Player Matchup

Tsukuyomi
Tsukuyomi
Despeldia
Tsukuyomi
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 69L
1,503 Elo+
Party 2
Horus
Horus
Naelih
Horus
Level 27
God Stats
1W - 2L
1,221 SR
Queue Stats
38W - 37L
1,489 Elo+
Party 2
Kuzenbo
Kuzenbo
Schmüüützel
Kuzenbo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 50L
1,642 Elo+
Solo
Neith
Neith
Strygoyz
Neith
Level 8
God Stats
5W - 0L
1,751 SR
Queue Stats
96W - 72L
1,670 Elo+
Solo
Sol
Sol
iGromek
Sol
Level 27
God Stats
11W - 3L
1,762 SR
Queue Stats
70W - 54L
1,526 Elo+
Solo
Team Averages
Level 25
1,547 SR
1,566 Elo+

VS

Team Averages
Level 22
1,531 SR
1,600 Elo+
Discordia
Discordia
 
Discordia
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
JimiWarble
Sun Wukong
Level 28
God Stats
6W - 4L
1,629 SR
Queue Stats
28W - 21L
1,520 Elo+
Solo
Sylvanus
Sylvanus
ThunderGod740
Sylvanus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 49L
1,539 Elo+
Solo
Nemesis
Nemesis
Trigaa
Nemesis
Level 5
God Stats
13W - 7L
1,810 SR
Queue Stats
17W - 11L
1,908 Elo+
Party 1
Hou Yi
Hou Yi
zerotwo0o0o0o
Hou Yi
Level 29
God Stats
2W - 4L
1,219 SR
Queue Stats
94W - 90L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Despeldia
Tsukuyomi
10
4 / 1 / 1
6,228
623
4,109
7,527
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Horus
Naelih
Horus
10
1 / 1 / 4
5,901
590
2,096
4,083
1,836
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

11
5 / 0 / 5
6,980
698
6,532
9,730
8,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Strygoyz
Neith
11
5 / 2 / 1
6,951
695
6,294
5,751
1,515
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
10
6 / 3 / 2
6,241
624
8,678
8,281
2,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
1 / 6 / 2
5,394
539
3,960
6,291
1,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
JimiWarble
Sun Wukong
9
1 / 2 / 0
5,144
514
1,168
6,128
2,146
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
ThunderGod740
Sylvanus
8
1 / 4 / 2
5,589
559
2,115
9,574
4,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Trigaa
Nemesis
8
1 / 5 / 2
5,235
524
3,659
9,151
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
3 / 4 / 0
5,857
586
5,541
7,809
2,240
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
21
Kills
7
7
Deaths
21
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
6
2
0.33
W
Tsukuyomi
Despeldia
Tsukuyomi
4
1
1
4.5
L
Sun Wukong
JimiWarble
Sun Wukong
1
2
0
0.5
W
Horus
Naelih
Horus
1
1
4
3
W
5
0
5
7.5
W
Neith
Strygoyz
Neith
5
2
1
2.75
L
Sylvanus
ThunderGod740
Sylvanus
1
4
2
0.5
L
Nemesis
Trigaa
Nemesis
1
5
2
0.4
W
Sol
6
3
2
2.33
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,709
Damage
16,443
35,372
Taken
38,953
16,132
Mitigated
13,860
14,095
Healing
9,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
3,960
802
0
309
6,291
1,696
0
2,361
3,930
18,908
0
W
Tsukuyomi
Despeldia
Tsukuyomi
4,109
1,037
0
3,090
7,527
2,175
40
173
7,341
0
29,563
L
Sun Wukong
JimiWarble
Sun Wukong
1,168
128
0
1,147
6,128
2,146
384
0
6,077
0
25,471
W
Horus
Naelih
Horus
2,096
1,068
384
888
4,083
1,836
0
84
3,999
0
21,582
W
6,532
2,134
201
3,235
9,730
8,483
34
2,118
7,485
31,562
0
W
Neith
Strygoyz
Neith
6,294
2,087
0
1,638
5,751
1,515
544
2,585
2,826
0
38,018
L
Sylvanus
ThunderGod740
Sylvanus
2,115
1,025
944
2,376
9,574
4,940
0
4,697
4,877
12,988
0
L
Nemesis
Trigaa
Nemesis
3,659
1,832
0
3,124
9,151
2,838
0
1,067
8,062
0
23,115
W
Sol
8,678
4,033
0
4,659
8,281
2,123
1,194
655
7,586
27,588
4,356
L
5,541
2,957
0
1,165
7,809
2,240
0
5,898
1,911
0
31,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,301
Gold Earned
27,219
279
Minions Killed
210
0
Camps Cleared
0
988,492
Distance Traveled
890,774
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,394
539
43
4
0
171,554
1
W
Tsukuyomi
6,228
623
68
7
0
215,397
2
L
Sun Wukong
5,144
514
30
3
0
195,069
0
W
Horus
5,901
590
44
4
0
193,418
3
W
Kuzenbo
6,980
698
45
5
0
206,973
0
W
Neith
6,951
695
70
7
0
188,978
1
L
Sylvanus
5,589
559
25
3
0
167,071
2
L
Nemesis
5,235
524
55
6
0
184,423
0
W
Sol
6,241
624
52
5
0
183,726
2
L
Hou Yi
5,857
586
57
6
0
172,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role