Player Matchup

Bellona
Bellona
Ibrahim2xxx
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,221 Elo+
Solo
Neith
Neith
Listo3095
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,500 Elo+
Party 1
Loki
Loki
Steve31110
Loki
Level 105
God Stats
4W - 5L
1,446 SR
Queue Stats
311W - 303L
1,452 Elo+
Party 1
Tiamat
Tiamat
Tjspanther
Tiamat
Level 19
God Stats
7W - 4L
1,683 SR
Queue Stats
37W - 47L
1,269 Elo+
Solo
Ymir
Ymir
ohGranzby
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
339W - 378L
1,390 Elo+
Solo
Team Averages
Level 31
1,526 SR
1,366 Elo+

VS

Team Averages
Level 12
1,292 SR
1,221 Elo+
Sun Wukong
Sun Wukong
Defiler475
Sun Wukong
Level 8
God Stats
1W - 4L
1,201 SR
Queue Stats
5W - 9L
1,315 Elo+
Solo
Nu Wa
Nu Wa
WastedSpecimen
Nu Wa
Level 28
God Stats
0W - 1L
1,301 SR
Queue Stats
2W - 4L
1,216 Elo+
Party 2
Kali
Kali
XaIoux
Kali
Level 6
God Stats
2W - 2L
1,233 SR
Queue Stats
3W - 4L
1,074 Elo+
Party 2
Chiron
Chiron
palillo345
Chiron
Level 9
God Stats
9W - 12L
1,296 SR
Queue Stats
20W - 36L
1,185 Elo+
Solo
Bellona
Bellona
saboTageFP
Bellona
Level 11
God Stats
30W - 39L
1,430 SR
Queue Stats
45W - 63L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ibrahim2xxx
Bellona
19
2 / 5 / 8
12,348
494
8,223
20,076
17,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Listo3095
Neith
20
24 / 2 / 7
16,136
645
38,465
21,945
8,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 2 / 6
15,107
604
12,868
22,473
9,442
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
Tjspanther
Tiamat
17
3 / 6 / 10
12,357
494
11,942
16,791
8,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
17
5 / 3 / 16
13,398
536
12,750
22,098
25,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Defiler475
Sun Wukong
18
6 / 4 / 4
11,326
453
13,616
20,347
15,727
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
4 / 5 / 8
11,753
470
24,024
14,830
4,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
XaIoux
Kali
17
6 / 10 / 6
12,169
487
13,081
25,908
8,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
palillo345
Chiron
16
1 / 13 / 4
9,224
369
4,613
20,440
3,671
Bellona
saboTageFP
Bellona
16
1 / 10 / 2
9,753
390
6,234
26,140
16,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
42
41
Kills
18
18
Deaths
42
47
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Defiler475
Sun Wukong
6
4
4
2
W
Bellona
Ibrahim2xxx
Bellona
2
5
8
1.2
W
Neith
Listo3095
Neith
24
2
7
13.75
W
7
2
6
5
W
Tiamat
Tjspanther
Tiamat
3
6
10
1.33
L
4
5
8
1.6
L
Kali
XaIoux
Kali
6
10
6
0.9
W
Ymir
5
3
16
4.33
L
Chiron
palillo345
Chiron
1
13
4
0.23
L
Bellona
saboTageFP
Bellona
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,248
Damage
61,568
103,383
Taken
107,665
70,302
Mitigated
49,599
42,343
Healing
22,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Defiler475
Sun Wukong
13,616
1,557
0
3,085
20,347
15,727
516
6,279
13,888
0
48,966
W
Bellona
Ibrahim2xxx
Bellona
8,223
1,469
0
5,480
20,076
17,308
1,489
5,110
14,655
14,000
66,732
W
Neith
Listo3095
Neith
38,465
22,318
204
12,079
21,945
8,935
7,007
4,838
16,911
0
143,420
W
12,868
4,061
0
14,892
22,473
9,442
3,767
3,781
18,389
0
145,452
W
Tiamat
Tjspanther
Tiamat
11,942
1,367
366
3,873
16,791
8,618
584
4,561
11,984
50,878
0
L
24,024
5,286
66
2,226
14,830
4,730
660
4,884
9,612
68,456
0
L
Kali
XaIoux
Kali
13,081
5,494
0
7,770
25,908
8,597
0
5,234
20,656
0
47,829
W
Ymir
12,750
1,676
1,108
4,341
22,098
25,999
875
4,286
17,420
48,603
0
L
Chiron
palillo345
Chiron
4,613
1,111
923
3,535
20,440
3,671
214
4,456
15,820
0
32,785
L
Bellona
saboTageFP
Bellona
6,234
1,181
0
4,523
26,140
16,874
0
4,500
21,534
0
64,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,346
Gold Earned
54,225
732
Minions Killed
402
0
Camps Cleared
0
2,053,258
Distance Traveled
2,120,622
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,326
453
73
3
0
448,383
0
W
Bellona
12,348
494
140
6
0
387,098
2
W
Neith
16,136
645
217
9
0
404,987
0
W
Loki
15,107
604
210
8
0
465,909
0
W
Tiamat
12,357
494
90
4
0
388,904
0
L
Nu Wa
11,753
470
108
4
0
402,152
1
L
Kali
12,169
487
63
3
0
462,189
3
W
Ymir
13,398
536
75
3
0
406,360
0
L
Chiron
9,224
369
50
2
0
389,119
2
L
Bellona
9,753
390
108
4
0
418,779
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role