Player Matchup

Sylvanus
Sylvanus
Joju2Real
Sylvanus
Level 68
God Stats
1W - 0L
1,251 SR
Queue Stats
63W - 50L
1,623 Elo+
Party 2
Zeus
Zeus
NotEmilZyy
Zeus
Level 114
God Stats
2W - 1L
1,857 SR
Queue Stats
35W - 38L
1,517 Elo+
Party 2
Neith
Neith
Stiffy2Real
Neith
Level 69
God Stats
4W - 4L
1,517 SR
Queue Stats
17W - 23L
1,460 Elo+
Party 2
Team Averages
Level 84
1,542 SR
1,533 Elo+

VS

Team Averages
Level 18
1,626 SR
1,666 Elo+
Ymir
Ymir
DoctorHung
Ymir
Level 4
God Stats
0W - 2L
1,552 SR
Queue Stats
0W - 2L
1,332 Elo+
Party 1
Danzaburou
Danzaburou
kissmyballs
Danzaburou
Level 23
God Stats
9W - 1L
1,826 SR
Queue Stats
53W - 13L
1,898 Elo+
Party 1
Discordia
Discordia
minestud
Discordia
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 12L
1,768 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Joju2Real
Sylvanus
17
6 / 8 / 10
12,706
794
10,619
22,578
26,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
9 / 5 / 6
11,815
738
15,094
12,802
5,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 5 / 14
12,374
773
11,937
16,733
7,122
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 9
11,135
696
2,404
18,330
11,680
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
kissmyballs
Danzaburou
16
9 / 7 / 4
12,829
802
16,204
13,975
4,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
minestud
Discordia
16
6 / 6 / 11
11,872
742
24,685
12,316
4,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
42
20
Kills
18
18
Deaths
20
30
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
7
9
1.07
W
Sylvanus
Joju2Real
Sylvanus
6
8
10
1.38
W
9
5
6
2.4
W
5
5
14
2.4
L
Danzaburou
kissmyballs
Danzaburou
9
7
4
1.57
L
Discordia
minestud
Discordia
6
6
11
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,650
Damage
43,293
52,113
Taken
44,621
39,811
Mitigated
20,934
17,631
Healing
5,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,404
687
90
825
18,330
11,680
0
10,487
7,843
9,251
0
W
Sylvanus
Joju2Real
Sylvanus
10,619
2,471
3,098
6,015
22,578
26,750
663
12,097
10,481
28,377
4,582
W
15,094
1,746
0
1,903
12,802
5,939
725
6,114
6,688
37,871
0
W
11,937
7,318
1,272
5,343
16,733
7,122
1,893
9,362
7,371
0
48,926
L
Danzaburou
kissmyballs
Danzaburou
16,204
9,251
0
3,125
13,975
4,948
1,604
7,282
6,693
0
55,805
L
Discordia
minestud
Discordia
24,685
2,458
0
1,413
12,316
4,306
245
7,568
4,748
51,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,895
Gold Earned
35,836
169
Minions Killed
156
6
Camps Cleared
7
685,611
Distance Traveled
773,506
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,135
696
16
1
0
262,460
1
W
Sylvanus
12,706
794
37
2
2
244,777
2
W
Zeus
11,815
738
51
3
3
219,933
2
W
Neith
12,374
773
81
5
1
220,901
0
L
Danzaburou
12,829
802
79
5
3
245,679
2
L
Discordia
11,872
742
61
4
4
265,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role