Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Famine32
Aphrodite
Level 28
God Stats
1W - 2L
1,283 SR
Queue Stats
105W - 112L
1,434 Elo+
Party 1
Neith
Neith
Sar1a
Neith
Level 23
God Stats
2W - 4L
1,633 SR
Queue Stats
36W - 35L
1,552 Elo+
Party 2
Terra
Terra
UltraMantis
Terra
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,567 Elo+
Party 2
Loki
Loki
xzapsxhd
Loki
Level 105
God Stats
17W - 26L
1,495 SR
Queue Stats
154W - 164L
1,509 Elo+
Party 1
Team Averages
Level 49
1,482 SR
1,512 Elo+

VS

Team Averages
Level 39
1,475 SR
1,440 Elo+
Neith
Neith
 
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
Jistu
King Arthur
Level 43
God Stats
7W - 4L
1,570 SR
Queue Stats
265W - 168L
1,716 Elo+
Solo
Kukulkan
Kukulkan
JonesLatham
Kukulkan
Level 18
God Stats
2W - 4L
1,476 SR
Queue Stats
10W - 11L
1,351 Elo+
Party 3
Hun Batz
Hun Batz
Porcupie506
Hun Batz
Level 27
God Stats
3W - 1L
1,220 SR
Queue Stats
12W - 19L
1,286 Elo+
Party 3
Cthulhu
Cthulhu
nonkimono
Cthulhu
Level 78
God Stats
3W - 2L
1,611 SR
Queue Stats
16W - 21L
1,347 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
9
0 / 1 / 1
5,082
508
2,265
6,570
3,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Aphrodite
Famine32
Aphrodite
8
0 / 2 / 0
4,864
486
2,566
5,299
1,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Sar1a
Neith
4
0 / 1 / 0
3,637
364
284
1,486
447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 1
4,578
458
1,288
7,364
2,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
8
3 / 4 / 0
5,202
520
4,415
6,998
1,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
3 / 0 / 1
5,757
576
2,788
2,751
972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Jistu
King Arthur
11
3 / 0 / 3
6,478
648
6,935
6,793
3,512
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Kukulkan
JonesLatham
Kukulkan
8
1 / 1 / 2
5,166
517
3,665
2,641
712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
Porcupie506
Hun Batz
10
2 / 2 / 2
5,713
571
1,719
6,013
1,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
nonkimono
Cthulhu
8
1 / 0 / 4
5,414
541
2,877
3,337
1,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
10
10
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
1
1
0.5
W
Neith
 
Neith
3
0
1
3.5
L
Aphrodite
Famine32
Aphrodite
0
2
0
0
W
King Arthur
Jistu
King Arthur
3
0
3
4.5
W
Kukulkan
JonesLatham
Kukulkan
1
1
2
2
W
Hun Batz
Porcupie506
Hun Batz
2
2
2
1.5
L
Neith
Sar1a
Neith
0
1
0
0
L
0
2
1
0.25
W
Cthulhu
nonkimono
Cthulhu
1
0
4
3
L
Loki
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,818
Damage
17,984
27,717
Taken
21,535
10,147
Mitigated
8,837
10,828
Healing
8,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
2,265
797
0
2,620
6,570
3,207
0
328
6,242
0
28,388
W
Neith
 
Neith
2,788
747
0
1,031
2,751
972
78
824
1,927
0
27,821
L
Aphrodite
Famine32
Aphrodite
2,566
337
87
2,874
5,299
1,740
0
2,277
2,806
20,607
0
W
King Arthur
Jistu
King Arthur
6,935
789
0
2,365
6,793
3,512
14
708
6,085
3,646
38,422
W
Kukulkan
JonesLatham
Kukulkan
3,665
254
0
608
2,641
712
240
956
1,685
20,432
0
W
Hun Batz
Porcupie506
Hun Batz
1,719
407
0
2,446
6,013
1,793
261
495
5,518
0
27,156
L
Neith
Sar1a
Neith
284
0
0
781
1,486
447
0
775
711
0
4,240
L
1,288
102
296
2,268
7,364
2,973
0
2,040
5,276
10,371
0
W
Cthulhu
nonkimono
Cthulhu
2,877
273
71
1,512
3,337
1,848
78
871
2,466
15,576
0
L
Loki
4,415
1,271
0
1,902
6,998
1,780
0
1,507
5,451
0
18,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,363
Gold Earned
28,528
173
Minions Killed
277
0
Camps Cleared
0
828,490
Distance Traveled
978,438
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,082
508
60
6
0
176,694
1
W
Neith
5,757
576
53
5
0
180,554
4
L
Aphrodite
4,864
486
52
5
0
166,794
2
W
King Arthur
6,478
648
94
9
0
221,131
3
W
Kukulkan
5,166
517
45
5
0
182,927
2
W
Hun Batz
5,713
571
62
6
0
183,717
2
L
Neith
3,637
364
4
0
0
111,991
2
L
Terra
4,578
458
17
2
0
162,268
2
W
Cthulhu
5,414
541
23
2
0
210,109
2
L
Loki
5,202
520
40
4
0
210,743
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role