Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
LegendOfBundy
Sol
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,477 Elo+
Party 3
Geb
Geb
TieNx10
Geb
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,497 Elo+
Party 3
Sylvanus
Sylvanus
mrcufle
Sylvanus
Level 112
God Stats
4W - 11L
1,442 SR
Queue Stats
241W - 241L
1,494 Elo+
Solo
Discordia
Discordia
vetate21
Discordia
Level 103
God Stats
16W - 14L
1,575 SR
Queue Stats
439W - 435L
1,454 Elo+
Party 2
Team Averages
Level 97
1,504 SR
1,484 Elo+

VS

Team Averages
Level 106
1,394 SR
1,424 Elo+
Anubis
Anubis
 
Anubis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
BHIGS
Cabrakan
Level 66
God Stats
1W - 2L
1,571 SR
Queue Stats
20W - 33L
1,384 Elo+
Party 1
Nemesis
Nemesis
DGZ44
Nemesis
Level 123
God Stats
8W - 14L
1,328 SR
Queue Stats
376W - 363L
1,440 Elo+
Party 1
Scylla
Scylla
KushimusMaximus
Scylla
Level 105
God Stats
12W - 7L
1,562 SR
Queue Stats
185W - 203L
1,443 Elo+
Party 1
Hou Yi
Hou Yi
Schaefy
Hou Yi
Level 80
God Stats
1W - 8L
1,009 SR
Queue Stats
23W - 41L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 2 / 0
4,882
542
4,067
6,409
4,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 2 / 0
5,193
577
2,748
4,292
709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Geb
6
1 / 2 / 1
4,364
485
949
5,011
1,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
mrcufle
Sylvanus
9
3 / 2 / 2
5,542
616
3,171
6,047
3,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
vetate21
Discordia
8
1 / 4 / 3
5,489
610
2,691
3,707
837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
1 / 2 / 0
5,631
626
2,691
5,496
2,489
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
BHIGS
Cabrakan
6
1 / 2 / 4
4,726
525
1,347
4,382
3,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
DGZ44
Nemesis
10
5 / 2 / 4
5,982
665
6,408
5,920
1,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 3 / 4
4,973
553
2,724
4,318
1,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Schaefy
Hou Yi
10
4 / 0 / 0
6,008
668
2,799
2,381
648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
9
Kills
12
12
Deaths
9
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
2
0
1
W
Anubis
 
Anubis
1
2
0
0.5
W
Cabrakan
BHIGS
Cabrakan
1
2
4
1.5
W
Nemesis
DGZ44
Nemesis
5
2
4
3.5
W
1
3
4
1
L
2
2
0
1
W
Hou Yi
Schaefy
Hou Yi
4
0
0
4
L
Geb
1
2
1
0.75
L
Sylvanus
mrcufle
Sylvanus
3
2
2
2
L
Discordia
vetate21
Discordia
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,626
Damage
15,969
25,466
Taken
22,497
11,256
Mitigated
9,205
6,804
Healing
7,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,067
684
0
1,921
6,409
4,660
0
2,691
3,718
20,334
0
W
Anubis
 
Anubis
2,691
638
0
3,021
5,496
2,489
0
3,518
1,558
34,921
0
W
Cabrakan
BHIGS
Cabrakan
1,347
442
0
204
4,382
3,244
0
2,814
1,568
4,355
0
W
Nemesis
DGZ44
Nemesis
6,408
3,058
0
2,358
5,920
1,664
0
2,541
3,305
0
28,555
W
2,724
291
0
310
4,318
1,160
216
2,638
1,278
22,869
0
L
2,748
1,401
0
1,303
4,292
709
624
329
3,963
29,787
0
W
Hou Yi
Schaefy
Hou Yi
2,799
761
0
1,189
2,381
648
0
769
1,612
0
36,268
L
Geb
949
416
0
1,665
5,011
1,474
0
412
4,599
9,226
0
L
Sylvanus
mrcufle
Sylvanus
3,171
1,154
188
1,257
6,047
3,576
168
2,520
3,527
15,203
5,124
L
Discordia
vetate21
Discordia
2,691
231
0
470
3,707
837
0
965
2,742
19,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,470
Gold Earned
27,320
225
Minions Killed
264
0
Camps Cleared
0
765,300
Distance Traveled
853,075
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,882
542
39
4
0
181,186
3
W
Anubis
5,631
626
87
10
0
127,302
0
W
Cabrakan
4,726
525
11
1
0
184,530
0
W
Nemesis
5,982
665
58
6
0
195,990
2
W
Scylla
4,973
553
31
3
0
166,638
3
L
Sol
5,193
577
63
7
0
163,629
0
W
Hou Yi
6,008
668
77
9
0
178,615
3
L
Geb
4,364
485
30
3
0
101,950
2
L
Sylvanus
5,542
616
42
5
0
156,055
0
L
Discordia
5,489
610
51
6
0
162,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role