Player Matchup

Hades
Hades
Bbryson15
Hades
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 90L
1,472 Elo+
Party 1
The Morrigan
The Morrigan
D3W_24_8
The Morrigan
Level 89
God Stats
7W - 9L
1,531 SR
Queue Stats
504W - 551L
1,436 Elo+
Party 2
Sun Wukong
Sun Wukong
FALLEN_KING_FL
Sun Wukong
Level 39
God Stats
1W - 1L
1,305 SR
Queue Stats
188W - 196L
1,446 Elo+
Party 2
Medusa
Medusa
Fried_RICE_cOmbo
Medusa
Level 82
God Stats
7W - 5L
1,760 SR
Queue Stats
373W - 423L
1,396 Elo+
Party 2
Loki
Loki
Legandary889
Loki
Level 42
God Stats
9W - 6L
1,420 SR
Queue Stats
96W - 81L
1,387 Elo+
Party 1
Team Averages
Level 60
1,503 SR
1,427 Elo+

VS

Team Averages
Level 56
1,486 SR
1,438 Elo+
Cthulhu
Cthulhu
GoDLy PC8822
Cthulhu
Level 4
God Stats
3W - 2L
1,511 SR
Queue Stats
3W - 4L
1,654 Elo+
Party 3
Fenrir
Fenrir
Septicgaming437
Fenrir
Level 68
God Stats
8W - 8L
1,502 SR
Queue Stats
156W - 174L
1,442 Elo+
Party 3
Scylla
Scylla
i luv leen5976
Scylla
Level 37
God Stats
4W - 5L
1,549 SR
Queue Stats
122W - 145L
1,350 Elo+
Solo
Tiamat
Tiamat
lG e n e r a IL
Tiamat
Level 106
God Stats
1W - 4L
1,369 SR
Queue Stats
9W - 25L
1,287 Elo+
Solo
Medusa
Medusa
pablo5681
Medusa
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
200W - 201L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Bbryson15
Hades
17
11 / 1 / 11
11,154
558
10,327
15,451
10,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
D3W_24_8
The Morrigan
19
4 / 3 / 9
11,801
590
10,892
8,019
3,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
FALLEN_KING_FL
Sun Wukong
16
0 / 5 / 4
10,117
506
3,967
14,419
9,118
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

17
9 / 2 / 12
11,352
568
16,054
13,481
4,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
12 / 0 / 5
12,338
617
14,960
11,983
4,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GoDLy PC8822
Cthulhu
13
2 / 9 / 0
8,129
406
6,440
17,747
9,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 7 / 4
9,051
453
9,810
19,148
6,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 7 / 1
9,626
481
3,429
12,368
6,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
3 / 4 / 2
9,873
494
10,105
11,787
11,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
pablo5681
Medusa
14
0 / 9 / 3
8,492
425
8,496
16,340
3,701
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
21
36
Kills
11
11
Deaths
36
41
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hades
Bbryson15
Hades
11
1
11
16.5
W
The Morrigan
D3W_24_8
The Morrigan
4
3
9
2.83
W
Sun Wukong
FALLEN_KING_FL
Sun Wukong
0
5
4
0.4
W
9
2
12
7.5
L
Cthulhu
GoDLy PC8822
Cthulhu
2
9
0
0.22
W
12
0
5
14.5
L
3
7
4
0.71
L
3
7
1
0.5
L
3
4
2
1
L
Medusa
pablo5681
Medusa
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,200
Damage
38,280
63,353
Taken
77,390
31,708
Mitigated
36,890
23,402
Healing
14,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Bbryson15
Hades
10,327
1,731
721
4,751
15,451
10,721
652
3,181
11,882
37,945
0
W
The Morrigan
D3W_24_8
The Morrigan
10,892
772
0
2,254
8,019
3,056
1,299
2,352
5,667
86,332
0
W
Sun Wukong
FALLEN_KING_FL
Sun Wukong
3,967
1,140
0
2,650
14,419
9,118
796
8,659
5,760
0
53,911
W
16,054
7,815
0
7,235
13,481
4,747
3,046
3,014
10,272
0
85,446
L
Cthulhu
GoDLy PC8822
Cthulhu
6,440
140
259
544
17,747
9,499
582
4,580
13,125
22,162
0
W
14,960
3,937
0
5,791
11,983
4,066
1,088
2,104
9,798
0
92,162
L
9,810
2,339
150
5,399
19,148
6,190
616
5,904
13,195
0
54,794
L
3,429
47
0
1,720
12,368
6,378
33
5,658
6,579
37,314
0
L
10,105
239
0
3,729
11,787
11,122
64
306
11,481
48,905
0
L
Medusa
pablo5681
Medusa
8,496
3,380
0
2,589
16,340
3,701
2,248
4,844
11,444
0
65,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,762
Gold Earned
45,171
600
Minions Killed
356
0
Camps Cleared
0
1,972,073
Distance Traveled
1,781,962
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,154
558
66
3
0
366,064
5
W
The Morrigan
11,801
590
153
8
0
380,377
4
W
Sun Wukong
10,117
506
123
6
0
401,358
0
W
Medusa
11,352
568
130
7
0
390,203
1
L
Cthulhu
8,129
406
48
2
0
384,239
0
W
Loki
12,338
617
128
6
0
434,071
1
L
Fenrir
9,051
453
72
4
0
380,103
3
L
Scylla
9,626
481
62
3
0
326,024
0
L
Tiamat
9,873
494
80
4
0
326,850
6
L
Medusa
8,492
425
94
5
0
364,746
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role