Player Matchup

Cthulhu
Cthulhu
Bbryson15
Cthulhu
Level 48
God Stats
33W - 16L
1,672 SR
Queue Stats
114W - 90L
1,460 Elo+
Party 1
Chaac
Chaac
Blizzard510992
Chaac
Level 107
God Stats
25W - 21L
1,495 SR
Queue Stats
296W - 281L
1,460 Elo+
Solo
Tsukuyomi
Tsukuyomi
LadyDracona
Tsukuyomi
Level 130
God Stats
49W - 51L
1,481 SR
Queue Stats
359W - 358L
1,434 Elo+
Solo
Neith
Neith
Legandary889
Neith
Level 42
God Stats
12W - 14L
1,330 SR
Queue Stats
96W - 81L
1,365 Elo+
Party 1
Ymir
Ymir
Strim14
Ymir
Level 118
God Stats
3W - 6L
1,344 SR
Queue Stats
336W - 343L
1,419 Elo+
Solo
Team Averages
Level 89
1,465 SR
1,428 Elo+

VS

Team Averages
Level 84
1,506 SR
1,447 Elo+
Ra
Ra
 
Ra
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
LameKidddd2971
Hercules
Level 111
God Stats
3W - 4L
1,428 SR
Queue Stats
537W - 577L
1,491 Elo+
Solo
Merlin
Merlin
PARALLEL_BULLET3
Merlin
Level 141
God Stats
15W - 14L
1,443 SR
Queue Stats
932W - 1,003L
1,448 Elo+
Solo
Mulan
Mulan
PuyallupNation
Mulan
Level 44
God Stats
13W - 18L
1,497 SR
Queue Stats
35W - 53L
1,377 Elo+
Party 2
Loki
Loki
butkiss1923
Loki
Level 83
God Stats
6W - 8L
1,664 SR
Queue Stats
378W - 404L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bbryson15
Cthulhu
12
0 / 3 / 11
8,312
437
11,730
17,520
9,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
10 / 2 / 8
10,415
548
17,977
21,177
16,636
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
LadyDracona
Tsukuyomi
17
9 / 5 / 9
10,848
571
12,764
16,810
8,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
11 / 2 / 9
10,591
557
16,287
9,279
3,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
Strim14
Ymir
13
1 / 0 / 7
8,445
444
6,219
18,745
16,555
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
3 / 6 / 4
9,468
498
10,701
13,642
5,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
12
3 / 5 / 3
8,306
437
8,038
19,145
18,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 4 / 2
7,840
413
13,101
9,138
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 6 / 3
7,442
392
15,918
21,418
15,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 10 / 7
8,109
427
8,605
13,037
5,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
31
31
Kills
12
12
Deaths
31
44
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
6
4
0.83
W
Cthulhu
Bbryson15
Cthulhu
0
3
11
1.83
W
10
2
8
7
W
Tsukuyomi
LadyDracona
Tsukuyomi
9
5
9
2.7
L
Hercules
3
5
3
0.9
W
11
2
9
7.75
L
2
4
2
0.75
L
3
6
3
0.75
W
Ymir
Strim14
Ymir
1
0
7
4.5
L
1
10
7
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,977
Damage
56,363
83,531
Taken
76,380
54,593
Mitigated
46,793
31,110
Healing
14,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
10,701
1,289
882
3,326
13,642
5,028
715
4,752
8,326
56,835
0
W
Cthulhu
Bbryson15
Cthulhu
11,730
692
961
5,591
17,520
9,262
626
5,553
11,331
42,705
0
W
17,977
2,419
0
12,075
21,177
16,636
1,443
4,867
15,302
3,797
51,745
W
Tsukuyomi
LadyDracona
Tsukuyomi
12,764
2,508
0
4,446
16,810
8,416
1,190
2,886
13,519
0
66,585
L
Hercules
8,038
1,400
698
4,840
19,145
18,152
0
4,140
14,888
0
22,208
W
16,287
7,753
0
1,967
9,279
3,724
3,079
3,634
5,053
0
48,241
L
13,101
860
0
709
9,138
2,892
0
3,215
5,881
35,334
0
L
15,918
2,154
65
3,156
21,418
15,366
0
4,775
16,316
3,603
29,828
W
Ymir
Strim14
Ymir
6,219
713
905
5,165
18,745
16,555
205
6,466
11,235
37,306
0
L
8,605
1,289
0
1,052
13,037
5,355
0
1,471
11,412
0
38,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,611
Gold Earned
41,165
396
Minions Killed
296
0
Camps Cleared
0
1,842,454
Distance Traveled
1,728,120
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,468
498
106
6
0
329,971
2
W
Cthulhu
8,312
437
59
3
0
385,028
4
W
Chaac
10,415
548
85
4
0
374,548
0
W
Tsukuyomi
10,848
571
113
6
0
391,678
6
L
Hercules
8,306
437
28
1
0
339,712
6
W
Neith
10,591
557
75
4
0
358,037
1
L
Merlin
7,840
413
56
3
0
343,035
0
L
Mulan
7,442
392
44
2
0
362,105
1
W
Ymir
8,445
444
64
3
0
333,163
4
L
Loki
8,109
427
62
3
0
353,297
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role