Player Matchup

Merlin
Merlin
Disgyzie
Merlin
Level 49
God Stats
1W - 3L
1,460 SR
Queue Stats
40W - 115L
1,171 Elo+
Party 1
Amaterasu
Amaterasu
Skullette
Amaterasu
Level 29
God Stats
0W - 4L
1,056 SR
Queue Stats
35W - 91L
1,224 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TaterChipp
Ah Muzen Cab
Level 27
God Stats
3W - 5L
1,376 SR
Queue Stats
43W - 107L
1,260 Elo+
Party 1
Team Averages
Level 35
1,297 SR
1,218 Elo+

VS

Team Averages
Level 71
1,505 SR
1,531 Elo+
Cthulhu
Cthulhu
H0rati0C0rnBlwr
Cthulhu
Level 19
God Stats
6W - 11L
1,423 SR
Queue Stats
37W - 56L
1,308 Elo+
Solo
Anhur
Anhur
Snipeyy
Anhur
Level 140
God Stats
2W - 0L
1,592 SR
Queue Stats
18W - 8L
1,771 Elo+
Party 2
Tiamat
Tiamat
hninja3
Tiamat
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Disgyzie
Merlin
14
4 / 6 / 4
9,607
686
7,458
8,370
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Amaterasu
Skullette
Amaterasu
12
2 / 2 / 4
8,589
614
5,866
8,937
2,267
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
TaterChipp
Ah Muzen Cab
14
4 / 5 / 4
9,629
688
12,423
10,319
1,945
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 6
8,623
616
4,982
13,769
10,748
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
Snipeyy
Anhur
16
12 / 3 / 0
11,606
829
15,227
10,532
4,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
hninja3
Tiamat
14
1 / 3 / 7
9,333
667
3,423
7,450
2,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
10
Kills
13
13
Deaths
10
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
Disgyzie
Merlin
4
6
4
1
W
0
4
6
0.75
L
Amaterasu
Skullette
Amaterasu
2
2
4
2
W
Anhur
Snipeyy
Anhur
12
3
0
4
L
Ah Muzen Cab
TaterChipp
Ah Muzen Cab
4
5
4
1.2
W
Tiamat
hninja3
Tiamat
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,747
Damage
23,632
27,626
Taken
31,751
5,835
Mitigated
17,822
2,832
Healing
7,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Disgyzie
Merlin
7,458
953
0
295
8,370
1,623
0
2,756
5,382
31,264
0
W
4,982
0
0
2,853
13,769
10,748
258
3,642
10,127
21,738
0
L
Amaterasu
Skullette
Amaterasu
5,866
2,519
0
1,288
8,937
2,267
0
3,291
5,563
0
20,391
W
Anhur
Snipeyy
Anhur
15,227
8,387
0
3,280
10,532
4,237
2,283
2,321
8,211
0
47,114
L
Ah Muzen Cab
TaterChipp
Ah Muzen Cab
12,423
3,810
0
1,249
10,319
1,945
0
2,617
7,496
0
37,837
W
Tiamat
hninja3
Tiamat
3,423
179
0
1,754
7,450
2,837
242
1,782
5,668
17,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,825
Gold Earned
29,562
158
Minions Killed
185
4
Camps Cleared
8
718,150
Distance Traveled
711,010
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,607
686
57
4
0
212,787
3
W
Cthulhu
8,623
616
25
2
1
253,621
0
L
Amaterasu
8,589
614
32
2
2
267,221
0
W
Anhur
11,606
829
100
7
7
235,989
0
L
Ah Muzen Cab
9,629
688
69
5
2
238,142
0
W
Tiamat
9,333
667
60
4
0
221,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role