Player Matchup

Sol
Sol
RAHBM
Sol
Level 33
God Stats
0W - 3L
1,307 SR
Queue Stats
172W - 216L
1,448 Elo+
Solo
Chaac
Chaac
SheLuvChxppa
Chaac
Level 24
God Stats
0W - 2L
1,280 SR
Queue Stats
10W - 14L
1,384 Elo+
Party 2
Athena
Athena
miggey32
Athena
Level 101
God Stats
1W - 4L
1,446 SR
Queue Stats
24W - 33L
1,392 Elo+
Party 2
Yemoja
Yemoja
msharpsk7
Yemoja
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 220L
1,428 Elo+
Party 1
Bastet
Bastet
samsharp22
Bastet
Level 30
God Stats
17W - 22L
1,474 SR
Queue Stats
141W - 161L
1,426 Elo+
Party 1
Team Averages
Level 45
1,401 SR
1,415 Elo+

VS

Team Averages
Level 48
1,489 SR
1,427 Elo+
Chaac
Chaac
 
Chaac
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
King Arthur
King Arthur
Angronkoll
King Arthur
Level 12
God Stats
4W - 3L
1,569 SR
Queue Stats
14W - 23L
1,284 Elo+
Party 4
Izanami
Izanami
KingsSlayer25
Izanami
Level 109
God Stats
36W - 27L
1,544 SR
Queue Stats
324W - 299L
1,533 Elo+
Party 3
Ra
Ra
TheDMan1981
Ra
Level 34
God Stats
52W - 67L
1,271 SR
Queue Stats
364W - 502L
1,292 Elo+
Solo
Merlin
Merlin
lilweezy_28
Merlin
Level 29
God Stats
33W - 33L
1,563 SR
Queue Stats
38W - 38L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
RAHBM
Sol
16
4 / 6 / 6
10,403
1,040
13,056
17,801
8,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
8 / 8 / 6
11,616
1,162
18,029
25,756
14,389
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Athena
miggey32
Athena
17
2 / 7 / 12
10,959
1,096
10,978
27,593
40,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
msharpsk7
Yemoja
17
2 / 5 / 9
9,891
989
6,988
20,299
19,163
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
samsharp22
Bastet
16
0 / 2 / 6
8,991
899
8,042
13,362
5,966
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

90

VS

Team 2 Tickets

233

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
4 / 4 / 11
10,605
1,061
16,768
17,357
13,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Angronkoll
King Arthur
18
3 / 6 / 14
10,669
1,067
12,048
19,365
14,889
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
19
10 / 1 / 13
12,867
1,287
32,154
10,068
3,563
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 4 / 12
10,511
1,051
13,511
8,250
3,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
18
9 / 1 / 14
12,203
1,220
22,911
6,108
2,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
92
16
Kills
28
28
Deaths
16
39
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
4
11
2.38
W
King Arthur
Angronkoll
King Arthur
3
6
14
1.67
W
Izanami
10
1
13
16.5
L
Sol
RAHBM
Sol
4
6
6
1.17
L
8
8
6
1.38
W
2
4
12
2
W
Merlin
9
1
14
16
L
Athena
miggey32
Athena
2
7
12
1.14
L
Yemoja
msharpsk7
Yemoja
2
5
9
1.3
L
Bastet
samsharp22
Bastet
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,093
Damage
97,392
104,811
Taken
61,148
87,882
Mitigated
37,362
27,905
Healing
13,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
16,768
5,552
0
5,758
17,357
13,531
0
6,427
10,930
0
24,075
W
King Arthur
Angronkoll
King Arthur
12,048
559
312
1,436
19,365
14,889
0
12,824
6,541
10,749
12,285
W
Izanami
32,154
21,538
0
2,082
10,068
3,563
0
4,271
5,797
0
66,927
L
Sol
RAHBM
Sol
13,056
4,376
0
5,727
17,801
8,245
0
6,357
11,322
44,506
3,213
L
18,029
6,123
114
5,050
25,756
14,389
0
13,456
12,187
0
32,047
W
13,511
332
1,188
1,007
8,250
3,160
0
3,630
4,620
37,946
0
W
Merlin
22,911
780
123
1,350
6,108
2,219
0
2,820
3,288
30,876
0
L
Athena
miggey32
Athena
10,978
3,434
1,070
2,004
27,593
40,119
0
8,730
18,399
21,000
0
L
Yemoja
msharpsk7
Yemoja
6,988
3,161
9,144
2,644
20,299
19,163
0
9,308
10,760
15,356
0
L
Bastet
samsharp22
Bastet
8,042
2,886
408
1,744
13,362
5,966
0
3,854
9,377
0
22,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,860
Gold Earned
56,855
169
Minions Killed
214
4
Camps Cleared
7
881,784
Distance Traveled
920,126
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,605
1,061
19
2
0
182,167
0
W
King Arthur
10,669
1,067
24
2
0
168,111
0
W
Izanami
12,867
1,287
86
9
4
185,001
1
L
Sol
10,403
1,040
80
8
1
177,403
0
L
Chaac
11,616
1,162
32
3
0
175,084
0
W
Ra
10,511
1,051
65
7
2
180,180
0
W
Merlin
12,203
1,220
20
2
1
204,667
0
L
Athena
10,959
1,096
19
2
0
185,524
0
L
Yemoja
9,891
989
11
1
0
173,143
0
L
Bastet
8,991
899
27
3
3
170,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role