Player Matchup

Achilles
Achilles
Gill T 2
Achilles
Level 105
God Stats
11W - 11L
1,423 SR
Queue Stats
247W - 264L
1,427 Elo+
Solo
Susano
Susano
NotTrollingBro
Susano
Level 29
God Stats
145W - 40L
1,896 SR
Queue Stats
267W - 129L
1,616 Elo+
Solo
Zeus
Zeus
Vex x GRIZZLY
Zeus
Level 104
God Stats
2W - 0L
1,287 SR
Queue Stats
31W - 29L
1,285 Elo+
Solo
Team Averages
Level 79
1,535 SR
1,442 Elo+

VS

Team Averages
Level 65
1,605 SR
1,501 Elo+
Tyr
Tyr
GankDaddyUwU
Tyr
Level 19
God Stats
0W - 1L
1,721 SR
Queue Stats
4W - 3L
1,609 Elo+
Solo
Ne Zha
Ne Zha
Vrett077
Ne Zha
Level 89
God Stats
26W - 20L
1,532 SR
Queue Stats
235W - 218L
1,466 Elo+
Solo
Zeus
Zeus
smlwbstr
Zeus
Level 88
God Stats
9W - 9L
1,562 SR
Queue Stats
521W - 625L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Gill T 2
Achilles
11
1 / 3 / 8
7,352
735
2,731
10,564
10,363
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

14
11 / 1 / 6
9,377
938
16,837
7,595
3,340
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

13
5 / 3 / 8
8,554
855
10,456
5,324
1,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 2
7,885
789
7,133
13,996
6,033
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
Vrett077
Ne Zha
9
0 / 4 / 5
6,649
665
3,694
9,097
5,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
9
2 / 10 / 4
7,104
710
4,866
10,750
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
17
Kills
7
7
Deaths
17
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
5
3
2
2
W
Achilles
Gill T 2
Achilles
1
3
8
1.67
W
11
1
6
14
W
5
3
8
3
L
Ne Zha
Vrett077
Ne Zha
0
4
5
0.63
L
Zeus
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,024
Damage
15,693
23,483
Taken
33,843
15,317
Mitigated
13,927
3,161
Healing
4,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,133
1,433
0
2,277
13,996
6,033
0
4,758
9,238
0
19,428
W
Achilles
Gill T 2
Achilles
2,731
372
93
1,475
10,564
10,363
116
2,423
8,141
0
13,760
W
16,837
4,293
0
851
7,595
3,340
1,002
1,657
5,938
0
36,653
W
10,456
849
52
690
5,324
1,614
936
1,688
3,636
37,852
0
L
Ne Zha
Vrett077
Ne Zha
3,694
533
0
1,202
9,097
5,332
0
3,235
5,862
0
14,021
L
Zeus
4,866
740
0
634
10,750
2,562
0
2,463
8,287
13,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,283
Gold Earned
21,638
131
Minions Killed
94
7
Camps Cleared
2
593,990
Distance Traveled
546,099
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,885
789
40
4
1
227,088
4
W
Achilles
7,352
735
20
2
1
188,812
3
W
Susano
9,377
938
48
5
1
220,691
3
W
Zeus
8,554
855
63
6
5
184,487
2
L
Ne Zha
6,649
665
21
2
0
169,629
0
L
Zeus
7,104
710
33
3
1
149,382
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role