Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
DietCreamSoda
Discordia
Level 77
God Stats
5W - 25L
1,188 SR
Queue Stats
279W - 294L
1,457 Elo+
Party 1
Kukulkan
Kukulkan
DietPepsiMax
Kukulkan
Level 144
God Stats
7W - 2L
1,755 SR
Queue Stats
223W - 254L
1,466 Elo+
Party 1
Horus
Horus
NiagraBalls
Horus
Level 157
God Stats
5W - 6L
1,544 SR
Queue Stats
357W - 331L
1,666 Elo+
Solo
Fenrir
Fenrir
V1ctorElnaz1
Fenrir
Level 118
God Stats
13W - 14L
1,578 SR
Queue Stats
483W - 476L
1,637 Elo+
Solo
Team Averages
Level 130
1,513 SR
1,545 Elo+

VS

Team Averages
Level 115
1,665 SR
1,544 Elo+
Ganesha
Ganesha
AFluffyKittenn
Ganesha
Level 141
God Stats
2W - 2L
1,768 SR
Queue Stats
52W - 52L
1,591 Elo+
Solo
Bakasura
Bakasura
Sightlines
Bakasura
Level 119
God Stats
1W - 8L
1,618 SR
Queue Stats
219W - 187L
1,598 Elo+
Solo
Neith
Neith
SilentShad0ws
Neith
Level 140
God Stats
6W - 5L
1,594 SR
Queue Stats
233W - 228L
1,586 Elo+
Solo
He Bo
He Bo
Sunnywarrior
He Bo
Level 109
God Stats
1W - 1L
1,818 SR
Queue Stats
123W - 134L
1,450 Elo+
Solo
Ymir
Ymir
ldiots
Ymir
Level 64
God Stats
151W - 132L
1,529 SR
Queue Stats
322W - 336L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
18
2 / 1 / 16
11,290
1,129
6,863
11,370
13,695
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
DietCreamSoda
Discordia
17
0 / 4 / 12
9,130
913
12,046
7,643
2,322
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
DietPepsiMax
Kukulkan
18
10 / 2 / 8
12,480
1,248
27,883
3,614
1,362
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 1 / 14
10,608
1,061
13,301
12,087
12,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
17
7 / 4 / 9
11,327
1,133
15,019
15,277
14,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

245

VS

Team 2 Tickets

154

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 9
10,489
1,049
7,182
19,644
18,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
Sightlines
Bakasura
13
0 / 0 / 0
6,330
633
0
0
0
16
4 / 6 / 5
10,373
1,037
19,436
18,449
6,893
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 11 / 5
9,820
982
8,632
19,058
6,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
ldiots
Ymir
17
5 / 4 / 5
11,201
1,120
8,310
21,369
25,526
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
36
23
Kills
12
12
Deaths
23
59
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
2
1
16
10
L
1
2
9
2.75
W
Discordia
DietCreamSoda
Discordia
0
4
12
1.5
W
Kukulkan
DietPepsiMax
Kukulkan
10
2
8
7
W
4
1
14
11
L
Bakasura
Sightlines
Bakasura
0
0
0
0
L
4
6
5
1.08
L
2
11
5
0.41
W
Fenrir
7
4
9
2.88
L
Ymir
ldiots
Ymir
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,112
Damage
43,560
49,991
Taken
78,520
43,812
Mitigated
58,001
14,758
Healing
7,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
6,863
174
2,896
2,645
11,370
13,695
0
5,532
5,754
11,607
0
L
7,182
879
0
3,470
19,644
18,650
0
13,333
6,069
17,902
0
W
Discordia
DietCreamSoda
Discordia
12,046
784
0
0
7,643
2,322
0
4,366
3,255
18,470
0
W
Kukulkan
DietPepsiMax
Kukulkan
27,883
1,654
0
119
3,614
1,362
0
1,227
2,387
70,243
0
W
13,301
6,150
3,384
3,922
12,087
12,197
0
4,914
7,048
0
26,104
L
Bakasura
Sightlines
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
19,436
9,346
0
1,635
18,449
6,893
0
11,276
6,775
0
50,019
L
8,632
519
142
888
19,058
6,932
0
9,543
8,797
28,242
0
W
Fenrir
15,019
3,928
0
1,792
15,277
14,236
0
7,782
7,423
0
25,832
L
Ymir
ldiots
Ymir
8,310
2,147
315
591
21,369
25,526
0
12,640
8,048
21,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,835
Gold Earned
48,213
165
Minions Killed
179
9
Camps Cleared
4
965,902
Distance Traveled
758,113
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
11,290
1,129
2
0
0
208,365
1
L
Ganesha
10,489
1,049
0
0
0
211,005
3
W
Discordia
9,130
913
19
2
0
137,882
1
W
Kukulkan
12,480
1,248
117
12
0
210,449
0
W
Horus
10,608
1,061
11
1
3
208,409
0
L
Bakasura
6,330
633
0
0
0
0
0
L
Neith
10,373
1,037
87
9
1
193,738
0
L
He Bo
9,820
982
49
5
2
169,838
1
W
Fenrir
11,327
1,133
16
2
6
200,797
1
L
Ymir
11,201
1,120
43
4
1
183,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role