Player Matchup

Achilles
Achilles
JVHifas
Achilles
Level 20
God Stats
3W - 3L
1,500 SR
Queue Stats
28W - 43L
1,375 Elo+
Solo
Xing Tian
Xing Tian
jabroniemanbull
Xing Tian
Level 17
God Stats
2W - 4L
1,263 SR
Queue Stats
52W - 64L
1,354 Elo+
Party 2
Vulcan
Vulcan
machoman6pac00
Vulcan
Level 19
God Stats
0W - 3L
1,306 SR
Queue Stats
73W - 107L
1,321 Elo+
Party 2
Team Averages
Level 19
1,357 SR
1,350 Elo+

VS

Team Averages
Level 37
1,566 SR
1,676 Elo+
Da Ji
Da Ji
Greatvalue007
Da Ji
Level 68
God Stats
4W - 3L
1,699 SR
Queue Stats
315W - 196L
1,750 Elo+
Party 1
Janus
Janus
KingNferno1
Janus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
199W - 95L
1,778 Elo+
Party 1
Geb
Geb
Travaldor
Geb
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JVHifas
Achilles
12
3 / 4 / 3
8,484
707
4,259
11,973
13,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Xing Tian
jabroniemanbull
Xing Tian
10
0 / 5 / 3
6,879
573
2,595
12,485
9,746
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 5 / 3
7,927
661
6,452
6,980
4,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 5
9,286
774
12,136
9,913
5,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 1 / 7
9,146
762
9,108
7,677
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 2 / 8
8,792
733
5,501
9,973
7,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
4
Kills
14
14
Deaths
6
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
8
3
5
3.5
L
Achilles
JVHifas
Achilles
3
4
3
1.13
W
5
1
7
8.5
W
1
2
8
2.5
L
Xing Tian
jabroniemanbull
Xing Tian
0
5
3
0.3
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,306
Damage
26,745
31,438
Taken
27,563
26,775
Mitigated
15,454
3,291
Healing
8,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,136
3,441
0
2,159
9,913
5,200
0
2,539
7,295
0
30,765
L
Achilles
JVHifas
Achilles
4,259
882
0
2,011
11,973
13,001
0
6,782
4,937
0
10,927
W
9,108
689
0
3,179
7,677
2,838
906
3,265
4,012
54,981
0
W
5,501
997
283
3,205
9,973
7,416
138
3,521
6,027
11,955
0
L
Xing Tian
jabroniemanbull
Xing Tian
2,595
581
0
1,280
12,485
9,746
0
5,329
6,951
11,449
0
L
6,452
2,995
0
0
6,980
4,028
0
2,702
4,078
29,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,290
Gold Earned
27,224
84
Minions Killed
165
3
Camps Cleared
9
627,190
Distance Traveled
688,341
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,286
774
33
3
5
211,920
3
L
Achilles
8,484
707
22
2
0
222,724
9
W
Janus
9,146
762
119
10
4
229,444
4
W
Geb
8,792
733
13
1
0
246,977
5
L
Xing Tian
6,879
573
9
1
0
202,978
2
L
Vulcan
7,927
661
53
4
3
201,488
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role