Player Matchup

Chiron
Chiron
De Angel Nug
Chiron
Level 12
God Stats
2W - 1L
1,342 SR
Queue Stats
2W - 1L
1,434 Elo+
Party 1
Olorun
Olorun
TheRedishGolxer1
Olorun
Level 20
God Stats
3W - 1L
1,872 SR
Queue Stats
22W - 7L
1,710 Elo+
Solo
Ymir
Ymir
Yurah
Ymir
Level 29
God Stats
10W - 7L
1,632 SR
Queue Stats
26W - 29L
1,540 Elo+
Solo
Anubis
Anubis
notcuco
Anubis
Level 128
God Stats
1W - 0L
1,429 SR
Queue Stats
9W - 8L
1,461 Elo+
Party 1
Susano
Susano
qcdn
Susano
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,548 Elo+
Solo
Team Averages
Level 42
1,555 SR
1,539 Elo+

VS

Team Averages
Level 34
1,573 SR
1,517 Elo+
Amaterasu
Amaterasu
Crudith
Amaterasu
Level 11
God Stats
2W - 1L
1,926 SR
Queue Stats
3W - 2L
1,604 Elo+
Party 2
Tsukuyomi
Tsukuyomi
EnterTheChicken
Tsukuyomi
Level 27
God Stats
6W - 7L
1,679 SR
Queue Stats
43W - 34L
1,564 Elo+
Party 2
Ra
Ra
NotTheHomierudy
Ra
Level 24
God Stats
2W - 5L
1,371 SR
Queue Stats
14W - 23L
1,394 Elo+
Solo
Skadi
Skadi
SunniDmar
Skadi
Level 102
God Stats
2W - 2L
1,626 SR
Queue Stats
141W - 114L
1,575 Elo+
Party 2
Guan Yu
Guan Yu
YusufPRO
Guan Yu
Level 6
God Stats
0W - 1L
1,262 SR
Queue Stats
1W - 2L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
8
1 / 2 / 0
5,412
541
2,305
4,755
565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 1 / 0
7,604
760
4,100
5,266
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Yurah
Ymir
8
0 / 3 / 1
5,348
535
1,267
7,850
3,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
notcuco
Anubis
11
6 / 3 / 6
6,862
686
7,632
5,577
1,995
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
qcdn
Susano
11
6 / 4 / 2
6,827
683
5,226
8,680
2,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Crudith
Amaterasu
10
0 / 3 / 1
5,616
562
969
4,696
2,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
EnterTheChicken
Tsukuyomi
10
5 / 3 / 6
6,572
657
7,738
6,917
2,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 4 / 1
6,246
625
2,011
6,304
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
SunniDmar
Skadi
11
4 / 2 / 0
6,641
664
7,426
6,455
1,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
YusufPRO
Guan Yu
6
0 / 8 / 2
4,348
435
2,152
9,145
2,561
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
18
Kills
13
13
Deaths
20
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Crudith
Amaterasu
0
3
1
0.17
W
Chiron
1
2
0
0.5
L
Tsukuyomi
EnterTheChicken
Tsukuyomi
5
3
6
2.67
L
4
4
1
1.13
L
Skadi
SunniDmar
Skadi
4
2
0
2
W
5
1
0
5
W
Ymir
Yurah
Ymir
0
3
1
0.17
L
Guan Yu
YusufPRO
Guan Yu
0
8
2
0.13
W
Anubis
notcuco
Anubis
6
3
6
3
W
Susano
qcdn
Susano
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,530
Damage
20,296
32,128
Taken
33,517
9,511
Mitigated
10,210
11,902
Healing
5,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Crudith
Amaterasu
969
241
0
1,377
4,696
2,296
574
2,755
1,941
0
21,342
W
Chiron
2,305
942
245
1,867
4,755
565
861
0
4,755
0
19,275
L
Tsukuyomi
EnterTheChicken
Tsukuyomi
7,738
2,868
0
1,563
6,917
2,114
70
2,301
4,616
0
25,571
L
2,011
711
0
1,147
6,304
1,406
810
2,246
4,058
22,178
0
L
Skadi
SunniDmar
Skadi
7,426
4,013
0
933
6,455
1,833
0
1,594
4,861
0
44,788
W
4,100
2,088
0
3,464
5,266
1,405
454
0
5,266
43,907
0
W
Ymir
Yurah
Ymir
1,267
474
0
1,725
7,850
3,166
195
0
7,850
14,128
0
L
Guan Yu
YusufPRO
Guan Yu
2,152
914
106
370
9,145
2,561
260
4,103
5,042
0
10,306
W
Anubis
notcuco
Anubis
7,632
740
0
2,237
5,577
1,995
448
868
4,709
32,628
0
W
Susano
qcdn
Susano
5,226
575
0
2,364
8,680
2,380
130
1,143
7,537
0
31,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,053
Gold Earned
29,423
294
Minions Killed
250
0
Camps Cleared
0
945,660
Distance Traveled
980,107
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,616
562
57
6
0
196,840
0
W
Chiron
5,412
541
46
5
0
170,918
0
L
Tsukuyomi
6,572
657
48
5
0
250,126
7
L
Ra
6,246
625
41
4
0
188,088
2
L
Skadi
6,641
664
85
9
0
174,357
2
W
Olorun
7,604
760
105
11
0
205,065
3
W
Ymir
5,348
535
26
3
0
186,209
0
L
Guan Yu
4,348
435
19
2
0
170,696
1
W
Anubis
6,862
686
55
6
0
183,749
3
W
Susano
6,827
683
62
6
0
199,719
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role