Player Matchup

Fenrir
Fenrir
DaZtAn
Fenrir
Level 29
God Stats
1W - 1L
1,616 SR
Queue Stats
20W - 12L
1,569 Elo+
Solo
Khepri
Khepri
FBotello12
Khepri
Level 82
God Stats
16W - 14L
1,489 SR
Queue Stats
48W - 58L
1,413 Elo+
Party 2
Hou Yi
Hou Yi
Godly Birote
Hou Yi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,544 Elo+
Party 2
Ra
Ra
Yurah
Ra
Level 29
God Stats
1W - 2L
1,489 SR
Queue Stats
26W - 29L
1,537 Elo+
Solo
Hades
Hades
sweatynready33
Hades
Level 28
God Stats
85W - 63L
1,650 SR
Queue Stats
159W - 155L
1,523 Elo+
Solo
Team Averages
Level 35
1,549 SR
1,517 Elo+

VS

Team Averages
Level 49
1,422 SR
1,422 Elo+
Mulan
Mulan
 
Mulan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
NovemberHasCome
Cernunnos
Level 157
God Stats
3W - 2L
1,443 SR
Queue Stats
249W - 243L
1,516 Elo+
Party 1
Pele
Pele
ProperPsycho_
Pele
Level 29
God Stats
16W - 27L
1,334 SR
Queue Stats
124W - 147L
1,338 Elo+
Party 3
Anubis
Anubis
ProperSociopath
Anubis
Level 22
God Stats
3W - 5L
1,320 SR
Queue Stats
35W - 55L
1,374 Elo+
Party 3
Yemoja
Yemoja
dietlite
Yemoja
Level 7
God Stats
3W - 3L
1,511 SR
Queue Stats
6W - 8L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaZtAn
Fenrir
14
2 / 4 / 2
7,945
467
4,443
10,807
8,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Khepri
FBotello12
Khepri
10
0 / 6 / 2
6,179
363
3,816
14,324
9,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
13
1 / 7 / 1
7,565
445
5,460
12,292
2,662
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ra
15
6 / 5 / 8
9,341
549
12,169
10,878
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
13 / 3 / 6
11,172
657
15,484
16,275
7,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
5 / 3 / 2
10,021
589
6,867
12,571
7,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
NovemberHasCome
Cernunnos
14
10 / 3 / 3
9,474
557
18,039
14,440
5,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
7 / 7 / 3
10,066
592
10,656
14,827
5,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

14
2 / 7 / 4
9,146
538
5,509
9,093
4,195
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
dietlite
Yemoja
13
1 / 2 / 13
8,742
514
5,454
11,933
11,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
50
22
Kills
25
25
Deaths
22
19
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
5
3
2
2
L
Fenrir
DaZtAn
Fenrir
2
4
2
0.75
L
Khepri
FBotello12
Khepri
0
6
2
0.17
L
Hou Yi
1
7
1
0.21
W
Cernunnos
NovemberHasCome
Cernunnos
10
3
3
3.83
W
7
7
3
1.21
W
2
7
4
0.57
L
Ra
6
5
8
2
W
Yemoja
dietlite
Yemoja
1
2
13
3.75
L
13
3
6
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,372
Damage
46,525
64,576
Taken
62,864
32,073
Mitigated
34,517
21,088
Healing
19,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
6,867
506
0
3,519
12,571
7,913
0
3,850
8,150
2,233
50,238
L
Fenrir
DaZtAn
Fenrir
4,443
568
0
2,816
10,807
8,956
0
126
10,166
0
29,867
L
Khepri
FBotello12
Khepri
3,816
287
628
1,360
14,324
9,719
293
1,631
12,693
15,747
0
L
Hou Yi
5,460
2,051
0
2,287
12,292
2,662
177
1,329
10,963
0
52,247
W
Cernunnos
NovemberHasCome
Cernunnos
18,039
8,812
0
4,781
14,440
5,228
838
7,661
6,581
0
67,392
W
10,656
3,787
92
4,505
14,827
5,265
1,735
5,784
8,898
0
69,477
W
5,509
219
0
2,286
9,093
4,195
1,176
6,012
2,913
36,184
0
L
Ra
12,169
1,510
1,264
3,423
10,878
2,767
380
4,715
6,124
51,013
0
W
Yemoja
dietlite
Yemoja
5,454
916
2,404
2,032
11,933
11,916
232
7,460
4,217
16,788
0
L
15,484
1,406
543
8,767
16,275
7,969
0
3,352
12,789
70,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,202
Gold Earned
47,449
397
Minions Killed
443
0
Camps Cleared
0
1,473,173
Distance Traveled
1,491,630
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,021
589
117
7
0
332,096
3
L
Fenrir
7,945
467
61
4
0
242,350
3
L
Khepri
6,179
363
17
1
0
311,904
5
L
Hou Yi
7,565
445
102
6
0
292,125
0
W
Cernunnos
9,474
557
101
6
0
290,143
8
W
Pele
10,066
592
129
8
0
286,227
0
W
Anubis
9,146
538
74
4
0
274,427
0
L
Ra
9,341
549
92
5
0
311,555
1
W
Yemoja
8,742
514
22
1
0
308,737
1
L
Hades
11,172
657
125
7
0
315,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role