Player Matchup

Sun Wukong
Sun Wukong
Comet Red
Sun Wukong
Level 74
God Stats
11W - 8L
1,500 SR
Queue Stats
154W - 158L
1,317 Elo+
Party 4
Fafnir
Fafnir
Mythic_Eternal
Fafnir
Level 84
God Stats
1W - 1L
1,864 SR
Queue Stats
156W - 142L
1,440 Elo+
Party 1
Nu Wa
Nu Wa
PlatinumZaTTV
Nu Wa
Level 13
God Stats
0W - 3L
1,380 SR
Queue Stats
2W - 9L
1,077 Elo+
Party 1
Jing Wei
Jing Wei
Unit_Eternal
Jing Wei
Level 63
God Stats
1W - 2L
1,427 SR
Queue Stats
57W - 59L
1,429 Elo+
Party 1
Pele
Pele
l Mythicxl l
Pele
Level 18
God Stats
5W - 5L
1,613 SR
Queue Stats
40W - 50L
1,335 Elo+
Party 4
Team Averages
Level 50
1,557 SR
1,320 Elo+

VS

Team Averages
Level 54
1,494 SR
1,411 Elo+
Hou Yi
Hou Yi
Darkersnipes380
Hou Yi
Level 47
God Stats
2W - 2L
1,690 SR
Queue Stats
49W - 56L
1,466 Elo+
Party 3
Tiamat
Tiamat
DasGermanEagle
Tiamat
Level 32
God Stats
1W - 0L
1,559 SR
Queue Stats
89W - 109L
1,434 Elo+
Party 2
Cthulhu
Cthulhu
PromethiesX_2064
Cthulhu
Level 49
God Stats
4W - 1L
1,500 SR
Queue Stats
43W - 58L
1,328 Elo+
Solo
Nike
Nike
coolmiser
Nike
Level 54
God Stats
1W - 2L
1,219 SR
Queue Stats
153W - 182L
1,347 Elo+
Party 2
Da Ji
Da Ji
gg Do better
Da Ji
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
143W - 138L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Comet Red
Sun Wukong
11
1 / 4 / 0
6,700
479
3,102
10,581
6,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
2 / 2 / 2
6,612
472
3,596
9,628
6,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 4 / 2
7,005
500
4,976
5,944
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Unit_Eternal
Jing Wei
11
0 / 1 / 3
6,484
463
3,590
6,372
1,388
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 4 / 1
6,419
459
2,897
8,977
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,734
481
3,001
5,582
1,481
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 1 / 2
6,653
475
2,480
6,214
2,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 1 / 2
5,580
399
1,405
5,192
3,518
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nike
13
4 / 1 / 4
7,789
556
9,660
10,259
5,965
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
9 / 2 / 5
8,465
605
9,010
8,658
2,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
6
Kills
15
15
Deaths
6
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Comet Red
Sun Wukong
1
4
0
0.25
W
2
1
0
2
W
0
1
2
1
L
2
2
2
1.5
L
2
4
2
0.75
W
0
1
2
1
L
Jing Wei
Unit_Eternal
Jing Wei
0
1
3
1.5
W
Nike
4
1
4
6
W
9
2
5
5.75
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,161
Damage
25,556
41,502
Taken
35,905
17,803
Mitigated
16,105
11,350
Healing
11,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Comet Red
Sun Wukong
3,102
411
0
1,536
10,581
6,221
165
488
9,189
1,003
35,353
W
3,001
1,336
0
2,388
5,582
1,481
735
1,452
4,068
0
35,968
W
2,480
129
0
2,205
6,214
2,149
132
2,040
4,000
32,223
0
L
3,596
951
383
2,502
9,628
6,736
0
1,159
8,312
15,803
0
L
4,976
606
0
607
5,944
1,207
881
1,158
4,437
28,258
0
W
1,405
148
0
166
5,192
3,518
0
1,575
3,523
16,334
0
L
Jing Wei
Unit_Eternal
Jing Wei
3,590
3,003
470
3,219
6,372
1,388
0
1,080
5,123
0
39,245
W
Nike
9,660
635
0
3,387
10,259
5,965
0
1,402
8,214
2,972
36,997
W
9,010
1,004
0
3,085
8,658
2,992
1,271
1,793
6,723
0
44,321
L
2,897
738
0
2,633
8,977
2,251
178
438
8,373
0
34,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,220
Gold Earned
35,221
304
Minions Killed
331
0
Camps Cleared
0
1,233,173
Distance Traveled
1,320,597
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,700
479
79
6
0
228,234
2
W
Hou Yi
6,734
481
66
5
0
219,131
1
W
Tiamat
6,653
475
75
5
0
250,771
3
L
Fafnir
6,612
472
19
1
0
255,802
5
L
Nu Wa
7,005
500
52
4
0
239,479
5
W
Cthulhu
5,580
399
31
2
0
267,925
1
L
Jing Wei
6,484
463
81
6
0
258,429
1
W
Nike
7,789
556
81
6
0
305,446
3
W
Da Ji
8,465
605
78
6
0
277,324
2
L
Pele
6,419
459
73
5
0
251,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role