Player Matchup

Danzaburou
Danzaburou
BaianoNoia
Danzaburou
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,550 Elo+
Solo
Fenrir
Fenrir
Bubba3ro
Fenrir
Level 17
God Stats
0W - 2L
1,168 SR
Queue Stats
11W - 13L
1,400 Elo+
Solo
Geb
Geb
D1nosauraus
Geb
Level 28
God Stats
5W - 7L
1,503 SR
Queue Stats
34W - 33L
1,464 Elo+
Party 2
Ymir
Ymir
KingLumi
Ymir
Level 23
God Stats
3W - 6L
1,144 SR
Queue Stats
28W - 30L
1,385 Elo+
Party 2
Ra
Ra
MrRaul11
Ra
Level 29
God Stats
2W - 1L
1,570 SR
Queue Stats
55W - 77L
1,403 Elo+
Solo
Team Averages
Level 21
1,377 SR
1,440 Elo+

VS

Team Averages
Level 35
1,556 SR
1,454 Elo+
Arachne
Arachne
Arrudabaga67
Arachne
Level 88
God Stats
17W - 14L
1,484 SR
Queue Stats
76W - 82L
1,466 Elo+
Party 1
Achilles
Achilles
Azkryus
Achilles
Level 27
God Stats
61W - 65L
1,672 SR
Queue Stats
152W - 174L
1,538 Elo+
Party 1
Hera
Hera
MooseGoblin74
Hera
Level 29
God Stats
19W - 10L
1,623 SR
Queue Stats
120W - 114L
1,461 Elo+
Solo
Bacchus
Bacchus
PoTaToGhoul
Bacchus
Level 6
God Stats
7W - 7L
1,512 SR
Queue Stats
8W - 12L
1,383 Elo+
Party 1
Hachiman
Hachiman
ttf4
Hachiman
Level 25
God Stats
11W - 12L
1,489 SR
Queue Stats
124W - 136L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BaianoNoia
Danzaburou
8
0 / 6 / 2
4,764
397
2,512
6,421
1,724
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Bubba3ro
Fenrir
7
0 / 5 / 5
5,145
429
2,477
8,584
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 5 / 0
5,370
448
3,538
6,307
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ymir
8
0 / 5 / 2
5,243
437
2,189
9,840
5,662
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
7 / 1 / 0
7,063
589
3,003
4,646
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Arrudabaga67
Arachne
11
8 / 2 / 3
7,307
609
6,481
7,128
3,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
Azkryus
Achilles
12
2 / 0 / 4
7,306
609
3,103
5,454
2,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 3 / 4
6,817
568
6,776
5,614
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
PoTaToGhoul
Bacchus
9
3 / 2 / 10
6,426
536
3,857
6,925
5,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
ttf4
Hachiman
11
7 / 1 / 5
7,289
607
6,375
4,574
1,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
8
Kills
22
22
Deaths
8
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Arachne
Arrudabaga67
Arachne
8
2
3
4.75
W
Achilles
Azkryus
Achilles
2
0
4
4
L
Danzaburou
BaianoNoia
Danzaburou
0
6
2
0.17
L
Fenrir
Bubba3ro
Fenrir
0
5
5
0.5
L
1
5
0
0.2
L
Ymir
0
5
2
0.2
W
2
3
4
1.33
L
7
1
0
7
W
Bacchus
PoTaToGhoul
Bacchus
3
2
10
4
W
Hachiman
ttf4
Hachiman
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,719
Damage
26,592
35,798
Taken
29,695
15,129
Mitigated
14,863
4,722
Healing
8,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Arrudabaga67
Arachne
6,481
4,683
0
2,588
7,128
3,967
26
1,752
5,294
0
33,584
W
Achilles
Azkryus
Achilles
3,103
587
0
2,647
5,454
2,550
382
1,848
3,234
0
37,064
L
Danzaburou
BaianoNoia
Danzaburou
2,512
981
0
727
6,421
1,724
0
1,749
4,672
0
19,567
L
Fenrir
Bubba3ro
Fenrir
2,477
303
12
1,267
8,584
2,883
0
2,794
5,662
0
15,242
L
3,538
482
0
135
6,307
3,397
0
1,575
4,489
17,913
0
L
Ymir
2,189
237
303
1,075
9,840
5,662
0
2,144
7,615
15,295
0
W
6,776
1,630
0
1,252
5,614
1,555
0
2,324
3,167
41,807
0
L
3,003
82
76
1,127
4,646
1,463
0
2,017
2,437
29,095
0
W
Bacchus
PoTaToGhoul
Bacchus
3,857
652
0
1,179
6,925
5,620
316
1,527
5,355
12,266
0
W
Hachiman
ttf4
Hachiman
6,375
4,386
0
1,321
4,574
1,171
868
659
3,915
0
32,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,585
Gold Earned
35,145
194
Minions Killed
318
0
Camps Cleared
0
1,094,734
Distance Traveled
1,163,977
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,307
609
50
4
0
243,951
1
W
Achilles
7,306
609
94
8
0
244,126
3
L
Danzaburou
4,764
397
35
3
0
199,319
1
L
Fenrir
5,145
429
33
3
0
236,940
0
L
Geb
5,370
448
32
3
0
226,070
1
L
Ymir
5,243
437
26
2
0
190,084
0
W
Hera
6,817
568
86
7
0
231,092
0
L
Ra
7,063
589
68
6
0
242,321
0
W
Bacchus
6,426
536
16
1
0
235,127
0
W
Hachiman
7,289
607
72
6
0
209,681
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role