Player Matchup

Bellona
Bellona
AArdalaNN
Bellona
Level 13
God Stats
3W - 0L
1,785 SR
Queue Stats
9W - 12L
1,294 Elo+
Party 3
Olorun
Olorun
DrraggonnE
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,314 Elo+
Solo
Khepri
Khepri
Gwillzi3
Khepri
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,335 Elo+
Party 1
Izanami
Izanami
TrampStampTom
Izanami
Level 3
God Stats
4W - 1L
1,267 SR
Queue Stats
15W - 7L
1,335 Elo+
Party 1
Cupid
Cupid
hooman_33
Cupid
Level 29
God Stats
55W - 63L
1,548 SR
Queue Stats
82W - 102L
1,401 Elo+
Party 3
Team Averages
Level 11
1,520 SR
1,336 Elo+

VS

Team Averages
Level 21
1,482 SR
1,319 Elo+
Mulan
Mulan
DauLaBuciXD
Mulan
Level 17
God Stats
7W - 8L
1,463 SR
Queue Stats
11W - 12L
1,358 Elo+
Solo
Janus
Janus
Krattoss14
Janus
Level 24
God Stats
3W - 5L
1,579 SR
Queue Stats
93W - 68L
1,535 Elo+
Solo
Bellona
Bellona
Sk8-Xety
Bellona
Level 50
God Stats
2W - 7L
1,379 SR
Queue Stats
86W - 142L
1,238 Elo+
Party 2
Hachiman
Hachiman
ValeenAI
Hachiman
Level 7
God Stats
2W - 5L
1,504 SR
Queue Stats
3W - 15L
1,252 Elo+
Party 2
Ymir
Ymir
inspectahsad
Ymir
Level 5
God Stats
3W - 3L
1,484 SR
Queue Stats
4W - 7L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AArdalaNN
Bellona
13
2 / 0 / 1
7,448
497
5,899
9,831
8,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
DrraggonnE
Olorun
13
0 / 4 / 2
7,227
482
2,223
8,128
3,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
Gwillzi3
Khepri
13
0 / 1 / 9
8,353
557
1,539
5,504
3,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
15
7 / 1 / 3
8,971
598
10,795
9,384
3,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cupid
hooman_33
Cupid
14
5 / 2 / 2
8,449
563
7,035
7,494
2,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,502
500
7,045
11,712
5,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
15
4 / 1 / 3
9,444
630
9,276
6,879
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
Sk8-Xety
Bellona
11
0 / 2 / 0
6,976
465
5,758
9,885
6,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
ValeenAI
Hachiman
10
1 / 4 / 0
6,395
426
3,111
6,101
1,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 4 / 1
5,613
374
1,392
10,885
4,305
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
14
Kills
8
8
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
AArdalaNN
Bellona
2
0
1
2.5
L
3
3
1
1.17
W
Olorun
DrraggonnE
Olorun
0
4
2
0.25
W
Khepri
Gwillzi3
Khepri
0
1
9
4.5
L
Janus
4
1
3
5.5
L
Bellona
Sk8-Xety
Bellona
0
2
0
0
W
Izanami
7
1
3
8.5
L
Hachiman
ValeenAI
Hachiman
1
4
0
0.25
W
Cupid
hooman_33
Cupid
5
2
2
3
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,491
Damage
26,582
40,341
Taken
45,462
22,190
Mitigated
19,844
14,446
Healing
10,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AArdalaNN
Bellona
5,899
814
0
1,932
9,831
8,223
503
67
9,307
4,831
29,422
L
7,045
898
0
4,412
11,712
5,745
0
1,162
10,550
76
42,261
W
Olorun
DrraggonnE
Olorun
2,223
532
87
1,577
8,128
3,597
3,111
3,692
4,066
35,989
1,974
W
Khepri
Gwillzi3
Khepri
1,539
358
2,226
1,732
5,504
3,929
0
1,749
3,677
17,214
0
L
Janus
9,276
519
84
1,818
6,879
2,119
0
777
6,102
70,590
0
L
Bellona
Sk8-Xety
Bellona
5,758
1,665
35
2,236
9,885
6,339
709
1,024
8,861
0
34,600
W
Izanami
10,795
8,167
0
5,205
9,384
3,816
0
4,048
5,202
0
88,451
L
Hachiman
ValeenAI
Hachiman
3,111
2,282
0
179
6,101
1,336
759
57
6,044
0
23,861
W
Cupid
hooman_33
Cupid
7,035
4,004
0
1,687
7,494
2,625
483
736
6,723
0
50,893
L
1,392
83
0
1,581
10,885
4,305
50
1,380
9,505
16,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,448
Gold Earned
35,930
434
Minions Killed
346
0
Camps Cleared
0
1,402,637
Distance Traveled
1,446,108
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,448
497
70
5
0
298,434
1
L
Mulan
7,502
500
76
5
0
276,082
0
W
Olorun
7,227
482
85
6
0
260,486
3
W
Khepri
8,353
557
31
2
0
280,169
3
L
Janus
9,444
630
135
9
0
323,528
2
L
Bellona
6,976
465
64
4
0
291,362
2
W
Izanami
8,971
598
158
11
0
271,003
4
L
Hachiman
6,395
426
48
3
0
273,572
0
W
Cupid
8,449
563
90
6
0
292,545
0
L
Ymir
5,613
374
23
2
0
281,564
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role