Player Matchup

Xing Tian
Xing Tian
ColorGuardian21
Xing Tian
Level 94
God Stats
6W - 2L
1,558 SR
Queue Stats
50W - 49L
1,437 Elo+
Solo
Apollo
Apollo
Geterdone8330
Apollo
Level 101
God Stats
18W - 24L
1,475 SR
Queue Stats
351W - 444L
1,333 Elo+
Solo
Merlin
Merlin
Itadakimas4
Merlin
Level 84
God Stats
85W - 99L
1,465 SR
Queue Stats
610W - 737L
1,409 Elo+
Solo
Thor
Thor
Skyrus626
Thor
Level 88
God Stats
3W - 2L
1,364 SR
Queue Stats
42W - 28L
1,462 Elo+
Solo
Gilgamesh
Gilgamesh
trevah5
Gilgamesh
Level 61
God Stats
2W - 1L
1,575 SR
Queue Stats
65W - 64L
1,505 Elo+
Solo
Team Averages
Level 86
1,488 SR
1,429 Elo+

VS

Team Averages
Level 70
1,572 SR
1,456 Elo+
Scylla
Scylla
 
Scylla
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
ChaorTheFirece
Amaterasu
Level 119
God Stats
9W - 12L
1,446 SR
Queue Stats
241W - 245L
1,465 Elo+
Party 1
Xing Tian
Xing Tian
OutOfSyncJayk127
Xing Tian
Level 22
God Stats
4W - 1L
1,844 SR
Queue Stats
13W - 14L
1,426 Elo+
Party 1
Nemesis
Nemesis
SkyGoddess
Nemesis
Level 106
God Stats
6W - 6L
1,576 SR
Queue Stats
248W - 262L
1,406 Elo+
Solo
Charybdis
Charybdis
esr123
Charybdis
Level 28
God Stats
5W - 2L
1,495 SR
Queue Stats
25W - 26L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ColorGuardian21
Xing Tian
12
1 / 1 / 7
8,044
473
4,225
10,942
9,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 2 / 6
7,557
445
6,792
8,315
2,688
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
15
2 / 1 / 3
8,806
518
5,216
6,671
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
15
6 / 0 / 2
9,160
539
4,828
9,017
4,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Gilgamesh
trevah5
Gilgamesh
14
5 / 4 / 0
9,014
530
10,260
11,604
8,449
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
2 / 0 / 0
7,739
455
4,489
5,280
1,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
ChaorTheFirece
Amaterasu
12
4 / 8 / 0
8,416
495
11,109
14,169
9,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xing Tian
11
0 / 1 / 3
7,593
447
1,957
10,046
7,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
SkyGoddess
Nemesis
14
1 / 1 / 0
8,073
475
1,954
8,707
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
esr123
Charybdis
11
1 / 5 / 1
6,927
407
5,556
10,172
2,968
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
15
Kills
8
8
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
0
0
2
L
Amaterasu
ChaorTheFirece
Amaterasu
4
8
0
0.5
W
Xing Tian
ColorGuardian21
Xing Tian
1
1
7
4.5
W
1
2
6
2
W
Merlin
2
1
3
3.5
L
Xing Tian
0
1
3
1.5
L
Nemesis
SkyGoddess
Nemesis
1
1
0
1
W
Thor
6
0
2
7
L
Charybdis
esr123
Charybdis
1
5
1
0.3
W
Gilgamesh
trevah5
Gilgamesh
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,321
Damage
25,065
46,549
Taken
48,374
27,085
Mitigated
24,238
13,476
Healing
13,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,489
256
0
892
5,280
1,619
0
1,645
3,635
38,833
0
L
Amaterasu
ChaorTheFirece
Amaterasu
11,109
4,249
0
2,504
14,169
9,100
465
3,077
11,092
0
46,154
W
Xing Tian
ColorGuardian21
Xing Tian
4,225
259
392
2,953
10,942
9,123
29
2,460
8,482
18,722
0
W
6,792
3,507
0
2,373
8,315
2,688
846
1,975
6,340
0
52,428
W
Merlin
5,216
41
150
1,864
6,671
2,618
395
1,014
5,657
62,868
0
L
Xing Tian
1,957
152
0
1,825
10,046
7,506
0
1,821
8,225
25,125
0
L
Nemesis
SkyGoddess
Nemesis
1,954
337
0
4,133
8,707
3,045
0
438
8,269
0
40,962
W
Thor
4,828
700
0
3,844
9,017
4,207
1,578
785
8,232
0
55,193
L
Charybdis
esr123
Charybdis
5,556
2,851
537
3,407
10,172
2,968
0
2,672
7,500
0
33,981
W
Gilgamesh
trevah5
Gilgamesh
10,260
3,074
0
1,900
11,604
8,449
0
462
11,142
212
53,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,581
Gold Earned
38,748
430
Minions Killed
357
0
Camps Cleared
0
1,545,515
Distance Traveled
1,471,951
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,739
455
86
5
0
320,655
14
L
Amaterasu
8,416
495
75
4
0
298,017
5
W
Xing Tian
8,044
473
24
1
0
303,641
9
W
Apollo
7,557
445
98
6
0
292,996
1
W
Merlin
8,806
518
115
7
0
295,049
2
L
Xing Tian
7,593
447
33
2
0
226,129
3
L
Nemesis
8,073
475
88
5
0
353,000
4
W
Thor
9,160
539
101
6
0
326,504
3
L
Charybdis
6,927
407
75
4
0
274,150
0
W
Gilgamesh
9,014
530
92
5
0
327,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role