Player Matchup

Neith
Neith
 
Neith
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Dusk radius
Zhong Kui
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,229 Elo+
Solo
Cerberus
Cerberus
Red V1king
Cerberus
Level 37
God Stats
12W - 12L
1,512 SR
Queue Stats
107W - 147L
1,287 Elo+
Party 2
Arachne
Arachne
TheBestWeaver
Arachne
Level 1
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Chaac
Chaac
kangas123
Chaac
Level 24
God Stats
2W - 3L
1,565 SR
Queue Stats
3W - 4L
1,458 Elo+
Solo
Team Averages
Level 19
1,515 SR
1,395 Elo+

VS

Team Averages
Level 5
1,422 SR
1,409 Elo+
Sol
Sol
BlackEagles9463
Sol
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
BlackSkadi24
Da Ji
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Yemoja
Yemoja
Cnalu91
Yemoja
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Raijin
Raijin
CosmicLaxer
Raijin
Level 15
God Stats
4W - 5L
1,109 SR
Queue Stats
12W - 14L
1,046 Elo+
Solo
Xing Tian
Xing Tian
Źantana
Xing Tian
Level 2
God Stats
4W - 2L
1,500 SR
Queue Stats
26W - 33L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
4 / 1 / 0
5,298
530
3,431
4,212
1,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Zhong Kui
Dusk radius
Zhong Kui
8
1 / 4 / 1
5,085
509
3,635
7,210
3,680
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cerberus
Red V1king
Cerberus
8
0 / 3 / 2
4,447
445
4,098
10,053
3,874
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
8
0 / 3 / 1
4,886
489
1,690
4,780
1,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
kangas123
Chaac
8
0 / 3 / 0
4,748
475
1,981
4,591
2,431
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 1
5,515
552
4,412
4,651
1,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
5 / 1 / 5
6,462
646
5,621
6,984
2,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Cnalu91
Yemoja
8
0 / 3 / 2
5,093
509
3,171
6,188
3,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
9
3 / 1 / 1
5,825
583
3,342
3,841
1,171
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Źantana
Xing Tian
11
3 / 0 / 1
6,356
636
3,853
5,452
3,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
14
14
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
1
0
4
W
3
1
1
3.5
W
5
1
5
7.5
W
Yemoja
Cnalu91
Yemoja
0
3
2
0.33
W
Raijin
3
1
1
3.5
L
Zhong Kui
Dusk radius
Zhong Kui
1
4
1
0.38
L
Cerberus
Red V1king
Cerberus
0
3
2
0.33
L
Arachne
0
3
1
0.17
L
Chaac
kangas123
Chaac
0
3
0
0
W
Xing Tian
Źantana
Xing Tian
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,835
Damage
20,399
30,846
Taken
27,116
13,024
Mitigated
11,014
6,656
Healing
10,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,431
1,849
0
1,622
4,212
1,378
0
1,880
2,332
0
18,441
W
4,412
1,700
362
1,851
4,651
1,368
796
1,473
3,178
22,901
3,361
W
5,621
1,283
0
3,326
6,984
2,197
0
1,140
5,844
0
28,227
W
Yemoja
Cnalu91
Yemoja
3,171
1,282
440
690
6,188
3,108
108
2,354
3,834
14,905
0
W
Raijin
3,342
672
0
1,425
3,841
1,171
1,222
2,766
1,075
26,640
0
L
Zhong Kui
Dusk radius
Zhong Kui
3,635
789
0
109
7,210
3,680
333
3,349
3,861
21,535
0
L
Cerberus
Red V1king
Cerberus
4,098
289
0
3,234
10,053
3,874
0
5,003
5,050
19,145
0
L
Arachne
1,690
1,182
0
1,311
4,780
1,661
0
882
3,898
0
20,866
L
Chaac
kangas123
Chaac
1,981
457
0
380
4,591
2,431
0
3,156
1,435
0
18,641
W
Xing Tian
Źantana
Xing Tian
3,853
600
0
2,097
5,452
3,170
0
0
5,452
31,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,464
Gold Earned
29,251
218
Minions Killed
256
0
Camps Cleared
0
961,035
Distance Traveled
918,462
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,298
530
35
4
0
186,470
0
W
Sol
5,515
552
54
5
0
183,300
0
W
Da Ji
6,462
646
44
4
0
213,164
0
W
Yemoja
5,093
509
28
3
0
151,890
0
W
Raijin
5,825
583
55
6
0
171,731
0
L
Zhong Kui
5,085
509
38
4
0
161,595
0
L
Cerberus
4,447
445
64
6
0
197,370
4
L
Arachne
4,886
489
49
5
0
213,711
0
L
Chaac
4,748
475
32
3
0
201,889
0
W
Xing Tian
6,356
636
75
8
0
198,377
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role