0

VS

Team 2 Tickets

201

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 36
12,389
1,126
12,193
17,436
23,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Lautrec24
Jing Wei
20
19 / 3 / 27
14,207
1,292
25,964
11,711
5,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
Tauntcar619
Poseidon
19
10 / 1 / 32
12,963
1,178
26,808
12,650
5,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
TheDerpJackal
Gilgamesh
20
14 / 1 / 30
13,735
1,249
25,696
11,623
10,177
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mercury
o_MoneyQui_o
Mercury
19
5 / 3 / 27
11,031
1,003
8,519
11,288
5,644
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
203
10
Kills
51
51
Deaths
10
19
Assists
152
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Agent00Rican
Gilgamesh
0
11
5
0.23
L
Morgan Le Fay
BioGinger_1369
Morgan Le Fay
0
11
3
0.14
L
7
11
1
0.68
W
3
2
36
10.5
W
Jing Wei
Lautrec24
Jing Wei
19
3
27
10.83
L
Hachiman
LightTaco
Hachiman
2
8
4
0.5
W
Poseidon
Tauntcar619
Poseidon
10
1
32
26
W
Gilgamesh
TheDerpJackal
Gilgamesh
14
1
30
29
W
Mercury
o_MoneyQui_o
Mercury
5
3
27
6.17
L
Cthulhu
y0ppabam
Cthulhu
1
10
6
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,383
Damage
99,180
106,652
Taken
64,708
89,426
Mitigated
49,606
4,167
Healing
13,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Agent00Rican
Gilgamesh
9,609
1,423
1,302
1,222
24,116
20,636
0
8,021
16,095
6,823
15,133
L
Morgan Le Fay
BioGinger_1369
Morgan Le Fay
10,069
2,407
0
85
19,442
9,073
0
6,226
13,216
42,816
0
L
15,524
5,138
0
139
17,429
7,635
0
5,390
12,039
0
25,421
W
12,193
2,136
0
4,553
17,436
23,044
0
9,102
8,334
22,857
0
W
Jing Wei
Lautrec24
Jing Wei
25,964
22,338
0
1,309
11,711
5,437
0
3,202
8,509
0
41,452
L
Hachiman
LightTaco
Hachiman
9,248
6,403
0
74
13,853
6,531
0
5,883
7,970
0
12,866
W
Poseidon
Tauntcar619
Poseidon
26,808
5,935
675
2,513
12,650
5,304
0
5,911
6,739
46,136
0
W
Gilgamesh
TheDerpJackal
Gilgamesh
25,696
12,000
1,729
2,811
11,623
10,177
0
5,369
6,254
291
39,683
W
Mercury
o_MoneyQui_o
Mercury
8,519
5,428
0
128
11,288
5,644
0
4,137
7,151
0
13,057
L
Cthulhu
y0ppabam
Cthulhu
14,933
1,728
288
1,057
31,812
45,551
0
13,620
18,192
31,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,168
Gold Earned
64,325
176
Minions Killed
143
5
Camps Cleared
8
867,020
Distance Traveled
1,080,319
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,076
916
21
2
0
152,997
0
L
Morgan Le Fay
10,126
921
89
8
1
178,826
0
L
Loki
11,718
1,065
11
1
2
214,495
0
W
Sobek
12,389
1,126
17
2
2
213,213
0
W
Jing Wei
14,207
1,292
41
4
3
232,774
0
L
Hachiman
10,045
913
15
1
0
116,042
0
W
Poseidon
12,963
1,178
39
4
2
214,957
0
W
Gilgamesh
13,735
1,249
38
3
1
236,309
0
W
Mercury
11,031
1,003
8
1
0
183,066
1
L
Cthulhu
11,203
1,018
40
4
2
204,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role